I’d be willing to test for you, but don’t know how good I am at testing the Material Files.
Sure. I’d appreciate it. I wouldn’t ask you to make the Studio mats - it’s nothing like that. I just would need you to load up an M4 and try applying all of the files. And then do a render or two (does NOT have to be anything complicated, even just the figure on an empty scene), and check the way he looks. What I’m looking for is things like.. too high of a bump (does the skin look like dried and cracked leather?), things like that, inside of Studio.
Poser’s version of bump and displacement needs lower values on the dial than Studio does. (I have learned this after using characters who were initially made with Studio settings - Unicornst’s “Nicholas” for one, I have to dial the bump value down a bit or the skin renders up looking like sandpaper.)
IF I am able to make Studio-specific MATs, then I would just need you to apply all the files and make sure everything applies correctly, and then check how he looks on render.
If I am NOT able to figure out how to make Studio-specific MATs, then what I would need in a Studio tester is someone to load him up, apply the texture settings, and render him, and then let me know if his skin looks like it has too much bump or too little, or if anything fails to apply to him inside of Studio.
I will be doing my own QA check of him on my system, but.. I am not very Studio-fluent yet (lol), and it never hurts to have one or two folks check something over before I throw him up for general release.
When I have him zipped up enough for the quick test (*sigh* Still fighting with the hand seam issue), I’ll send you a private-message with a download link in it.