Toon fun with Subsurface Toon Shaders
I have been working on learning the ins and outs of Genesis and the various toon characters provided by 3D Universe. I like the toon figures like Hiro, Hitomi & Aiko 5, and the 3D Universe toons. I bought Jasmine and Jason when they first came out for Genesis, but to be honest --I didn't really like how they rendered. The flat colors didn't really suit them and the default skin for Jason's eyebrows never looked right. I always liked the Pixar like look of the 3D toons, but there didn't seem to be an easy way to achieve the look for a novice like me until the Subsurface Toon Shaders came out. The greatest thing about them is that there are 16 variations of color out of the box. I don't know why it is, but no one ever seemed to think that toons should be anything other than Caucasian.
The test renders convinced me that this was something really cool, especially since it works for any Genesis figure --not just the toons. That's a real game changer for me. You can do something here that you can't really do with the other skins as I see them. You can take a broad range of models, and make them all look consistent.
The first picture are some original characters. They're all supposed to be a part of the same family. The Father's the Dark skinned man in the center. His four sons and one daughter are in the shot as well. I was trying for the long time to try and get a consistency of the textures between them. I wasn't really going for hyper-realism; I was just going for getting them to look consistent. The second picture is that same scene, but I went back and used the toon shaders, coupled with the Genesis Eyebrow set. It yielded a much more result.