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Baking Textures
Posted: 28 May 2013 08:19 PM   [ Ignore ]
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I’ve seen some YouTube videos on this…I’m but still kind of lost with baking textures on a mesh…does anyone know of a general process I could use to do it, or if there is a tutorial out there that maybe I haven’t seen?  Thanks for any help.

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Posted: 29 May 2013 07:07 AM   [ Ignore ]   [ # 1 ]
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What do you want to know?

Baking Textures is done from the Surface pane.

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Posted: 02 June 2013 05:30 PM   [ Ignore ]   [ # 2 ]
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My silly question about this: why do they need to be baked? Does it do something special to the texture? As opposed to simply saving it?

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Posted: 04 June 2013 04:55 AM   [ Ignore ]   [ # 3 ]
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Baking Textures: Mainly used for the Gaming Industry or animations I believe. The norm is to bake the lighting effects, shadows and reflections etc on to the textures. But in my expereince it takes just as long to bake as to render. Granted if the scene is static then making a series of renders would take a while but when the textures have been baked then rendering a number of frames would fly as all the effects have already been baked so no need for the original light rig.

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Posted: 04 June 2013 05:35 AM   [ Ignore ]   [ # 4 ]
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I’ve made textures sets from procedural shaders by baking them.  For that you need even lighting to avoid highlights

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Posted: 04 June 2013 06:01 AM   [ Ignore ]   [ # 5 ]
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Another excellent use BWSman

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