I’m late to the party on this, because I had already developed another way to get unbiased by exporting my scene as obj files, re importing them into TheaRender, and then re-shading and rendering in Thea. Thea itself is pretty quick and good about rendering unbiased, but as you can imagine the time it took to export/import/re-texture added up
I picked up Luxus during the last 2 days of the PA sale (felt like I was stealing getting it so low cost) mostly because I wanted to see if I could find an easier/faster workflow to do unbiased rendering than what I’m currently using. It installed, no problems, and I was able to do a test render right away, but now I’m left puzzled about a few things.
I started reading forum entries on how to do skin shaders, and most people seem to recommend using a Lux Glossy Translucent material. I toyed around with some of the dials and tried some of what had been suggested by other folks, but got wildly different results, so went back to basics and started fiddling with dials one at a time. I was making some slight progress and things were getting better, but then I ran into this (see attached render) What in the world? I’ve checked my shaders over and over again, I swear the legs have exactly the same shader settings as the arms, torso and face, yet it looks like they’ve got a matte shader that’s completely different. I can’t figure this out and it doesn’t make any sense. This is a Genesis figure, if that matters. Anyone got a clue why the exact same shader settings are so wildly different from the thighs down?
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