There is some comprehensive documentation on the Luxrender Wiki site, but keep in mind that sometimes materials are missing some parameters in their Luxus implementations.
Hmm, how come these parameters are missing? The carpaint seems to missing the depth and absorption parameters. Thats a bummer :(
They are available in the glossy material
Looks like I missed that one. I will add it for the fix that includes
- cloth mixup
- cloth absorption and depth
- mac needs to exetuve LuxRender detached.
Hi Spheric, Any idea when this will be available. I have been using Luxus extensively since its release (see my Rendo gallery) and am particularly keen to be able to incorporate the DoF in my renders.
I’d also appreciate an answer to my previous question about whether Luxus can be used with the weekly updates that Luxrender puts out?
My freelancing programming has taken up my time recently, but I expect to send an update to DAZ within 2 weeks.
I would be confident that you can use the weekly builds with Luxus. To change the path of which LuxRender it uses, activate Luxus in the Render Room, then go back to the Assembly Room and do Menu -> Edit -> LuxRender Path.