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Subsurface Shaders… WOW!
Posted: 16 May 2013 02:14 PM   [ Ignore ]   [ # 16 ]
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These look good!
I just bought the Subsurface Toon Shaders and Subsurface Gummy & Plastic Shaders.
Noticed in the promo for the Subsurface Base Shader, there was a pic showing Human skin and said preset not included.
Is there a preset for Human skin in the Two new shader packs or is that something different?

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Posted: 16 May 2013 02:15 PM   [ Ignore ]   [ # 17 ]
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Thanks for the info Age of Armour.
Are you planning on releasing any Presets for realistic skin, I’d be really interested in those.

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Posted: 16 May 2013 02:27 PM   [ Ignore ]   [ # 18 ]
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Yes I’d want those, and settings for different skin tones.

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Posted: 16 May 2013 02:50 PM   [ Ignore ]   [ # 19 ]
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I practically collect shaders, and own virtually every major shader currently available. Naturally, given that the recent Subsurface shaders were supplied with Daz 4.6 I was curious as to what they could add to my arsenal. Grabbing these presets showed me exactly what they add, and I was not disappointed.

Firstly, let me say that this is probably one of the few shaders I’ve used which seems to have genuine translucency. In the image I’m about to post there is evidence of colour bleeding, and portions of other shaded objects are clearly visible through the translucent objects. UberSurface2’s translucency doesn’t do this, nor does pwSurface2 shaders, so this was quite a big improvement already.

Naturally, as the shaders include toon shaders and gummy shaders, I had to do something which incorporated both into it. Hence I give you Candy Girl! For the curious minds, I’ve posted both plain and postworked renders so you can better see what the shaders are capable of.

Those presets were worth every penny. Thanks AoA!

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Posted: 16 May 2013 02:59 PM   [ Ignore ]   [ # 20 ]
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fusionla - 16 May 2013 02:14 PM

These look good!
I just bought the Subsurface Toon Shaders and Subsurface Gummy & Plastic Shaders.
Noticed in the promo for the Subsurface Base Shader, there was a pic showing Human skin and said preset not included.
Is there a preset for Human skin in the Two new shader packs or is that something different?

That render was one of many tests to make sure the shader would work well under more realistic situations. It uses my shader but the textures from M5. Because it is reliant on those textures it is not included in any of my sets but I’m thinking some skin presets with realism in mind will be appearing before too long.

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Posted: 16 May 2013 03:06 PM   [ Ignore ]   [ # 21 ]
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Age of Armour - 16 May 2013 02:59 PM

.... but I’m thinking some skin presets with realism in mind will be appearing before too long.

 

Yay so happy to hear that smile

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Posted: 16 May 2013 03:09 PM   [ Ignore ]   [ # 22 ]
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How fun Herald of Fire!

What a great image! You’re fast too… It always seems to take me all day to set up a render. I think it is just that I had done hundreds and hundreds of test renders while making the shader and presets. By the time I was ready to do product shots I started running out of ideas haha.

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Posted: 16 May 2013 03:10 PM   [ Ignore ]   [ # 23 ]
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Age of Armour - 16 May 2013 02:59 PM
fusionla - 16 May 2013 02:14 PM

These look good!
I just bought the Subsurface Toon Shaders and Subsurface Gummy & Plastic Shaders.
Noticed in the promo for the Subsurface Base Shader, there was a pic showing Human skin and said preset not included.
Is there a preset for Human skin in the Two new shader packs or is that something different?

That render was one of many tests to make sure the shader would work well under more realistic situations. It uses my shader but the textures from M5. Because it is reliant on those textures it is not included in any of my sets but I’m thinking some skin presets with realism in mind will be appearing before too long.

Realistic human skin presets would be a welcome and instant buy for me!
I been trying to learn to use the Luxus plugin for LuxRender to get realisim with varying results (auto-convert still needs work on Spec channel), but these shaders have me looking at 3delight again.

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Posted: 16 May 2013 03:27 PM   [ Ignore ]   [ # 24 ]
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Age of Armour - 16 May 2013 03:09 PM

How fun Herald of Fire!

What a great image! You’re fast too… It always seems to take me all day to set up a render. I think it is just that I had done hundreds and hundreds of test renders while making the shader and presets. By the time I was ready to do product shots I started running out of ideas haha.

The presets gave me the inspiration actually. I’d also recently purchased the stand which included the gummy wall behind her. I hid the rubble and floor tiles and gave the base another gummy shader with added sugar. It just made sense to me to use a gummy shader on an actual gummy. I had the props thanks to ‘awesomefb’ on the forums, which by default are white since they used incompatible Poser shaders, so the shaders gave them an excellent appearance, perfectly matching what I wanted.

It’s rare I can just click on a shader and have it just work, so I’m absolutely blown away by this new set.

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Posted: 16 May 2013 03:34 PM   [ Ignore ]   [ # 25 ]
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Superb render HOF, looks like you had fun as it comes out in the colour…

AOA the shader mixer wizard to the rescue…great PDF btw…thank you so much you explained things so much better and concise than others have tried to explain barring on other around here…some very nice Russian person. wink It think these are exciting times for Daz Studio..

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Posted: 16 May 2013 03:49 PM   [ Ignore ]   [ # 26 ]
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glad to hear there will be realistic skin shaders!  WONDERFUL Toon shaders in cart! excellent work AoA!!

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Posted: 16 May 2013 03:58 PM   [ Ignore ]   [ # 27 ]
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Awesome shaders, having fun with the gummies!

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Posted: 16 May 2013 04:08 PM   [ Ignore ]   [ # 28 ]
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Oh! I can’t believe I didn’t mention this in my first post… I want to thank Dimension Theory for prompting me to make the shader and for all his wonderful suggestions and observations.

I’m so glad people are finding them easy to use. The fact that SSS reacts so heavily to scale, lights and grouping I was a bit worried they would be hard to use out of the box.


HeraldOfFire mentioned the SS based translucency. Here is an early test render I sent DAZ showing the effect.

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Posted: 16 May 2013 04:28 PM   [ Ignore ]   [ # 29 ]
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I just found out about this. Can’t wait to try!
Thanks!

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Posted: 16 May 2013 04:47 PM   [ Ignore ]   [ # 30 ]
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You’re already a Studio SSS god Hellboy, I can only wonder what you’ll do with this new shader.  wink

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