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New tutorial I am working on
Posted: 16 June 2012 07:35 PM   [ Ignore ]
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Here is a screen shot of a new tut I am working on.
It will be simple modeling so the focus will be uv mapping and texturing.
I hope to have the video ready in a week or two. I am working on it every chance I get.

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lowpoly_crate_2.jpg
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Posted: 17 June 2012 02:17 PM   [ Ignore ]   [ # 1 ]
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Geek at Play did this once a while back; maybe you will add something?

Check his so as to not spend a lot of time duplicating?

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Posted: 17 June 2012 07:50 PM   [ Ignore ]   [ # 2 ]
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This tut will mainly be about painting the textures in Gimp 2.8
all of the textures are hand painted, no photo textures will be used.

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Posted: 18 June 2012 04:20 AM   [ Ignore ]   [ # 3 ]
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Good, good. Tutorials are right what my builders need. This one seems to add up to the one from Geek at Play.

Even if it is the same, there might be different takes on the same subject, so variation is never pernicious.

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Posted: 18 June 2012 05:09 AM   [ Ignore ]   [ # 4 ]
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johnnybevo - 17 June 2012 07:50 PM

This tut will mainly be about painting the textures in Gimp 2.8
all of the textures are hand painted, no photo textures will be used.

I can’t wait, texturing is a bit of a problem for me, and I do have Gimp2.8.

  Don’t worry if it is a duplication from Geek at Play, I go there everyday and it seems to have died, there is next to no action what so ever.

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Posted: 18 June 2012 02:50 PM   [ Ignore ]   [ # 5 ]
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Making a little change to the tutorial.
In the posted image above the shadows were painted in.
Instead of painting in the shadows we will be using xnormal to generate an AO map.

Also in later tutorials I may incorporate the use of xnormal for generating additional maps also.

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Posted: 19 June 2012 12:05 PM   [ Ignore ]   [ # 6 ]
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Excellent, new stuff to learn, looking forward to your tut

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Posted: 20 June 2012 02:35 AM   [ Ignore ]   [ # 7 ]
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Sir knight johnnybevo,

May I inquire if perchance thy knowledge on Hexagon can be harvested in other directions? I would like to know if there is a possibility of using Hexagon to create a cell shading effect, which is most intriguing and the toddlers in my kingdom adore to gaze upon and if so, could I ask for a serialized learning moving imagery with sound for other to reap knowledge from.

I thank thy heaps.

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Posted: 20 June 2012 10:04 AM   [ Ignore ]   [ # 8 ]
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eyeliner - 20 June 2012 02:35 AM

Sir knight johnnybevo,

May I inquire if perchance thy knowledge on Hexagon can be harvested in other directions? I would like to know if there is a possibility of using Hexagon to create a cell shading effect, which is most intriguing and the toddlers in my kingdom adore to gaze upon and if so, could I ask for a serialized learning moving imagery with sound for other to reap knowledge from.

I thank thy heaps.

No Cell shading effect in Hexagon.
Unless you texture you model in such a way to give the appearance of cell shading.
Cell shading can be done through a render engine and that depends if the render engine has that capability or that capability can be added through the use of a plugin.
at least to the best of my knowledge the above would be a true statement.

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Posted: 22 June 2012 04:44 PM   [ Ignore ]   [ # 9 ]
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Ah, poor toddlers shall then spend their lives building mud castles and dreaming of becoming knight errants, forever searching for treasure in the pits of my sewage system.

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Posted: 24 June 2012 02:22 PM   [ Ignore ]   [ # 10 ]
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update
parts one and two recorded.
Will likely take four or five videos to cover all of it.
I do not plan to upload any of the videos until the whole series is complete.

couple of sample textures I made while developing this tut.
copy and use them if you want to but please do not redistribute in any way.

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wood1.jpg
wood2.jpg
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http://www.youtube.com/user/johnnybevo?feature=mhee

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