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What features would you like to see appear in dazstudio 5?
Posted: 17 June 2012 03:33 AM   [ Ignore ]
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ok, i re-created this thread from the old archive.
http://forumarchive.daz3d.com/viewtopic.php?t=189573
we can start back over with the discussion on this new place…
keep it clean and easy without starting soft/wars.
it’s all about ds future opportunities.

What features would you like to see appear in dazstudio 5?
from a point of view as dazstudio is a “CHARACTER CREATOR” and not a modeler. the days we only did quiet life/silent renders comes to an end…
what do you think we need?
(example: how to make your characters to life, realtime rendering,..?)

let’s all come to a careful list of useful features. a list with important missed things we certainly need in dazstudio.

these features might be some important decision for many to use dazstudio more as a main program for character editing.
now we have too many transfers between software.
(example: if you would really do good animation, you have to re-rig all in other software)

ps: please do not start a daz vs poser war in these thread!
for questions about genesis not working in poser please directed to SM/Runtimedna forum.


If you have created a studio future request on https://bugs.daz3d.com
please post the link and a short explaning why you made the request in this thread too,

 

as requested by users,
i post selection of below posted features in a workable list.
here we go,

1) Manual & documentation: pdf & extra explained with video tutorials.
- Quickstart Guide for the real beginners
- more in-depth for more advanced users

(a future request about this can be found here: https://bugs.daz3d.com/view.php?id=44135)

2) Pose/system:
- realtime symmetry pose setup (see iclone 5 for great example)
- Genesis dynamic pose vs collision system build poses for genesis base mesh & have poses for most genesis morphs
(a future request about this can be found here:
https://bugs.daz3d.com/view.php?id=44221)

Morphing
- Hex vs Zbrush (post by Ramwolff on page2, morph brushes..to correct morph issues when figure bending inside studio…)
- Bake Shape, once I finished making the character’s shape, it would save the morph shape out as I made it and strip all the other morphs out of the shape for easier and faster loading (post by Rkane_1 on page5)
- Autofit working for boots & shoes
(future request here: https://bugs.daz3d.com/view.php?id=44555)

3)Animation:
- rigged skeleton setup with fullbody & single bodypart IK/FK/CK setup (quick animate footroll & the use of constraints)
- rigged face control, visual expressions/shape genesis face expression’s and have also better control of the tongue.
what about ability to create weight maps for Translate the bones, not only for the rotation? see request from smay on page 9)
(a future requests about these can be found here:
visual shape expressions: https://bugs.daz3d.com/view.php?id=44475
better tongue control: https://bugs.daz3d.com/view.php?id=45932)
rig IK/FK/CK setup: https://bugs.daz3d.com/view.php?id=42051)

- a well done sequencer (where it’s easy to add, remove, copy, replace, slide keyframes on time-line)
—>> no more 2 timelines in studio (it’s so confusing and difficult for new users) (future request can be found here: https://bugs.daz3d.com/view.php?id=46464 )
- visual curve of keyframes to easy change speed of action movements in time.
- visual ghost effect (tweening/motion) between keyframes, make previous action visible as ghost.
- constraints, interaction between 2 figures possible
(a future request about this can be found here:
https://bugs.daz3d.com/view.php?id=43282)
- motion path’s & turntable options for camera animating
(a future request about this can be found here: https://bugs.daz3d.com/view.php?id=44099)

4) Dynamics & physics:
- dynamic clothes creation for everyone (sounds today marvelous designer have the best real option to move on)
- dynamic hair (we have seen some poor examples of upcoming hairplugin, but it sounds it’s still not dynamic?)
(a future request about this can be found here: https://bugs.daz3d.com/view.php?id=44701)
- collision detection (not only clothes, but also between figures vs figures and figures vs props)
(future requests about this can be found here:
https://bugs.daz3d.com/view.php?id=43919
https://bugs.daz3d.com/view.php?id=44009)
- physics (interact with dynamics, gravity, wind,...)
- hard & softbody dynamics (for more realistic body simulations)
(a future request about this can be found here:
https://bugs.daz3d.com/view.php?id=44174)
- ragdoll (easy auto pose hands around an arm, leg or prop)
- particle emitter (no prop, but real emitter)

5) Rendering:
- Shader Mixer needs OpenGL Preview functions
(future request can be found here: https://bugs.daz3d.com/view.php?id=44235)
- Global Illumination
- Realtime OpenGL rendering (octance or ?)
(a future request about GPU rendering with octane can be found here:
https://bugs.daz3d.com/view.php?id=44642)
- Area rendering, only render selection of the screen.
- Improved render times/performance
- Better cartoon shaders as Dazstudio default
- viewport mode (like Unreal Engine Editor no more long rendering),
- fast realtime preview example (read post zilvergrafix on page5)
- Batch rendering
ability to give the software mulitple scenes, animations to render which are stored in an internal or external task list and are done one after the other while I am out doing more useful stuff than sitting next to a pc waiting to start the next render.
and pause & resume renders (may be option to save in batch & load for resume)

question about zilvergrafix on page 5
What about some videogame “feel” OpenGl visuals without using the render button?

Lightning:
- Decent advanced lighting options - falloff, shadow color, etc - easily accessed in the normal way (Parameters pane)

6) Genesis figure:
- Shape Manager, load & save gensis morph’s you like (opton to load/save not all of the morph’s at once, too time consuming with list getting bigger & bigger of shapes).
more info here: http://forum.daz3d.com/viewtopic.php?t=189515&highlight;=

7) GUI:
- content system: easy add, rename & delete categorie folders.
- 1 click option, create thumbnail for save pose, morph,...
- built in paint control for texturing.
- multiple layer system (like in Cinema4d) assign clothes, props to a figure (read more post by donchan1 on page 3)
useful option, without have to create new null objects.
- metadata script builder tab: click & drag (render thumbnail & save metatag info) post by Lindsey read more on page4
- Drag-and-drop textures from an Explorer window into the surface editor (Rhale_2 read on page 4)
- ability to pin rotation and translation from the Scene tab (RKane_1 read on page 4)
- single tool tab which includes morphs, shaping, expressions and posing
(future request can be found here: https://bugs.daz3d.com/view.php?id=45427)

8) SDK:  (done, SDK beta is now launched for public testing!)
- we know it’s available to some few developers. my only message on this could be, take your time to develop it well!
we can only hope it contains the needed information at public launch
.

9 ) Export:
- genesis straight T-pose export (problems assign rig in MB)
- Studio Genesis vs Carrara? what would be the future, the Genesis story? is there still enough developing time for both?
- possible feature vision—>> Genesis plugins for export & use genesis features in (C4D, autodesk software, lightwave) something like interposerpro (for poser) only needed if can’t do above list in daz programs, else i don’t think we need such features fast.
- Dazstudio vs Unity, make studio unity friendly with or without unity plugin

this list is only a selection of features i read that where posted below.
it’s not a finished list and not official. it’s only a wish list to have more fun and a better character program for all of us.

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Posted: 17 June 2012 06:02 AM   [ Ignore ]   [ # 1 ]
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Better content management. DS has a unique position of being the best content manager for 3d on the market if they could clean it up. Expanded interaction with different file formats, import/export would be nice but not top on the list as DAE would be my focus. Better integration with alternate render engines. Separate areas for Poser, DAZ native, DAE content in the tree rather than the mixed bag it is atm. File structures should remain clean and true to it’s base format imo, with catagories and smart content allowing cross format search and organization. Also would prefer a file format base that kept all parts of an item together, textures, meshes, lights, poses* etc… with a ‘template’ area for things like light/camera/pose* setups.


* I include poses because they break often when changing characters, not badly but enough that base poses are best for ‘templates’ with specific poses saved with a character.


Along this line, would like the interface to encourage saving of full characters with clothing sets, poses. Also, it would be nice if the interface encouraged saving ‘sites’ complete with lighting, cameras.


When I mention ‘encourage’ it refers to the fact that design can strongly direct how people interact with an environment. While many people do save characters/sites the way I mention, and the current design doesn’t preclude this (in fact it is very flexible this way) it doesn’t do anything to encourage this practice atm.


I believe 4.5 addressed the issue of better optimizing character load so a saved char didn’t load all morphs possible? It would be nice to ‘bake’ a char once it’s the way someone wants it.


Site management, it would be nice to be able to set up complex sites with some type of proxies, turning on/off full detail parts, the proxies ignored during render (not passed to the renderer.) Along this line, it would be nice to be able to define a low poly/detail proxy for a model for this swap feature so that modelers could at their option provide low/highs in a way DAZ would recognize them as such.

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Posted: 17 June 2012 06:23 AM   [ Ignore ]   [ # 2 ]
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Use Microsoft Kinect support for motion capture and do decent animation. Its cheap and very powerful.

http://www.youtube.com/watch?v=pPt_944t9Lc&feature=related

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Posted: 17 June 2012 07:04 AM   [ Ignore ]   [ # 3 ]
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I am not looking forward to Daz 5. I bought Daz 4 Pro, and would like it to be fixed before they even think about Daz 5.

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Posted: 17 June 2012 08:11 AM   [ Ignore ]   [ # 4 ]
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Remember that this is in no way an official thread, so don’t take it as indicating anything about development timelines. The release of DS4.5RC is more useful for that.

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Posted: 17 June 2012 09:37 AM   [ Ignore ]   [ # 5 ]
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I’d like to see DAZ Studio improved as a Character creation tool, so for me that would mean perhaps
-more varienty for Genesis including better choices for face shaping.
-stronger links with external apps (dare I say even, finding a way to export JCMs, morphs and even tri ax weighting using custom   exporters for progs like Modo Softimage Max and Maya?)
-Better OpenGL preview to include things like soft shadows, realtime displacement and bump, Ambient occluision, SSS etc?
-Better choice of skin maps and wrinkle displacement/bump maps
-Better face morphs for animation for things like open mouth shapes, better cheeck and eye morphs - stuff like that.
-Better eye modeling and shaping, especialy along the eyelid rims.
-Better shaping morphs which are part-specific. i.e. Eye shapes, mouth shapes etc.

With the MDD exporter, it suggests one could import animation data onto figures and export nicley animated point oven files to external apps which is great, but how about better tools for recordig body and facial mocap or improving importing that stuff in. And how about better cloth simulation? And how about exportable hair gemetry too (with dynamics).

Just my suggestions - look forward to seeing what DAZ have in store. Genesis was suge a huge idea for character creation…I’d love to see it continue to develop.

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Posted: 17 June 2012 10:48 AM   [ Ignore ]   [ # 6 ]
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as I wrote in the old thread: faster save and load times for entire scenes. It’s one of the most annoying things in DS for me :D

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Posted: 17 June 2012 11:04 AM   [ Ignore ]   [ # 7 ]
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1.  Documentation.

2.  All of the bugs from DS4 fixed

3.  Documentation

4.  A finsished product - ALL SUBSYSTEMS COMPLETE - having things like the shader system & autofix still in beta is ridiculous.

5.  Did I mention documentation?

I won’t waste my time downloading a program that isn’t complete and doesn’t come with documentation.

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Posted: 17 June 2012 11:54 AM   [ Ignore ]   [ # 8 ]
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ssgbryan - 17 June 2012 11:04 AM

1.  Documentation.

2.  All of the bugs from DS4 fixed

3.  Documentation

4.  A finsished product - ALL SUBSYSTEMS COMPLETE - having things like the shader system & autofix still in beta is ridiculous.

5.  Did I mention documentation?

I won’t waste my time downloading a program that isn’t complete and doesn’t come with documentation.


Are you running Windows?


Kendall

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The contents of this post are intended for the DAZ forum only, do not re-post any portion to any other forum without his permission.

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Posted: 17 June 2012 12:14 PM   [ Ignore ]   [ # 9 ]
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Vray plugin for daz:)

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Posted: 17 June 2012 12:40 PM   [ Ignore ]   [ # 10 ]
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Regarding Area Rendering, here is a link to the ‘official’ feature request (please add supporting note if you’d like it too): https://bugs.daz3d.com/view.php?id=36684
Regarding dynamic hair, Alessandro’s LAMH plug-in will bring that to DS 4.5. It won’t support physics in its first version, but that’s on the list for the subsequent version.

Wishlist for DS5 features:
Lighting: the option for lights to affect only selected surfaces (useful for example to add a point light in front of the face of a character and have it only add a glint on the eyes instead of lighting the whole face).
Shaders: - user-friendly caustics (like, a workflow that doesn’t necessitate to create a special camera plus special lights plus special materials in the shader mixer)
            - faster-rendering indirect lighting
More rendering optimizations (DS’s renderer is s-l-o-w)
Multi-pass rendering (or update and integration of the ReLight plug-in into the main DS Advanced app)
Support for instancing (Alessandro said that it’s on his to-do list, but he’s alone so could surely use helping heads *hint, Daz, hint*)

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Posted: 17 June 2012 12:44 PM   [ Ignore ]   [ # 11 ]
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Fille123 - 17 June 2012 12:40 PM

Regarding Area Rendering, here is a link to the ‘official’ feature request (please add supporting note if you’d like it too): https://bugs.daz3d.com/view.php?id=36684
Regarding dynamic hair, Alessandro’s LAMH plug-in will bring that to DS 4.5. It won’t support physics in its first version, but that’s on the list for the subsequent version.

Wishlist for DS5 features:
Lighting: the option for lights to affect only selected surfaces (useful for example to add a point light in front of the face of a character and have it only add a glint on the eyes instead of lighting the whole face).
Shaders: - user-friendly caustics (like, a workflow that doesn’t necessitate to create a special camera plus special lights plus special materials in the shader mixer)
            - faster-rendering indirect lighting
More rendering optimizations (DS’s renderer is s-l-o-w)
Multi-pass rendering (or update and integration of the ReLight plug-in into the main DS Advanced app)
Support for instancing (Alessandro said that it’s on his to-do list, but he’s alone so could surely use helping heads *hint, Daz, hint*)


DS4.5 already has instancing.


Kendall

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Posted: 17 June 2012 12:59 PM   [ Ignore ]   [ # 12 ]
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Kendall Sears - 17 June 2012 12:44 PM

DS4.5 already has instancing.


Kendall

Really!?! Woah… big surprise Is there a demonstration of how to use it anywhere?

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Posted: 17 June 2012 01:13 PM   [ Ignore ]   [ # 13 ]
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Fille123 - 17 June 2012 12:59 PM
Kendall Sears - 17 June 2012 12:44 PM

DS4.5 already has instancing.


Kendall

Really!?! Woah… big surprise Is there a demonstration of how to use it anywhere?


Here ya go.


Kendall

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Posted: 17 June 2012 02:57 PM   [ Ignore ]   [ # 14 ]
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WitchStorm - 17 June 2012 07:04 AM

I am not looking forward to Daz 5. I bought Daz 4 Pro, and would like it to be fixed before they even think about Daz 5.

...I second this as I still am using a broken ver 3.1.2.

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Posted: 18 June 2012 03:04 AM   [ Ignore ]   [ # 15 ]
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Kendall Sears - 17 June 2012 12:44 PM
Fille123 - 17 June 2012 12:40 PM

Regarding Area Rendering, here is a link to the ‘official’ feature request (please add supporting note if you’d like it too): https://bugs.daz3d.com/view.php?id=36684
Regarding dynamic hair, Alessandro’s LAMH plug-in will bring that to DS 4.5. It won’t support physics in its first version, but that’s on the list for the subsequent version.

Wishlist for DS5 features:
Lighting: the option for lights to affect only selected surfaces (useful for example to add a point light in front of the face of a character and have it only add a glint on the eyes instead of lighting the whole face).
Shaders: - user-friendly caustics (like, a workflow that doesn’t necessitate to create a special camera plus special lights plus special materials in the shader mixer)
            - faster-rendering indirect lighting
More rendering optimizations (DS’s renderer is s-l-o-w)
Multi-pass rendering (or update and integration of the ReLight plug-in into the main DS Advanced app)
Support for instancing (Alessandro said that it’s on his to-do list, but he’s alone so could surely use helping heads *hint, Daz, hint*)


DS4.5 already has instancing.


Kendall

did you test it? the above list is created a while ago… so yes it’s possible it’s done in 4.5
daz is working on different features from the list and more.
some features have already been made, some are still possible future opportunities.

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