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Mephistopolis Noir, the all-new comic-book shader for DAZ|Studio!  IN THE STORE NOW! [Commercial]
Posted: 23 May 2013 10:45 AM   [ Ignore ]
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New Comic-Book Shaders for DAZ|Studio 3 and 4! Be a part of the best new noir since Bogart and Bacal!
I am pleased to announce today's release of the Mephistopolis Comic shader pack, for DAZ|Studio and above. Render your femmes fatales with deadly allure, your greasy gunsels with flaming gusto, and your heroes like comics' Golden Age.


Combining the gritty vintage look of traditional pulp comic pages and the modern versatility of 3Delight, the Mephistopolis shader renders smoother than bootleg hooch and faster than a lounge singer with a Saturday Night Special*. All standard color channels are included, with mappable textures, opacity and displacement— even texture tiling and rotation. True reflection and refraction— what other comic shader does that?
[ Edited: 23 October 2013 10:08 PM by DAZ_ann0314 ]
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Posted: 23 May 2013 04:06 PM   [ Ignore ]   [ # 1 ]
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Adding the Diffuse map into Ambient gives brighter, more forceful colors --- just like it's supposed to.
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Posted: 23 May 2013 08:23 PM   [ Ignore ]   [ # 2 ]
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These shaders look very interesting, is it suppose to emulate comics printed on newsprint? Can the size of the textured effect be changed?
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Posted: 24 May 2013 05:56 AM   [ Ignore ]   [ # 3 ]
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Newsprint comics are exactly what they're supposed to emulate. And yes, dot density can be adjusted. Most of my renders are done at Density 100, which I've found most generally pleasing at viewport-scale, but the normal range runs 25 -200: smaller images do best with lower numbers, and all else being equal, a lower value takes longer to render because each dot calculates from a broader area.
[ Edited: 25 May 2013 07:05 PM by Eustace Scrubb ]
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Posted: 24 May 2013 10:01 AM   [ Ignore ]   [ # 4 ]
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Great, looking forward to these. I'm always in the look out for new shaders.
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Posted: 24 May 2013 02:17 PM   [ Ignore ]   [ # 5 ]
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looks interesting, however I have not read enough comic books to know what type of picture to make
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Posted: 24 May 2013 02:18 PM   [ Ignore ]   [ # 6 ]
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This would be great for those Sunday News Comic type renders or if converted to grayscale the Daily ones. Nice effect.
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Posted: 24 May 2013 02:52 PM   [ Ignore ]   [ # 7 ]
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If you want to hurry it into the store, enter the contest! Tell your friends to enter! Even if your pictures don't win, you'll still get the shader to use when you enter. All I ask is for an entry or two.

LOL
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Posted: 25 May 2013 01:58 PM   [ Ignore ]   [ # 8 ]
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Clarifications on the Rules

* Art is to be submitted by posting in this thread (links to off-site galleries accepted) or by email reply to the email delivering your shader. NAEs are also accepted in the thread, but need to be clearly described as such.

* Not every surface in the scene (see image: first post) need be rendered in Mephistopolis, but the focus of the scene MUST exhibit the shader and its features.

* While the first post does say "one to five entries," you may submit (or redact) as many as you'd like. I'm only going to use the best five, my own included (if I receive too few store-quality pictures). So if your images comprise an eleven-page comic, post by all means. But don't be upset if I only use two nonsequential pages for the final selection.

* The shader was developed in DS 4.5 and tested in 3.1 for backwards compatibility. The file you receive will be a DS3-compatible DSA script file that will work in any version of DAZ|Studio from 3 onwards. Please note with each entry which version of the program it was rendered in.

* Deadline for entries is 2359, Eastern Daylight Time (GMT-4 hrs), 30 June 7 July 2013. I have extended it a week for y'all!. If you're skating close on the deadline, try to get it in before I get up Monday morning (1 July). At that time the contest will be closed as I prepare the package for submission.
[ Edited: 07 June 2013 08:02 PM by Eustace Scrubb ]
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Posted: 25 May 2013 03:40 PM   [ Ignore ]   [ # 9 ]
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After 17:28 or so (minus about 9 hrs laptop hibernation), I got the following in DS3.1 -- it's the Jack and Thompson above, from a different angle. I set passes on all materials for 1 Reflection and 4 Refraction. So maybe it's not always as fast as a girl's Saturday Night Special, but the end result's a keeper for certain. The material settings for whiskey, glass and ice will be included if we can get this package to the store.
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Posted: 27 May 2013 11:00 AM   [ Ignore ]   [ # 10 ]
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Current tests are showing problems with reflection: once I iron them out, I'll send corrected versions to all parties.
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Posted: 27 May 2013 12:10 PM   [ Ignore ]   [ # 11 ]
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Good to know smile I've been working with them and wound up turning them off until I figured out what I was doing wrong. LOL
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Posted: 27 May 2013 08:29 PM   [ Ignore ]   [ # 12 ]
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Well, ain't I eating crow! It's actually working, without making any node changes. I just had to track down the last working surface settings for a mirror preset and will post the surface values shortly.
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Posted: 28 May 2013 06:59 AM   [ Ignore ]   [ # 13 ]
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The shader looks great! grin

Jaderail - 24 May 2013 02:18 PM
This would be great for those Sunday News Comic type renders or if converted to grayscale the Daily ones. Nice effect.


It also takes me back to Silver Age comics and Roy Lichtenstein cheese

Just arrived from a vacation with my wife and her family; am I too late to apply as a tester for the shader?

EDIT: Anyone else having issues with the smileys? :(
[ Edited: 28 May 2013 07:02 AM by banditcameraman ]
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Posted: 28 May 2013 10:18 AM   [ Ignore ]   [ # 14 ]
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BanditCameraman: just PM me your email and I'll send you the file. Everyone: I got you the mirror settings here, below.

Mirror Surface is as follows:

D: 75-75-75, 100%
S: 192-192-192, 100%, Rough 1, Gloss 85%, Through Opacity On
A: 0-0-0, 100%
Accept Shadows On
Opacity 100%

No Bump or Diffuse

Reflection: 192-192-192, 100%, Cone 0, Dist. inf, Sample 1+, Bias

(-1)*
Refraction: 255-255-255, 0%, IoR 1.00, Cone 0, Dist. inf, Sample

1, Bias (-1)

Many of these are at the default values.

* Bias of -1 accounts, probably, for glass thickness. For mirrored metals, try Bias 0.
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Posted: 28 May 2013 09:17 PM   [ Ignore ]   [ # 15 ]
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Eustace Scrubb - 28 May 2013 10:18 AM
BanditCameraman: just PM me your email and I'll send you the file.


Thank you so much, Eustace! PMed you cheese
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