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Star Trek Builders Unite 4 : In a Runtime Darkly!
Posted: 17 June 2013 07:26 AM   [ Ignore ]   [ # 301 ]
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MotoTsume - 16 June 2013 02:05 AM

non trek but here is:

Open the pod bay doors Hal

I"m sorry, Moto. I’m afraid I can’t do that.

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Posted: 17 June 2013 07:27 AM   [ Ignore ]   [ # 302 ]
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mdbruffy - 16 June 2013 12:06 PM

Three more sets done for the next book:

http://mdbruffy.deviantart.com/art/Bridge-of-the-FSS-Sundown-378411357

http://mdbruffy.deviantart.com/art/Briefing-room-of-the-Sundown-378411916

http://mdbruffy.deviantart.com/art/Comm-George-Kirk-s-Cabin-FSS-Sundown-378412264

nice work!

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Posted: 17 June 2013 10:43 AM   [ Ignore ]   [ # 303 ]
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jaguarry3 - 17 June 2013 02:14 AM

Anyone got any hints on using Luxrender. Just bought Reality 3 last week. Renders seem to take forever and still quite pixely . Any suggestions welcome

Still learning myself have had Reality since it came out.
Lux renders can take a long time to render and never stop until you decide it’s finished
Light setup is something that kinda has to be relearned because it works the way real world lighting works and not the way Poser or Studio lighting works you have to think of it like a photographer taking a picture
Materials setup is also important for render times the more reflective surfaces the longer the render
Also unseen parts (body parts under clothes and such)add to the time as the geometry gets calculated again these can be set to null in the Reality material manager and Lux will then ignore them
There is a lot of info over at the RDNA forums and Paolo is very helpful

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Posted: 17 June 2013 12:26 PM   [ Ignore ]   [ # 304 ]
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jaguarry3 - 17 June 2013 02:14 AM

Anyone got any hints on using Luxrender. Just bought Reality 3 last week. Renders seem to take forever and still quite pixely . Any suggestions welcome

Paolo is conducting a Reality 3 Masterclass on Sat 29 Jun

http://3dartlive.com/reality-3-masterclass/

The free session covers:
Selecting the right lights for the scene
Combining lights together
Understanding color temperature
How and when to use IBL

The Master class covers:
How to create moonlight
Editing materials in Reality
Easy use of procedureal textures for great effects
Understanding specular colour and glossiness
Special effects with transparency

See you there….

 

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“Facts do not cease to exist because they are ignored” - Aldous Huxley

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Posted: 17 June 2013 01:11 PM   [ Ignore ]   [ # 305 ]
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TimG - 17 June 2013 07:27 AM
mdbruffy - 16 June 2013 12:06 PM

Three more sets done for the next book:

http://mdbruffy.deviantart.com/art/Bridge-of-the-FSS-Sundown-378411357

http://mdbruffy.deviantart.com/art/Briefing-room-of-the-Sundown-378411916

http://mdbruffy.deviantart.com/art/Comm-George-Kirk-s-Cabin-FSS-Sundown-378412264

nice work!

Sorry for the delay in responding TimG. That’s what happens when one does not receive any e-bot notices.

Thank you.

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Posted: 18 June 2013 01:54 AM   [ Ignore ]   [ # 306 ]
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Robert Freise - 17 June 2013 10:43 AM
jaguarry3 - 17 June 2013 02:14 AM

Anyone got any hints on using Luxrender. Just bought Reality 3 last week. Renders seem to take forever and still quite pixely . Any suggestions welcome

Still learning myself have had Reality since it came out.
Lux renders can take a long time to render and never stop until you decide it’s finished
Light setup is something that kinda has to be relearned because it works the way real world lighting works and not the way Poser or Studio lighting works you have to think of it like a photographer taking a picture
Materials setup is also important for render times the more reflective surfaces the longer the render
Also unseen parts (body parts under clothes and such)add to the time as the geometry gets calculated again these can be set to null in the Reality material manager and Lux will then ignore them
There is a lot of info over at the RDNA forums and Paolo is very helpful


Thanks for the tips

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We are all alone, born alone, die alone

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Posted: 18 June 2013 01:57 AM   [ Ignore ]   [ # 307 ]
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ssgbryan - 17 June 2013 12:26 PM
jaguarry3 - 17 June 2013 02:14 AM

Anyone got any hints on using Luxrender. Just bought Reality 3 last week. Renders seem to take forever and still quite pixely . Any suggestions welcome

Paolo is conducting a Reality 3 Masterclass on Sat 29 Jun

http://3dartlive.com/reality-3-masterclass/

The free session covers:
Selecting the right lights for the scene
Combining lights together
Understanding color temperature
How and when to use IBL

The Master class covers:
How to create moonlight
Editing materials in Reality
Easy use of procedureal textures for great effects
Understanding specular colour and glossiness
Special effects with transparency

Looks good only problem is it is on at 5am Sunday morning my time

See you there….

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We are all alone, born alone, die alone

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Posted: 18 June 2013 09:34 AM   [ Ignore ]   [ # 308 ]
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I’m not the best person, but I can try to help when it comes to Luxrender settings.

as for lights, I suggest setting up some primatives with a large panel aimed at the characters or scene and rename them or convert them to lights when you import your scene to Reality.

Once in Luxrender you can adjust the settings such as brightness and color as it renders.

Take the Starship Bridge 8 for example. (ie TNG bridge) Convert the dome texture to a light in Reality and then when you render adjust as needed for color and brightness.

Most of Rduda’s sets have perfect placement of lights. Just remember to convert the textures to lights (thumping foot on floor to share the point.) 

Good luck. As for skin settings I made some pointers in the body of the comments to Mylochka’s Uhura image over at DA. Lux will do SSS settings it just takes a bit of figureing out.

These will work for both the DAZ and Poser versions, I’ve read over the manuals enough times to have a fair understanding of each.
(Manuals…gotta love them! they actually make life easier and understandable!  Thumping foot on floor to share the point again! Nuff said.)

-Paul

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Don’t resist change! Subvert from within!

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Posted: 18 June 2013 12:12 PM   [ Ignore ]   [ # 309 ]
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Okay I have the console for the Patient Room uploaded at DA. I tried submitting it for the group link but ? what’s going on there. Keeps disappearing! I’ve also noticed that for some items ‘downloads’ are not being accurately tallied.

DA Link

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Patient_Rooms_Console.jpg
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Posted: 18 June 2013 04:10 PM   [ Ignore ]   [ # 310 ]
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Patience55 - 10 June 2013 07:26 PM
Thalek - 10 June 2013 12:09 AM

Hope to contribute somehow after I get back from this conference in New Mexico and (hopefully) the mobilehome sells.

Pictures? Some fantastic out of this world scenery shots? ... microscopic flowers nobody has seen? ... something just really weird for texturing?

Well, I was thinking of maybe starting to actually do stuff again instead of/in addition to beta-testing.  But with your comment in my ears as we left, I did take some pictures in Utah on the way home.  THAT is an alien landscape!

Now, to catch up on everything posted since I left!

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Posted: 18 June 2013 08:18 PM   [ Ignore ]   [ # 311 ]
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Thalek - 18 June 2013 04:10 PM
Patience55 - 10 June 2013 07:26 PM
Thalek - 10 June 2013 12:09 AM

Hope to contribute somehow after I get back from this conference in New Mexico and (hopefully) the mobilehome sells.

Pictures? Some fantastic out of this world scenery shots? ... microscopic flowers nobody has seen? ... something just really weird for texturing?

Well, I was thinking of maybe starting to actually do stuff again instead of/in addition to beta-testing.  But with your comment in my ears as we left, I did take some pictures in Utah on the way home.  THAT is an alien landscape!

Now, to catch up on everything posted since I left!

grin  Welcome home!

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Posted: 19 June 2013 12:47 AM   [ Ignore ]   [ # 312 ]
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Thank you!

This is one of the more bizarre sedimentary deposits this non-geologist has ever seen.

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DSCF0263Scaled.JPG
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Posted: 19 June 2013 05:56 PM   [ Ignore ]   [ # 313 ]
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Thalek - 19 June 2013 12:47 AM

Thank you!

This is one of the more bizarre sedimentary deposits this non-geologist has ever seen.

That’s one I’ve never seen before either. Great for an alien environment, yes wink

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Posted: 19 June 2013 08:47 PM   [ Ignore ]   [ # 314 ]
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A little bonus for anyone else struggling a bit with the materials in that freebie Briefing Room set mentioned a little while back; the Phase II site that’s producing new full-length episodes of TOS “Season 4” recently put up an article with lots of pics of the various Rec. Rooms — which were almost all except one redresses of the Briefing Room set. It’s the top feature on the Special Features page. Interesting to see how the shadows fall, and just how shiny some things are supposed to be.

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Gone to Vegas to play poker. Back when I run out of clothes.—Your Muse.

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Posted: 20 June 2013 12:01 AM   [ Ignore ]   [ # 315 ]
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Beta testers needed this weekend.. well maybe next

I am nearly finished with a season 3 next gen uniform for genesis.  It will include boots, pants and top.  I am going to need some beta testers as soon as it is finished.  i have included an early image.  please let me know if you might be interested.

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2nd_gen_uni.png
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