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- Urban Sprawl 3 - First Previews - (Commercial)
Posted: 17 May 2013 08:30 PM   [ Ignore ]   [ # 31 ]
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Looks awesome, as always.

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Posted: 17 May 2013 09:33 PM   [ Ignore ]   [ # 32 ]
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Definitely pre-wishlisted here as well. Looking great — hope I’ll be able to get it right away.

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Posted: 17 May 2013 10:58 PM   [ Ignore ]   [ # 33 ]
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Looks at first promos, looks at CC, looks at Promos again, looks at CC again, looks at more promos… CC starts sweating under heavy gaze, “Um.. I should be ready for a fast burn when it goes live, right?” Nods at CC in knowing way, CC whimpers….

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 18 May 2013 08:24 PM   [ Ignore ]   [ # 34 ]
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Stefan,
One problem we have with Sprawl 2 in Octane is that you can only load partial sets without removing (a lot of) bump maps. (there are over a 100 different texture maps in that set)
Is it possible to keep in mind to minimize the number of texture/bump map sets?
Octane needs to have all its textures and bump maps in VRAM and has a limited number of texture slots.
Octane is a great and extremely fast render engine, but it comes at a cost…

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Posted: 18 May 2013 09:00 PM   [ Ignore ]   [ # 35 ]
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does Octane have a dimension limit on each texture map?
I think the only option would be a texture atlas as sprawl3 has around 200 maps

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Posted: 19 May 2013 04:50 AM   [ Ignore ]   [ # 36 ]
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As far as I have found out the max texture dimension limit is 65Kx32K for Cuda v2. A more practical limit is the actual size of the VRAM where it has to fit and share with all other textures.  In practical terms most CUDA cards have 2,3, or 4GB on board.
For US2 the VRAM size needed was not the problem (240MB), but the number of rgb texture maps (100) and grayscale maps(86). For a 600 series Cuda card the limits are 144 and 72, For a GTX 580 it is 64 and 32 if I recall correctly.

So if the number would be cut by half or even lower by combining them, that would be great

Thank you for looking into this

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Posted: 19 May 2013 04:18 PM   [ Ignore ]   [ # 37 ]
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REALLY looking forward to this. Love the other two Sprawls! grin

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Posted: 19 May 2013 04:59 PM   [ Ignore ]   [ # 38 ]
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man i finally got US2, now I got to drool all over this set too

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Posted: 19 May 2013 05:43 PM   [ Ignore ]   [ # 39 ]
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Stonemason - 17 May 2013 06:31 AM

next street over from the museum…

 

i can already picture a couple different renders from fire escapes

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Posted: 22 May 2013 01:37 PM   [ Ignore ]   [ # 40 ]
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Wow!  Fantastic stuff.  I feel I see a lot of ‘mixability’ here with chunks of other sets too.  Now I gotta get PP2014 just to do all that!  :-D

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Posted: 22 September 2013 03:32 AM   [ Ignore ]   [ # 41 ]
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Any new news on this set?

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Posted: 22 September 2013 05:35 AM   [ Ignore ]   [ # 42 ]
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Nope, and I need it… well, want it very much… nope, I NEED it.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 22 September 2013 06:17 AM   [ Ignore ]   [ # 43 ]
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Jaderail - 22 September 2013 05:35 AM

Nope, and I need it… well, want it very much… nope, I NEED it.

I know what you mean…I do too.

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Posted: 22 September 2013 07:52 AM   [ Ignore ]   [ # 44 ]
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I already have money earmarked for it!

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Posted: 22 September 2013 01:00 PM   [ Ignore ]   [ # 45 ]
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I thought this was going to be Sontemason’s PA offering this year.
Oh well, I guess he’s making it even more hardcore.

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