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Luxus for Carrara released! Intro sale price at 30% off.
Posted: 29 June 2013 03:15 PM   [ Ignore ]   [ # 271 ]
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it worked, thanks smile

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Posted: 29 June 2013 03:38 PM   [ Ignore ]   [ # 272 ]
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So how can i use the lux surface?
I set up this basic color shader, but it doesn’t render the color?

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Posted: 29 June 2013 04:47 PM   [ Ignore ]   [ # 273 ]
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Note that I am not a Carrara user, but I am seeing from previous screenshots that the Material has to be set to an appropriate Lux Material, so e.g. Lux Glossy.

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Posted: 29 June 2013 07:13 PM   [ Ignore ]   [ # 274 ]
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k, thanks smile
Pfew, looks like a lot of new things to experiment with!

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Posted: 29 June 2013 07:34 PM   [ Ignore ]   [ # 275 ]
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Elele - 29 June 2013 07:13 PM

k, thanks smile
Pfew, looks like a lot of new things to experiment with!


Here is a good place to start.  Lots of good info at the Carrara Café

http://carraracafe.com/luxus-the-luxrender-plugin-for-carrara-developmentdocumentation-blog/

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Posted: 30 June 2013 07:29 AM   [ Ignore ]   [ # 276 ]
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I know that there are regular development releases of Luxrender on a roughly weekly basis - does anyone know if these are usable with Luxus for Carrara, and if you need to do anything special to get them to work?  Or do we have to wait for the next full release of Luxrender and Luxus?

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Posted: 30 June 2013 08:57 AM   [ Ignore ]   [ # 277 ]
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ProPose - 29 June 2013 07:34 PM
Elele - 29 June 2013 07:13 PM

k, thanks smile
Pfew, looks like a lot of new things to experiment with!


Here is a good place to start.  Lots of good info at the Carrara Café

http://carraracafe.com/luxus-the-luxrender-plugin-for-carrara-developmentdocumentation-blog/

Thanks smile

Been playin some more and it looks pretty sweet. Think I will have lots of fun using this :D

How come we don’t have the “shiney metal” material ? I don’t see it in the list.

The default shader on an obj with multiple domains doesn’t seem to work, is that right? You have to assign a shader to each material in the obj.

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Posted: 30 June 2013 09:10 AM   [ Ignore ]   [ # 278 ]
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Anybody know how to get reflections? the roughness sliders don’t seem to do anything…

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Posted: 30 June 2013 09:22 AM   [ Ignore ]   [ # 279 ]
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HI Elele smile

for reflections ,  Lux glass 2,. Lux Metal 2, or Glossy coating, will automatically have reflections,.  you can also create a Lux Mix (two options) and have a base material mixed with a reflective,. or,.. Car paint,. will also give you multiple layer options,.

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Posted: 30 June 2013 09:31 AM   [ Ignore ]   [ # 280 ]
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3DAGE - 30 June 2013 09:22 AM

HI Elele smile

for reflections ,  Lux glass 2,. Lux Metal 2, or Glossy coating, will automatically have reflections,.  you can also create a Lux Mix (two options) and have a base material mixed with a reflective,. or,.. Car paint,. will also give you multiple layer options,.

smile

...or simply the glossy material will give you some level of reflection with higher specular levels. Set roughness to zero and you will get smooth reflections, increase it a bit to get blurry reflections.

I think Shiny Metal is basically the Metal shader with a glossy coat, which you can get using the Lux Mix material. You can get reflective silver / chrome metals with just the Metal material.

I suggest setting up a very simple scene and having a play with materials and their various parameters, just to get the feel of them. Some behave differently than their Carrara counterparts.  There is some comprehensive documentation on the Luxrender Wiki site, but keep in mind that sometimes materials are missing some parameters in their Luxus implementations.

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Posted: 30 June 2013 09:50 AM   [ Ignore ]   [ # 281 ]
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I am using a simple plane with a sphere and lux sun to check things out. I’m trying with the glossy material, like in the luxrender wiki but haven’t gotten it to work. I tried the samples from Spfereic lab, those work but dunno why.

Is there another setting i need to activate to get reflection? (like bounces in carrara)

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Posted: 30 June 2013 10:01 AM   [ Ignore ]   [ # 282 ]
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I got it :D
Had IOR set to value 100%, but apparently that doesn’t work, so i set it to IOR=1

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Posted: 30 June 2013 11:04 AM   [ Ignore ]   [ # 283 ]
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PhilW - 30 June 2013 09:31 AM

There is some comprehensive documentation on the Luxrender Wiki site, but keep in mind that sometimes materials are missing some parameters in their Luxus implementations.

Hmm, how come these parameters are missing? The carpaint seems to missing the depth and absorption parameters. Thats a bummer :(
They are available in the glossy material

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Posted: 01 July 2013 08:59 AM   [ Ignore ]   [ # 284 ]
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Elele - 30 June 2013 11:04 AM
PhilW - 30 June 2013 09:31 AM

There is some comprehensive documentation on the Luxrender Wiki site, but keep in mind that sometimes materials are missing some parameters in their Luxus implementations.

Hmm, how come these parameters are missing? The carpaint seems to missing the depth and absorption parameters. Thats a bummer :(
They are available in the glossy material

Looks like I missed that one.  I will add it for the fix that includes
- dof
- cloth mixup
- cloth absorption and depth
- mac needs to exetuve LuxRender detached.

 

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Posted: 01 July 2013 09:47 AM   [ Ignore ]   [ # 285 ]
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SphericLabs - 01 July 2013 08:59 AM
Elele - 30 June 2013 11:04 AM
PhilW - 30 June 2013 09:31 AM

There is some comprehensive documentation on the Luxrender Wiki site, but keep in mind that sometimes materials are missing some parameters in their Luxus implementations.

Hmm, how come these parameters are missing? The carpaint seems to missing the depth and absorption parameters. Thats a bummer :(
They are available in the glossy material

Looks like I missed that one.  I will add it for the fix that includes
- dof
- cloth mixup
- cloth absorption and depth
- mac needs to exetuve LuxRender detached.

Hi Spheric,  Any idea when this will be available. I have been using Luxus extensively since its release (see my Rendo gallery) and am particularly keen to be able to incorporate the DoF in my renders.

I’d also appreciate an answer to my previous question about whether Luxus can be used with the weekly updates that Luxrender puts out?

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