Szark - 19 January 2013 08:29 AM
Because SmithMicro had to do something first for Poser, before Daz could do something about it.
Exactly. I read some nice info in Paolo’s Reality 3 for Poser thread over on RDNA regarding how the DSON Importer came to be. Not in depth but just enough to understand.
Here is the thread http://forum.runtimedna.com/showthread.php?72442-Reality-3-development-journal can’t remember what page.
Found it:
http://forum.runtimedna.com/showthread.php?72442-Reality-3-development-journal/page9
Pret A 3D Said;
That is so nice of you to say. As you know I started the Reality project with Studio and I am making a living today because of all the people who daily buy Reality. There are a few thousands of you crazy Reality artists out there now!
The most often requested feature for Reality was… a Poser version. After I released version 2 I decided to see if it was possible to make it happen. Up to thatnp point there where technical obstacles that stopped me from writing Reality for Poser. That is because I care so much about the user experience. What Reality aims to be is a rendering system that makes the task of using something as complex as Lux simple and fun to use. To do that it is needed to have a very sophisticated level of intereaction between the user, the software and the hosting application, Poser in this case. At that time Poser didn’t have the infrastructure to provide that level of interaction and integration.
This is why I contacted Smith Micro at the beginning of this year to see if they would work together to bridge the gap that exsisted at that time. They have been just wonderful in embracing this project and, for the first time in years, they added an expansion to their API ( Application Programming Interface ). This expansion, the new Add-on Framework, has been designed in cooperation between our two companies and had caused some additional “side effects”, like the DSON plugin for Poser.
What is emerging, as Reality 3, is a brand new architecture that will allow me to bring this technology to other platforms. Poser will get i be first because Studio users had Reality for two years already. After the Poser versions is out I will work on the connection for Studio. My goal is to bring the Reality technology and User Experience to several platforms so that artists will use whatever “flavor” they prefer.
I have to say that I am very impressed by what I see happening in Smith Micro. The level of dedication that they have for their software and the plans for the future (don’t ask, I can’t tell) are impressive. I had left Poser for a while, since I was working with Studio so much, but when I started working with it again I started appreciating more and more its rebustness and sophistication.
Regardless, whatever program you prefer there will be a great Reality solution for it.
Happy New Year to everyone!