Ivy - 09 December 2012 12:32 PM
2) come up with a better working autofit tool so Genesis will animate with a lot less work with conforming clothing & shoes.
Autofit is a tool. It will get you most of the way there…but yeah, it can be refined. Just adding more ‘clones’/shapes and options will go a long way to doing that.
Ivy - 09 December 2012 12:32 PM
3) Make Daz 5 able to use older Plugin model effects like Nerds fire &smoke; tool , wave tools & Dreamlight lighting products.
Sorry, that one won’t ever happen. It has nothing to do with DS and everything to do with the scripting language used. Qt like Python is ever evolving and it’s gone beyond what those plugins were written in. There is a way, but nobody is willing to provide uncompiled/source code plugins…
Ivy - 09 December 2012 12:32 PM
3) Add the ability to work with IDL lighting and SSS Shader maps. this would make Daz more inline with compatibility with Posers SSS Maps and Make Dson a more useful. tool.
Why? Poser’s SSS implementation, compared to the 3Delight one, sucks. Why not make Poser compatible with 3Delight/Renderman…after all THAT’s the industry standard. Real SSS doesn’t need ‘maps’ to work.
How about including/updating some real industry standard SSS shaders?
Maybe add the ability to easily import shader source code files and have them appear in ShaderMixer or Shader Builder as bricks?
Make Shader Builder and Shader Mixer ‘less’ scary and more accessible…
As to image based lighting, again…why? 3Delight has had it for nigh on to forever…
Granted DS doesn’t have a fancy interface for it, but there is more than one to get it. But providing an easy to use interface that isn’t UberEnvironment would be nice.
Ivy - 09 December 2012 12:32 PM
5) Make Daz more compatible with Animate2 and Fix the bugs with genesis using Aniblocks ,
From what I’ve seen, granted I don’t do much animation, but the problem isn’t compatibility so much as it is trying to use old Aniblocks, made for a previous generation figure. I don’t see where there is any benefit in crippling the newer figure to make it ‘work’ with old material. What’s needed are updated Aniblocks.
I’d love to see a real physics engine (DAZ has people familiar with Bullet on staff…). That would solve the dynamic hair, cloth and collisions problems.
An ‘autosave’ feature….something that saves to a ‘scratch file’ or something every 10 minutes or so. Then that gets used to restore from in the event of a crash.
And I’d really, really love to see a Linux native build…