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Luxus for Carrara released! Intro sale price at 30% off.
Posted: 01 July 2013 09:53 AM   [ Ignore ]   [ # 286 ]
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PhilW - 01 July 2013 09:47 AM
SphericLabs - 01 July 2013 08:59 AM
Elele - 30 June 2013 11:04 AM
PhilW - 30 June 2013 09:31 AM

There is some comprehensive documentation on the Luxrender Wiki site, but keep in mind that sometimes materials are missing some parameters in their Luxus implementations.

Hmm, how come these parameters are missing? The carpaint seems to missing the depth and absorption parameters. Thats a bummer :(
They are available in the glossy material

Looks like I missed that one.  I will add it for the fix that includes
- dof
- cloth mixup
- cloth absorption and depth
- mac needs to exetuve LuxRender detached.

Hi Spheric,  Any idea when this will be available. I have been using Luxus extensively since its release (see my Rendo gallery) and am particularly keen to be able to incorporate the DoF in my renders.

I’d also appreciate an answer to my previous question about whether Luxus can be used with the weekly updates that Luxrender puts out?

My freelancing programming has taken up my time recently, but I expect to send an update to DAZ within 2 weeks.

I would be confident that you can use the weekly builds with Luxus.  To change the path of which LuxRender it uses, activate Luxus in the Render Room, then go back to the Assembly Room and do Menu -> Edit -> LuxRender Path.

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Posted: 01 July 2013 10:17 AM   [ Ignore ]   [ # 287 ]
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SphericLabs - 01 July 2013 09:53 AM
PhilW - 01 July 2013 09:47 AM
SphericLabs - 01 July 2013 08:59 AM
Elele - 30 June 2013 11:04 AM
PhilW - 30 June 2013 09:31 AM

There is some comprehensive documentation on the Luxrender Wiki site, but keep in mind that sometimes materials are missing some parameters in their Luxus implementations.

Hmm, how come these parameters are missing? The carpaint seems to missing the depth and absorption parameters. Thats a bummer :(
They are available in the glossy material

Looks like I missed that one.  I will add it for the fix that includes
- dof
- cloth mixup
- cloth absorption and depth
- mac needs to exetuve LuxRender detached.

Hi Spheric,  Any idea when this will be available. I have been using Luxus extensively since its release (see my Rendo gallery) and am particularly keen to be able to incorporate the DoF in my renders.

I’d also appreciate an answer to my previous question about whether Luxus can be used with the weekly updates that Luxrender puts out?

My freelancing programming has taken up my time recently, but I expect to send an update to DAZ within 2 weeks.

I would be confident that you can use the weekly builds with Luxus.  To change the path of which LuxRender it uses, activate Luxus in the Render Room, then go back to the Assembly Room and do Menu -> Edit -> LuxRender Path.

That’s great news - thanks for the prompt response.

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Posted: 02 July 2013 02:34 PM   [ Ignore ]   [ # 288 ]
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Sweet smile

Can we do gpu rendering with luxus carrara?

I’m having a bit of trouble reproducing the color effects for the mirror material. Is there a parameter missing there? (it’s not really clear on the luxrender samples page)

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Posted: 03 July 2013 05:57 AM   [ Ignore ]   [ # 289 ]
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Uhhmmm, whats new in the new Version?

Thanks for info,

Eddy

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Posted: 04 July 2013 01:54 AM   [ Ignore ]   [ # 290 ]
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I thought I’d share where I’ve got to in trying to produce a realistic portrait with Luxus for Carrara. This is V4 Reby Sky with Wild Hair and with Depth of Field applied. This will be coming in the next update, Spheric was kind enough to let me have an advance copy.

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Posted: 04 July 2013 01:56 AM   [ Ignore ]   [ # 291 ]
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Just fabulous!

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Posted: 04 July 2013 02:04 AM   [ Ignore ]   [ # 292 ]
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One of the other things included with the next update is that the frame issue has been fixed (the frame could be a different size in Luxrender to that in Carrara if the frame shape was different).  As they now match exactly, it will enable compositing between a Carrara render and a Luxrender of the same subject - which could be useful for adding Carrara hair to a figure. I may well try this next!

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Posted: 04 July 2013 07:22 AM   [ Ignore ]   [ # 293 ]
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I couldn’t resist, so here is an image made by composing a Luxrender of the figure with hair done in Carrara - worked out pretty well and the two images matched perfectly.

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RebyMariettaFinal.jpg
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Posted: 04 July 2013 07:33 AM   [ Ignore ]   [ # 294 ]
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Excellent! Now we are getting somewhere!

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Posted: 04 July 2013 02:23 PM   [ Ignore ]   [ # 295 ]
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There are a few textures where parameters are missing and I thought it might be worth making a list so that they can be incorporated in a future update. Here are those I have spotted, it is more a starter than a comprehensive list.

Band - missing entirely and this would be incredibly useful - unless there is a way to convert Carrara’s “Gradient” to this, which would be even better (for compatibility).

Brick is missing quite a number of parameters, such as type, width, height, depth etc. This looks a very versatile texture when all the parameters are in place.

Fbm - needs to have the parameters added - fractal noise is an incredibly useful texture when fully implemented

Multimix is missing altogether

Thanks!

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Posted: 04 July 2013 02:40 PM   [ Ignore ]   [ # 296 ]
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Agree!

Also nice: the use of sIBL files for Infinite Light

Thanks too!

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Posted: 01 August 2013 08:32 AM   [ Ignore ]   [ # 297 ]
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So what’s going on down here :D
Any new renders?

Does anybody know how to activate the gpu rendering? I’d like to try it but dunno how…

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Posted: 19 August 2013 01:44 PM   [ Ignore ]   [ # 298 ]
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Anything happening with a update ?

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Posted: 26 August 2013 02:29 PM   [ Ignore ]   [ # 299 ]
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Seems that LuxRender isn´t working with 8.5 or am I the only one who will get a Nil-Pointer-Error?

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Posted: 26 August 2013 03:13 PM   [ Ignore ]   [ # 300 ]
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tezen - 26 August 2013 02:29 PM

Seems that LuxRender isn´t working with 8.5 or am I the only one who will get a Nil-Pointer-Error?

Luxus / Luxrender is working for me. Have you set the Luxrender path under the Edit menu?

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