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Essentially resolved - Alessandro New Rhino- shapes issue solved, but then…
Posted: 24 May 2013 01:04 PM   [ Ignore ]   [ # 16 ]
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Thanks, fixmypcmike !

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Posted: 24 May 2013 06:05 PM   [ Ignore ]   [ # 17 ]
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nowefg, I usually use one UE2, and one direct sunlight. The only exception is if there’s other natural light-sources in the scene. You don’t have to dial up the UE2 to the max to get good results!! For direct light, I usually set it to 2.5% shadows, raytraced. UE2 set shading rate to 4-8, and occlusion samples to 128 (but you can get good results around 90 samples). The biggest concern is transmapped hair. Anything else is a lot less important.

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Posted: 26 May 2013 11:26 AM   [ Ignore ]   [ # 18 ]
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Thanks, Norse Graphics,

I’ll try those settings.

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Posted: 26 May 2013 08:19 PM   [ Ignore ]   [ # 19 ]
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Find out if the light suit your needs. Hopefully my advice will help you. The tip I got from stonemason in a post he made about lighting his scenes, so it’s really him you should appreciate. smile

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