Rotation can be done with the Shader Mixer, but of course that requires that the whole shader be set up there - you can’t feed a rotated texture into one of the standard shaders (except for the DAZ Default Shader, which can be copied into Shader Mixer)..
...well that’s a pain, especially as I think this should work with premade shader tiles.
Say I have a nice black & white stripe tiled pattern that is vertical, but would like to apply it at an angle on a 60s mod style dress (actually saw someone wearing such a dress the other day). It would mean instead of using the premade tile I already have I’d have to create my own shader from scratch in the Shader Mixer? That’s a lot of extra work.
If one can already move the map horizontally and vertically, why can’t there be a control to rotate the angle of the map as well? It would make things a lot simpler.
Not necessarily from scratch - if it uses the DAZ Default Shader open Sahder Mixer, in its File menu choose copy from scene, Accept. Then as i recall the Shader Mixer tutorial in the store includes a Rotate brick you could drop in between the Tile brick and the actual image map, or creating one of your own for recycling as needed is pretty simple.