Exporting animations + char into Unity (.fbx)

acctiagoacctiago Posts: 0
edited December 1969 in New Users

Hi Guys,

I've been seen a lot of videos on youtube explaining how to do that.. kinda simple: generate your char in DAZ, put some animations on it (such as walking), export as .fbx (including the animations) and then import everything into Unity.

My problem is: I do all these steps but somehow from the whole animation content, only the frame 1 is being loaded...

Any ideas about that?

1920 x 1040 - 215K


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