I was very excited to see these shaders, and that they were from Age of Armour (I use the cameras all the time). The depth of the shader and the documentation are excellent. Initial tests are very promising (sorry, nothing to show).
I do have one disappointment: specular. Please, please, please, reconsider redoing the specular and allowing the user to choose what specular model is employed in EITHER channel. Human skin requires two specular layers, and I’m sorry but a second layer phong is not going to cut it.
Please don’t take offense, and don’t assume this is just another forum troll griping.
I adore your work, and the simple fact that someone else has braved the waters of custom shaders: I applaud you! Far better than I could have ever done!
Food for thought, that’s all.
I’ll be grabbing the add-ons, probably today. Hope to have some time real soon to really see what the shader can do.