I practically collect shaders, and own virtually every major shader currently available. Naturally, given that the recent Subsurface shaders were supplied with Daz 4.6 I was curious as to what they could add to my arsenal. Grabbing these presets showed me exactly what they add, and I was not disappointed.
Firstly, let me say that this is probably one of the few shaders I’ve used which seems to have genuine translucency. In the image I’m about to post there is evidence of colour bleeding, and portions of other shaded objects are clearly visible through the translucent objects. UberSurface2’s translucency doesn’t do this, nor does pwSurface2 shaders, so this was quite a big improvement already.
Naturally, as the shaders include toon shaders and gummy shaders, I had to do something which incorporated both into it. Hence I give you Candy Girl! For the curious minds, I’ve posted both plain and postworked renders so you can better see what the shaders are capable of.
Those presets were worth every penny. Thanks AoA!
Click thumbnail to see full-size image