Well I finally used it. Or rather tried to.
I don’t think the problem is the programs as 3D Paint did the same thing.
I think the problem is somehow in the mesh but I don’t see ‘how’.
The Daz Squirrel. If one exports out the .obj file from D/S ... imports it into a paint program or into Hexagon and starts painting on it, the paints streaks off all over the place. Nasty mess. In Hexagon the uvmap appears to be flattened out just fine.
Possibly ‘why’ is lost in history, but does anybody know why this is happening?
[It’s as if the uvmap is overlapping, but it’s not]
Just curious at this point. I made another template to work with instead of trying to paint on this model.