I did on the surfaces that didn’t have it. The head/face area has displacement, even though it’s ramped up to 200% with a min/max of -1.5/1.5. I have to play with the values of everything. Putting displacement down to 100% on the head/lips fixes the face (at least on a low quality non-closeup), but leaves everything else around it out of proportion and misaligned. I might save out a separate SSS preset just for this guy once I get him fixed. o_O
How would I do that? Just File > Save As > Shader Preset?
Why would the SSS cause his texture to do that even though the displacement is just as high on the default textures before applying SSS?