Okay. I have mentioned this in a couple of other threads, but not made a big issue of it. However, it is a problem, and it makes DAZ look worse than they have any need to. Even though I can see that it’s not necessarily a high-priority problem, it really needs to be added to the to-do list.
There’s a lot of old content in the store which is still usable for rather a lot of things. However people are likely to be reluctant to do so if they don’t know what it is. And from the thumbnails which one gets in DS4 (and DS3 as well, this is an *old* problem) they absolutely can’t.
Or not unless we load it into the scene on spec in hopes that it might be useful, or releveant. There’s generally nothing wrong with the actual product, other than anything that’s typical of a product of the relevant age.
And there is no way of knowing whether you’re going to end up with one of these products because you won’t know until you’ve ionstalled it and discovered that the thumbnail is borked.
I’ve been resetting downloads on some of these, and in about a third of the cases the new files have fixed the problem, or part of the problem. But not usually. They’ve added metadata, but they’ve still got borked thumbnails.
SO. Has anyone got a tut on creating new thumbnails that the program will read? Most of these are things like .pp2 files with .rsr files accompanying them and I’ve no idea of what I would need to do to do a screenshot and reduce it into the size needed and save it as something that the program would read.
Am including a screenshot of what I’m talking about. It is not helpful.