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Star Trek Builders Unite 4 : In a Runtime Darkly!
Posted: 16 October 2013 04:12 AM   [ Ignore ]   [ # 1216 ]
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Thank you for the hallway.

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Posted: 16 October 2013 01:08 PM   [ Ignore ]   [ # 1217 ]
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Thalek - 16 October 2013 02:40 AM

I’ve been working as a beta tester on PzDB for awhile, and there’s now a public beta for PzDB 1.3, if you’re interested.

However http://rocketship3d.com/ also needs experienced Daz Studio users to beta test another project of theirs, and most of my experience is in Poser.  I’m pretty much useless to them.  I’d like to see their project working for the DS community, as well.

If you’re interested, you should contact RocketShip3D and talk to them.

Okay, I’m going to ask. PzDB ?

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Posted: 16 October 2013 01:54 PM   [ Ignore ]   [ # 1218 ]
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PzDB is a database program, originally for Poser and Daz Studio stuff only.  It can function as a powerful replacement for the Poser Library, but it will also allow you to organize your other files as well:  sound, video, Lightwave, Maya, Hexagon . . .

You point it at your runtimes, it scans the files, creates keywords, creates relationships between files based on those keywords, and where possible, also organizes the files into groups.  (Victoria 1-4 is a set of pre-made groups, so you can organize all of your Victoria 3 stuff, for example.)  You can fine-tune the results by creating your own keywords, and creating your own groups.  You can associate a keyword with one or more groups so that any item with that keyword is automatically placed in that group or groups.  (You could associate a keyword of “Trek” with an “SF” group, a “Trek” group, and a “TV shows” group, for example, and then search within that group, which speeds up searches considerably compared with searching the entire database.)  You can do searches on multiple keywords, and you can also exclude keywords, so you can search for Rand and exclude brand and grand, thus avoiding hits on western tools and pianos.

It can track multiple runtimes, on multiple hard drives, on network drives, and even on removable drives, although I haven’t tested the latter, not having much use for the feature myself.  Some of the features it has are things I suggested be added.  [preening]

One of its limitations is that it is written in MSAccess, so there is no Mac version.  :-(

I use it in preference to the Poser Library because it is more powerful, more versatile, and I can customize it more easily.  I’ve been using it since version 1.0 a few years ago.  But I’m not an employee, don’t get any commissions, and I’m biased.  Feel free to discount the fact I consider it the best thing since sliced bread.  [grin]

Hope that helps.  If you’re interested and have more questions, you can PM me or visit their site.

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Posted: 16 October 2013 02:25 PM   [ Ignore ]   [ # 1219 ]
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Thalek - 16 October 2013 01:54 PM

PzDB is a database program, originally for Poser and Daz Studio stuff only.  It can function as a powerful replacement for the Poser Library, but it will also allow you to organize your other files as well:  sound, video, Lightwave, Maya, Hexagon . . .

You point it at your runtimes, it scans the files, creates keywords, creates relationships between files based on those keywords, and where possible, also organizes the files into groups.  (Victoria 1-4 is a set of pre-made groups, so you can organize all of your Victoria 3 stuff, for example.)  You can fine-tune the results by creating your own keywords, and creating your own groups.  You can associate a keyword with one or more groups so that any item with that keyword is automatically placed in that group or groups.  (You could associate a keyword of “Trek” with an “SF” group, a “Trek” group, and a “TV shows” group, for example, and then search within that group, which speeds up searches considerably compared with searching the entire database.)  You can do searches on multiple keywords, and you can also exclude keywords, so you can search for Rand and exclude brand and grand, thus avoiding hits on western tools and pianos.

It can track multiple runtimes, on multiple hard drives, on network drives, and even on removable drives, although I haven’t tested the latter, not having much use for the feature myself.  Some of the features it has are things I suggested be added.  [preening]

One of its limitations is that it is written in MSAccess, so there is no Mac version.  :-(

I use it in preference to the Poser Library because it is more powerful, more versatile, and I can customize it more easily.  I’ve been using it since version 1.0 a few years ago.  But I’m not an employee, don’t get any commissions, and I’m biased.  Feel free to discount the fact I consider it the best thing since sliced bread.  [grin]

Hope that helps.  If you’re interested and have more questions, you can PM me or visit their site.

ok.

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Posted: 16 October 2013 07:35 PM   [ Ignore ]   [ # 1220 ]
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A few people have asked recently and in the past for my light sets I use for my graphic novels or adverts for current projects.

Well here is the light set I used for the TNG hallway. (DAZ only since it uses Uberlighting)

http://sta.sh/01pmye37gp19

Warning. My renders take about 4 minutes per image. I also run these on either a 4 core and 8 core processor computer with 16Gb of ram.
so the Uberlight settings are kind of maxed out at times. sorry.

install where ever you wish.

go to file - merge - (then go get the save file I used)

Hope it works out. I didn’t have a test computer to make sure these worked since both computers use the same light sets.


New Morphs for Genesis will be posted shortly.

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Posted: 16 October 2013 08:46 PM   [ Ignore ]   [ # 1221 ]
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Thanks for the Corridor set share. It’s a very good-looking mesh, and it also plays nicely in Octane as well…

Pathtracing, 5K samples, 1.74 Ms/Sec and about 16.5 minutes to render the image on a GTX680.

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Posted: 16 October 2013 09:04 PM   [ Ignore ]   [ # 1222 ]
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I was one of the first DAZ to octane users. but fell off the wagon along the way.

That looks dang nice and real too!

Your render makes me wish I hadn’t. but I’m more a luxrender user now. I like the ACSEL feature in my porting plugin. It allows me to share my settings with others as well as guarantee’s the same settings every time i load that item.  if Octane has that I’m coming back!

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Posted: 16 October 2013 09:18 PM   [ Ignore ]   [ # 1223 ]
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I’m not sure about the ACSEL feature. I seem to recall it being mentioned on the Octane forums, but could be wrong.

Were you using the Octane standalone, or the Daz plugin?

I can say that the Daz Octane plugin is nothing short of revolutionary to my workflow. The plugin saves Octane settings and data in the Daz scene file and everything is done in Daz. The plugin automatically converts Daz materials (as best it can) to Octane materials, and the live materials library has 500+ Octane materials submitted by users, which really helps in getting the scene set up the way you want.

Setting up this Corridor scene was as simple as importing the object, opening the Octane preview window, figuring out which surfaces would work for lights and setting the materials. Total time from opening Daz to starting the final render was less than 5 minutes.

To be honest, I can’t imagine doing animation without Octane now.

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Posted: 16 October 2013 09:53 PM   [ Ignore ]   [ # 1224 ]
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http://pdsmith.deviantart.com/art/Scifi-Morphs-for-Genesis-407732039

Latest morph conversions from Scott8539

Note 1 :  For some reason VOYAGERS CYBORG morph…morphs to far. I suggest going no further than .70 any higher she gets a serious groove along the nose.

Note 2 : DS9 Major. she doesn’t have a nose morph. It’s my hope someone will make one for her or convert a bump map over to Genesis

Enjoy and Happy Futzing

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Posted: 16 October 2013 10:14 PM   [ Ignore ]   [ # 1225 ]
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Sounds like the plug-in for Daz Studio does much the same thing as Reality does for luxrender.  Cool!  The results are certainly impressive.

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Posted: 17 October 2013 01:54 AM   [ Ignore ]   [ # 1226 ]
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Never mind… Found sta.sh does not like playing nice with Firefox, so used Chrome.

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Posted: 17 October 2013 03:56 AM   [ Ignore ]   [ # 1227 ]
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Thanks for the morphs. Ah, 7of9, any ideas if there’s a fee suit to match.  Trouble is I don’t have the V4 bodysuit or the Supersuit.
Cheers. (preferably the first brown one)
No worries if you don’t know. Thanks.

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Posted: 17 October 2013 04:56 AM   [ Ignore ]   [ # 1228 ]
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Posermocap - 16 October 2013 08:46 PM

Thanks for the Corridor set share. It’s a very good-looking mesh, and it also plays nicely in Octane as well…

Pathtracing, 5K samples, 1.74 Ms/Sec and about 16.5 minutes to render the image on a GTX680.


That looks pretty sweet!

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Posted: 17 October 2013 09:40 AM   [ Ignore ]   [ # 1229 ]
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mdbruffy - 16 October 2013 02:59 AM
Patience55 - 16 October 2013 12:17 AM

If I remember [or you remind me] ... shouldn’t be a terribly hard item to produce. Double bed or single?
Rigged as in with bones, or as in with morphs, or both?

Two characters, double bed. either one morphs or bones would work. I’m at a stand still right now unless I can find something in my Runtime.

Edit:  TrekkieGrrrl has one on ShareCG;

http://www.sharecg.com/v/18190/view/11/Poser/Morphing-Blanket


Okay ... it’s a .cr2 file so I could make some morphs ... will be testing it later in Poser and hoping it works there too.
.cr2 and morphs were created in D/S3.
Started a thread “click here”.

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Posted: 17 October 2013 12:51 PM   [ Ignore ]   [ # 1230 ]
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Patience55 - 17 October 2013 09:40 AM
mdbruffy - 16 October 2013 02:59 AM
Patience55 - 16 October 2013 12:17 AM

If I remember [or you remind me] ... shouldn’t be a terribly hard item to produce. Double bed or single?
Rigged as in with bones, or as in with morphs, or both?

Two characters, double bed. either one morphs or bones would work. I’m at a stand still right now unless I can find something in my Runtime.

Edit:  TrekkieGrrrl has one on ShareCG;

http://www.sharecg.com/v/18190/view/11/Poser/Morphing-Blanket


Okay ... it’s a .cr2 file so I could make some morphs ... will be testing it later in Poser and hoping it works there too.
.cr2 and morphs were created in D/S3.
Started a thread “click here”.

The only problem I see is that people don’t usually lay straight when they sleep, That’s a problem I’m finding with m ost of the blankets I’ve seen. Got a line on another one I’m going to check on, too.

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