I was trying to respond earler, but got caught up in that “log in - log out - log in” thing.
Anways, I think I know what you are saying know about that annoying double click won’t respond to anything dilemma.
What I do is assign a global shader, then you will notice that if you have planned for a shader domain, you will have two shader domains. One that you assigned and what is left on the mesh. To me this has always been confusing to have what is left on the model assign as a shading domain, but is really part of the global shader.
What’s even worse, if you change the unassigned shading domain, it will also change the Global shader as the Global shader is the same thing as the unassigned Shading domain.
I’ve just calmed my mind that in Carrara, the Global Shader is the same thing as any unassigned Shading Domain.
Also, if you assign a name in the Assembly room when you click on the shader tab in properties tray, any changes you make in the texture/shader room must be renamed on the properties tab “Shading” (top of properties tray) especially if you change the color.
For the other shading domain, the one I actually selected polygons for, I always click the New Master Shader option (drop down box) to open up the dialog panel to the left.
Yeah, Shading domains that have no faces assigned by you end up being the Global Shader. I don’t like it myself.