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Exporting animations + char into Unity (.fbx)
Posted: 15 May 2013 09:50 PM   [ Ignore ]
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Total Posts:  11
Joined  2013-05-14

Hi Guys,

I’ve been seen a lot of videos on youtube explaining how to do that.. kinda simple: generate your char in DAZ, put some animations on it (such as walking), export as .fbx (including the animations) and then import everything into Unity.

My problem is: I do all these steps but somehow from the whole animation content, only the frame 1 is being loaded…

Any ideas about that?

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Bob.jpg
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Posted: 15 May 2013 09:53 PM   [ Ignore ]   [ # 1 ]
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Total Posts:  11
Joined  2013-05-14

See DAZ config & some animation details below the picture.

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bob2.jpg
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Posted: 15 May 2013 11:22 PM   [ Ignore ]   [ # 2 ]
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Total Posts:  11
Joined  2013-05-14

Hi guys, after a few hours searching for this I’ve found some other forum topics which helped me:

1) http://forumarchive.daz3d.com/viewtopic.php?p=2682437
It’s about the baking process

2) http://answers.unity3d.com/questions/255497/walking-animation-from-daz-to-unity.html
It’s about a walking place tutorial (info: I didn’t test anything different from this tutorial)

Everything was going to be ok… the animation was running smooth in the preview window but not in the unity scene (after hit play the char looked like if he was stucked).. So, I found this last tutorial that solved this issue (simple)

3) http://forum.unity3d.com/threads/162645-Blender-Object-gt-Unity-3d-Animation-works-in-preview-screen-but-not-on-the-game


So, I hope it helps anybody with the same issue…. smile


Cheers!

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