my quickly new base SSS shader tests
Very nice, Slide3D! I know it’s your Francesca character (she’s cute!), but please share which lights/lighting you used in DAZ 4.6? I think it’‘s the most realistic character render I’ve seen yet with AoA’s new shader. And do you have a render time noted?
2 distand light for rim(50%) and fill(20%) with raytreced shadows(Shadow Softness 30% for rim and 5% for fill light) plus UE2 in Bounce Light(GI) mode
render time ~20min (i7 2600K)
I’m not sure I fully understand this, and I want to. Lighting in 3Delight is the bane of my existence. Lighting in Lux and Blender could not be simpler but 3Delight is still an absolute crap shoot for me. Are you using default lights or is this some kind of trickery buried in the bowels of my runtime?
Gorgeous rendering btw.
I think it’s partly Slide3D’s usage of lights along with, importantly, the reduced settings and shadow softness, and the new SSS shader which evens things out. I remember when Poser and Carrara folks started figuring out how to get better lighting by reducing the output level of the lights. I think the same applies here.