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Dividing object with tesselate/connect tool
Posted: 27 May 2013 07:21 AM   [ Ignore ]
New Member
Total Posts:  2
Joined  2013-05-27

Hi everyone

I had switched from 3ds Max to Hexagon recently. And I have a question. I wish to make simple facade for building, with couple of windows placed in holes (no boolean stuff). Overview

http://i.imgur.com/ByUihu5.png

On the right side, window, on the left, future building, hole is prepared. I have used sweep tool to make holes, but I don’t like it. I would like to use connect/tesselate tool. So I create simple box, resize it, choose edges to make cuts.

http://i.imgur.com/PK1A91Q.png

And here is problem. I want to divide objects into 3 same pieces. In 3ds Max, when I make cuts (connect-alike tools), I can choose how many cuts I can do. If I choose 1 - it will go right in the middle. If I choose 2 - it will proportionally place them, so in the end, I have 3 exact polygons.

In Hexagon - connect tool gives me just one, in the middle:
http://i.imgur.com/FOeUsLt.png

Okay, I had my fun with edge tools.

Example:

http://i.imgur.com/Ce9f9FI.png

I get two extra cuts from the edge, but it’s not precise. I would have to eyeball proper dimensions, to get precise 3 pieces.

Can anyone give me a hint, how to in hexagon divide polygon into desired number of polygons, all with exact same dimensions?

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Posted: 27 May 2013 10:56 AM   [ Ignore ]   [ # 1 ]
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Total Posts:  267
Joined  2011-05-02

Hello skynet, and welcome.
It may sound a little strange but to obtain the initial shape that you require it may be better to start with a cylinder primitive, and not the cube. On creation, if you look to the properties panel you will be able to adjust the number of sides to 4 and sections to 4. With the cube primitive to obtain the same shape you will be allowed only to tessellate in a similar manner, but then you will have to delete some points and edges.

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