ok, i re-created this thread from the old archive.
http://forumarchive.daz3d.com/viewtopic.php?t=189573
we can start back over with the discussion on this new place…
keep it clean and easy without starting soft/wars.
it’s all about ds future opportunities.
What features would you like to see appear in dazstudio 5?
from a point of view as dazstudio is a “CHARACTER CREATOR” and not a modeler. the days we only did quiet life/silent renders comes to an end…
what do you think we need?
(example: how to make your characters to life, realtime rendering,..?)
let’s all come to a careful list of useful features. a list with important missed things we certainly need in dazstudio.
these features might be some important decision for many to use dazstudio more as a main program for character editing.
now we have too many transfers between software.
(example: if you would really do good animation, you have to re-rig all in other software)
ps: please do not start a daz vs poser war in these thread!
for questions about genesis not working in poser please directed to SM/Runtimedna forum.
If you have created a studio future request on https://bugs.daz3d.com
please post the link and a short explaning why you made the request in this thread too,
as requested by users,
i post selection of below posted features in a workable list.
here we go,
1) Manual & documentation: pdf & extra explained with video tutorials.
- Quickstart Guide for the real beginners
- more in-depth for more advanced users
(a future request about this can be found here: https://bugs.daz3d.com/view.php?id=44135)
2) Pose/system:
- realtime symmetry pose setup (see iclone 5 for great example)
- Genesis dynamic pose vs collision system build poses for genesis base mesh & have poses for most genesis morphs
(a future request about this can be found here:
https://bugs.daz3d.com/view.php?id=44221)
Morphing
- Hex vs Zbrush (post by Ramwolff on page2, morph brushes..to correct morph issues when figure bending inside studio…)
- Bake Shape, once I finished making the character’s shape, it would save the morph shape out as I made it and strip all the other morphs out of the shape for easier and faster loading (post by Rkane_1 on page5)
- Autofit working for boots & shoes
(future request here: https://bugs.daz3d.com/view.php?id=44555)
3)Animation:
- rigged skeleton setup with fullbody & single bodypart IK/FK/CK setup (quick animate footroll & the use of constraints)
- rigged face control, visual expressions/shape genesis face expression’s and have also better control of the tongue.
what about ability to create weight maps for Translate the bones, not only for the rotation? see request from smay on page 9)
(a future requests about these can be found here:
visual shape expressions: https://bugs.daz3d.com/view.php?id=44475
better tongue control: https://bugs.daz3d.com/view.php?id=45932)
rig IK/FK/CK setup: https://bugs.daz3d.com/view.php?id=42051)
- a well done sequencer (where it’s easy to add, remove, copy, replace, slide keyframes on time-line)
—>> no more 2 timelines in studio (it’s so confusing and difficult for new users) (future request can be found here: https://bugs.daz3d.com/view.php?id=46464 )
- visual curve of keyframes to easy change speed of action movements in time.
- visual ghost effect (tweening/motion) between keyframes, make previous action visible as ghost.
- constraints, interaction between 2 figures possible
(a future request about this can be found here:
https://bugs.daz3d.com/view.php?id=43282)
- motion path’s & turntable options for camera animating
(a future request about this can be found here: https://bugs.daz3d.com/view.php?id=44099)
4) Dynamics & physics:
- dynamic clothes creation for everyone (sounds today marvelous designer have the best real option to move on)
- dynamic hair (we have seen some poor examples of upcoming hairplugin, but it sounds it’s still not dynamic?)
(a future request about this can be found here: https://bugs.daz3d.com/view.php?id=44701)
- collision detection (not only clothes, but also between figures vs figures and figures vs props)
(future requests about this can be found here:
https://bugs.daz3d.com/view.php?id=43919
https://bugs.daz3d.com/view.php?id=44009)
- physics (interact with dynamics, gravity, wind,...)
- hard & softbody dynamics (for more realistic body simulations)
(a future request about this can be found here:
https://bugs.daz3d.com/view.php?id=44174)
- ragdoll (easy auto pose hands around an arm, leg or prop)
- particle emitter (no prop, but real emitter)
5) Rendering:
- Shader Mixer needs OpenGL Preview functions
(future request can be found here: https://bugs.daz3d.com/view.php?id=44235)
- Global Illumination
- Realtime OpenGL rendering (octance or ?)
(a future request about GPU rendering with octane can be found here:
https://bugs.daz3d.com/view.php?id=44642)
- Area rendering, only render selection of the screen.
- Improved render times/performance
- Better cartoon shaders as Dazstudio default
- viewport mode (like Unreal Engine Editor no more long rendering),
- fast realtime preview example (read post zilvergrafix on page5)
- Batch rendering
ability to give the software mulitple scenes, animations to render which are stored in an internal or external task list and are done one after the other while I am out doing more useful stuff than sitting next to a pc waiting to start the next render.
and pause & resume renders (may be option to save in batch & load for resume)
question about zilvergrafix on page 5
What about some videogame “feel” OpenGl visuals without using the render button?
Lightning:
- Decent advanced lighting options - falloff, shadow color, etc - easily accessed in the normal way (Parameters pane)
6) Genesis figure:
- Shape Manager, load & save gensis morph’s you like (opton to load/save not all of the morph’s at once, too time consuming with list getting bigger & bigger of shapes).
more info here: http://forum.daz3d.com/viewtopic.php?t=189515&highlight;=
7) GUI:
- content system: easy add, rename & delete categorie folders.
- 1 click option, create thumbnail for save pose, morph,...
- built in paint control for texturing.
- multiple layer system (like in Cinema4d) assign clothes, props to a figure (read more post by donchan1 on page 3)
useful option, without have to create new null objects.
- metadata script builder tab: click & drag (render thumbnail & save metatag info) post by Lindsey read more on page4
- Drag-and-drop textures from an Explorer window into the surface editor (Rhale_2 read on page 4)
- ability to pin rotation and translation from the Scene tab (RKane_1 read on page 4)
- single tool tab which includes morphs, shaping, expressions and posing
(future request can be found here: https://bugs.daz3d.com/view.php?id=45427)
8) SDK: (done, SDK beta is now launched for public testing!)
- we know it’s available to some few developers. my only message on this could be, take your time to develop it well!
we can only hope it contains the needed information at public launch.
9 ) Export:
- genesis straight T-pose export (problems assign rig in MB)
- Studio Genesis vs Carrara? what would be the future, the Genesis story? is there still enough developing time for both?
- possible feature vision—>> Genesis plugins for export & use genesis features in (C4D, autodesk software, lightwave) something like interposerpro (for poser) only needed if can’t do above list in daz programs, else i don’t think we need such features fast.
- Dazstudio vs Unity, make studio unity friendly with or without unity plugin
this list is only a selection of features i read that where posted below.
it’s not a finished list and not official. it’s only a wish list to have more fun and a better character program for all of us.


