Hi everyone

I had switched from 3ds Max to Hexagon recently. And I have a question. I wish to make simple facade for building, with couple of windows placed in holes (no boolean stuff). Overview

http://i.imgur.com/ByUihu5.png

On the right side, window, on the left, future building, hole is prepared. I have used sweep tool to make holes, but I don’t like it. I would like to use connect/tesselate tool. So I create simple box, resize it, choose edges to make cuts.

http://i.imgur.com/PK1A91Q.png

And here is problem. I want to divide objects into 3 same pieces. In 3ds Max, when I make cuts (connect-alike tools), I can choose how many cuts I can do. If I choose 1 - it will go right in the middle. If I choose 2 - it will proportionally place them, so in the end, I have 3 exact polygons.

In Hexagon - connect tool gives me just one, in the middle:

http://i.imgur.com/FOeUsLt.png

Okay, I had my fun with edge tools.

Example:

http://i.imgur.com/Ce9f9FI.png

I get two extra cuts from the edge, but it’s not precise. I would have to eyeball proper dimensions, to get precise 3 pieces.

Can anyone give me a hint, how to in hexagon divide polygon into desired number of polygons, all with exact same dimensions?