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Garibaldi vs. Look At My Hair - which is better overall/better for an amateur?
Posted: 23 May 2013 09:29 PM   [ Ignore ]   [ # 91 ]
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Mr Bowen - 23 May 2013 09:07 PM

Well, you convinced me to go with your product, Alessandro and Kendall.  I picked it up over the weekend. I appreciate that you are continuing to expand the program. Thank you.

We’re very much “into” the expansion.  The problem is that our target keeps changing on us!  grin

We are almost there now.  Our testers will be playing with the newest version, and we hope to have a public release very quickly.

Kendall

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Posted: 23 May 2013 09:40 PM   [ Ignore ]   [ # 92 ]
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In Carrara it is possible to choose which point the comb brush affects on hairs. Do these plugins have this functionality? The public beta of Garibaldi didn’t have it.

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Posted: 23 May 2013 09:55 PM   [ Ignore ]   [ # 93 ]
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araneldon - 23 May 2013 09:40 PM

In Carrara it is possible to choose which point the comb brush affects on hairs. Do these plugins have this functionality? The public beta of Garibaldi didn’t have it.

LAMH does this visually.  If you start combing at the end, the end is affected.  We are adding more tools to make control node selection easier, but that will not be in the 1.06 release.  We’re already late due to forces beyond our control.

Kendall

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Posted: 23 May 2013 10:08 PM   [ Ignore ]   [ # 94 ]
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araneldon - 23 May 2013 09:40 PM

In Carrara it is possible to choose which point the comb brush affects on hairs. Do these plugins have this functionality? The public beta of Garibaldi didn’t have it.

If you are refering to the ability to select points in the middle of the hair strand for independent movement, then Garibaldi has had that function since the first beta release. Oddly enough, it is called “select points tool”.

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Posted: 23 May 2013 11:52 PM   [ Ignore ]   [ # 95 ]
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Gone - 23 May 2013 10:08 PM

If you are refering to the ability to select points in the middle of the hair strand for independent movement, then Garibaldi has had that function since the first beta release. Oddly enough, it is called “select points tool”.

No, I refer to the way the comb affects hair. Right now it pulls every point along which is often not ideal.

Here is a Carrara tutorial video to demonstrate the idea. The white dots in the preview represent the selected hair point which is to be affected by the brush. Pay attention to the “Point” control and what happens to the guide hairs in the preview.

https://www.youtube.com/watch?feature=player_detailpage&v=N8Mvc7wnWjM#t=123s

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Posted: 24 May 2013 01:12 AM   [ Ignore ]   [ # 96 ]
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Hi,

I bought LAMH plugin but I can’t figure out where to go to use it?  Something shows up in the tabs list of plugins but I can’t see how to start it.  The manual says to enter serial codes etc but I can’t find how to even get that initial screen up.  I’m a real noob, it seems.  Can anyone help me out please?

Thanks in advance smile

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Posted: 24 May 2013 03:20 AM   [ Ignore ]   [ # 97 ]
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HippyChick - 24 May 2013 01:12 AM

Hi,

I bought LAMH plugin but I can’t figure out where to go to use it?  Something shows up in the tabs list of plugins but I can’t see how to start it.  The manual says to enter serial codes etc but I can’t find how to even get that initial screen up.  I’m a real noob, it seems.  Can anyone help me out please?

Thanks in advance smile

Hello, please check under the Create menu, there you should have a ‘New Look at my Hair object’.

Also, if it didn’t show up in readme installer, be sure to grab the PDF manual here: http://www.furrythings.com/LAMHPlayer/LAMH_Player_manual.pdf

If you have further question please let me know…

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Posted: 24 May 2013 03:21 AM   [ Ignore ]   [ # 98 ]
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Mr Bowen - 23 May 2013 09:07 PM

Well, you convinced me to go with your product, Alessandro and Kendall.  I picked it up over the weekend. I appreciate that you are continuing to expand the program. Thank you.

We indeed are and we are very excited to bring the next release. smile

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Posted: 24 May 2013 07:39 AM   [ Ignore ]   [ # 99 ]
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araneldon - 23 May 2013 11:52 PM
Gone - 23 May 2013 10:08 PM

If you are refering to the ability to select points in the middle of the hair strand for independent movement, then Garibaldi has had that function since the first beta release. Oddly enough, it is called “select points tool”.

No, I refer to the way the comb affects hair. Right now it pulls every point along which is often not ideal.

Here is a Carrara tutorial video to demonstrate the idea. The white dots in the preview represent the selected hair point which is to be affected by the brush. Pay attention to the “Point” control and what happens to the guide hairs in the preview.

https://www.youtube.com/watch?feature=player_detailpage&v=N8Mvc7wnWjM#t=123s

While it’s not as simple to use, the select points tool does provide a similar functionality - but all the action is done within the tool and not with the comb.

There’s no slider like Carrara has so you can’t select all the hairs at once (at least not without a lot of grief) but, once selected, you can move mid points much the same as in Carrara.

The tool is intended for fine tuning specific areas rather than control of all the hairs the way Carrara does it.

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Posted: 24 May 2013 12:58 PM   [ Ignore ]   [ # 100 ]
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...I really was hoping this would have been more of a discussion between the differences of how these two tools compare in the way they work to achieve the desired results along with both screen shot and render comparisons.  However it predominantly appears to have turned into a second LMAH discussion/troubleshooting thread.

...unsubscribing.

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Posted: 27 May 2013 01:31 AM   [ Ignore ]   [ # 101 ]
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Well hopefully the OP saw the things they wanted to know about.  And since LAMH tends to be my fav topic i’m more than happy to post details and tips for using it. smile

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Posted: 27 May 2013 02:50 AM   [ Ignore ]   [ # 102 ]
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Kyoto Kid - 24 May 2013 12:58 PM

...I really was hoping this would have been more of a discussion between the differences of how these two tools compare in the way they work to achieve the desired results along with both screen shot and render comparisons.  However it predominantly appears to have turned into a second LMAH discussion/troubleshooting thread.

...unsubscribing.

Let’s put it like that: not many will have both ... makes it hard to compare.
I have Garibaldi (and like it) - Alia has Lamh (and likes it).

On thing that speaks for Lamh: the creators are active in the forums - contrary to Futurebiscuit, who is missing.
Against Lamh: there is an extra activation on Alessandros server, the serial number you get from Daz is not enough. (Which is why I will never get Lamh).

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Posted: 27 May 2013 07:56 PM   [ Ignore ]   [ # 103 ]
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Normally, I try to avoid getting into these types of discussion because they require reasoned thinking and clear writing.

I’m retired dammit!!! I don’t want to spend my time creating a reasoned document and I certainly don’t want to spend time debating it!

However, I’m one of those people who owns both Garibaldi and LAMH and prefers Garibaldi. I also seem to be the only one who is prepared to speak for Garibaldi.

Be aware that the LAMH team has indicated that some (possibly all) of the reasons for my preference are going to be addressed in the update. If that happens, I may be persuaded to shift my preference. Until then, this is why I prefer Garibaldi…

- Marschner hair shader. This is what the big boys use - and its what Garibaldi uses.
- Garibaldi hair saves with the scene. In fact, once the hair is created, it can only be saved through the DS save menu. It can be saved as a supported asset, wearable preset, scene subset, etc. You can make metadata and have it appear in the smart content pane or just load it from the content library like any other hair prop.
- the plugin does not need to be open in order to render. As long as the plugin is valid you’re good to go. As mentioned above, once the hair is created, it is just another scene object and doesn’t require special handling to load, save or render.
- the hair has render percentage values. At 100%, the hair will render the amount specified when you created (or modified) it. In the parameters pane you can specify a lower render amount to get fewer/thicker hairs or a higher amount to get more/thinner hairs rendered without having to open the plugin to change the amount. The percentages can be changed on a per node basis.
- the plugin doesn’t change the mesh resolution. If you take a high resolution figure into Garibaldi, it remains a high resolution figure when you come back to DS.
- the only time I ever crashed Garibaldi/DS was during the beta run up to the version 1 release. Since then, I have not crashed - even when I make astoundingly stupid mistakes in Garibaldi. YMMV.
- Garibaldi feels like a DS plugin. LAMH feels like a bridge to an external app.

It should be noted that the Garibaldi author has said - several times - that his only interest is to make a ri-curves hair system for DS. Period. That could always change - but that’s the way I understand the situation at this time.

The LAMH team have made it clear that they intend to push the technology as far as they can. Even version 1 has the ability to replace rendered hair with instanced objects. That, alone, makes the 2 products very different beasts.

Some of the LAMH tools have a bit more functionality and some just work differently. Whether you like the differences is a matter of personal taste.

Examples:
LAMH has the spherize tool. You can use the tool on one or more axes to control the shape. Garibaldi has a similar tool called curl but it only functions on the “Y” axis.

On the other hand, the Garibaldi comb tool can be stroked down the hair with one click and will influence every hair it touches. It acts like a real comb. In LAMH, the comb has to be touching hair when you click and will only influence the hair that was under the tool at the time of the click.

Both plugins will let you stack as many hair nodes (shave groups) as your system can handle in one hair style. Both will only let you work with one node at a time. LAMH will let you see all the nodes at once so you can see the relationship between all the nodes and how the changes on the node you are working on are affecting the overall style. Garibaldi will only let you see the node you are working on. You cannot see the overall relationship until you return to DS.

Both plugins are capable of .obj export. However, in Garibaldi this is an unsupported feature. The LAMH team is happy to support the feature.

The LAMH team - and users - are very active in the forums and there is a large and growing library of user made presets. Garibaldi - not so much. There were plans to create a user library similar to the LAMH one - but that hasn’t materialised yet.

Like all apps, each plugin has its pros and cons. Which one is right for you depends on your needs, preferences, and workflow.

So, that’s my comparison in broad strokes and my reasons for preferring Garibaldi.

Have at it.

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Posted: 27 May 2013 08:27 PM   [ Ignore ]   [ # 104 ]
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Gone - 27 May 2013 07:56 PM

Normally, I try to avoid getting into these types of discussion because they require reasoned thinking and clear writing.

I’m retired dammit!!! I don’t want to spend my time creating a reasoned document and I certainly don’t want to spend time debating it!

However, I’m one of those people who owns both Garibaldi and LAMH and prefers Garibaldi. I also seem to be the only one who is prepared to speak for Garibaldi.

Be aware that the LAMH team has indicated that some (possibly all) of the reasons for my preference are going to be addressed in the update. If that happens, I may be persuaded to shift my preference. Until then, this is why I prefer Garibaldi…

- Marschner hair shader. This is what the big boys use - and its what Garibaldi uses.

Marschner Shader is already in the LAMH Player.  We call it the Human Hair Shader.

- Garibaldi hair saves with the scene. In fact, once the hair is created, it can only be saved through the DS save menu. It can be saved as a supported asset, wearable preset, scene subset, etc. You can make metadata and have it appear in the smart content pane or just load it from the content library like any other hair prop.

Again, already available in the player.  And part of the new update.  EDIT:  The .lmh files are still supported because LAMH intends to be ported to many systems in the near future, and we want folks to be able to take the presets with them.

- the plugin does not need to be open in order to render. As long as the plugin is valid you’re good to go. As mentioned above, once the hair is created, it is just another scene object and doesn’t require special handling to load, save or render.

Available in the FREE Player.  LAMH no longer needs to be open to render

I’m not going to get into an advertising war.  The majority of your points are already available in the *FREE* player.  And as soon as we can, will also be in the full version.

LAMH is intended to be significantly more than just hair/fur.

Kendall

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Posted: 28 May 2013 12:55 AM   [ Ignore ]   [ # 105 ]
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Gone - 27 May 2013 07:56 PM

Normally, I try to avoid getting into these types of discussion because they require reasoned thinking and clear writing.

I’m retired dammit!!! I don’t want to spend my time creating a reasoned document and I certainly don’t want to spend time debating it!
...

Thank you very much!

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I like Bryce, DazStudio, Poser and Vue ... in alphabetical order. And I would probably like Carrara too, if I could find the time to become acquainted with it. Peace?
Poser and Daz Studio Free Resources Wiki: https://poserdazfreebies.orain.org

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