Regarding Area Rendering, here is a link to the ‘official’ feature request (please add supporting note if you’d like it too): https://bugs.daz3d.com/view.php?id=36684
Regarding dynamic hair, Alessandro’s LAMH plug-in will bring that to DS 4.5. It won’t support physics in its first version, but that’s on the list for the subsequent version.
Wishlist for DS5 features:
Lighting: the option for lights to affect only selected surfaces (useful for example to add a point light in front of the face of a character and have it only add a glint on the eyes instead of lighting the whole face).
Shaders: - user-friendly caustics (like, a workflow that doesn’t necessitate to create a special camera plus special lights plus special materials in the shader mixer)
- faster-rendering indirect lighting
More rendering optimizations (DS’s renderer is s-l-o-w)
Multi-pass rendering (or update and integration of the ReLight plug-in into the main DS Advanced app)
Support for instancing (Alessandro said that it’s on his to-do list, but he’s alone so could surely use helping heads *hint, Daz, hint*)
DS4.5 already has instancing.
did you test it? the above list is created a while ago… so yes it’s possible it’s done in 4.5
daz is working on different features from the list and more.
some features have already been made, some are still possible future opportunities.
Yup. Tested many times. I can easily create over 100 Genesis instances in DS4.5 32bit. Things start to bog down a little on the screen updates at that point