Or what trouble he got caught in the middle of, yes!
I am thinking about with the wounded options though, making multiple MATS. IOW… one MAT that would apply all of them, one that would apply the head only, another that would apply body-only, and one that will apply arms-only, legs-only, and torso-only… so that folks can use as many or as few of the wound options as they wish to. Basically, I’m trying to make this thing as flexible as possible.
I have already decided to do the same thing for the scar maps. Full scars, head-only, body-only, arms-only, torso-only, and legs-only. So that again, folks can pick and choose and apply all or part of the scar options as they wish to.
Flexibility, in my opinion, is key when creating digital content, because you never know what your end-users are actually going to want to DO with your content, and there are so many different possibilities. I can’t tell you how much I absolutely HATE the fact that there is no way to texture the Gen4’s eyes individually, without creating double eye maps. And that is why there are not going to be any injured-eye textures with this package, when honestly.. with the way the scar runs through the right eye, there should at least be some textures for a right-eye injury. But if I did that, the sheer size of the zip file would be through the roof.
Let’s say I want to make a cataract texture. Well, I might want the cataract in only the right eye, and you might want it in only the left eye. But because the irises, pupils, corneas, and scleras are all textured together (we do not have a RIGHT iris, RIGHT pupil, LEFT cornea, LEFT sclera material zone… “iris” is for BOTH left and right irises).... then if I want to make the maps flexible, I have to do ONE eye map with the cataract on the right, one with the cataract on the left… and I would have to do this for EVERY eye color option in the package. The final result of that is the need to distribute many extra texture maps, which further balloons out the size of the file. So even if I only had TWO color options… it would require SIX different eye maps. That is insane!
With the Gen3’s, we had a right iris, left iris, right pupil, left pupil thing going with the material zones. So I could make, say, ONE texture map with both eyes textured for cataracts, and then make a MAT file that applied the cataract map to only ONE eye… so the end user could choose a blue, brown, green, purple, whatever-eye color… and then apply the cataracts MAT to ONLY the one eye they wanted it in.
With the Gen4 setup, I would literally have to make a cataract texture map with EVERY eye color, for BOTH eyes, in order to give the end-users that level of flexibility. It’s very frustrating! And this is why there are not going to be any injured-eye textures with him.
Anyway. Sorry. I think I got ranting, my apologies. I’m working on making all the Poser MAT files right now (and rendering examples of the various eye colors). I still haven’t had any luck on making proper war-painted texture options, which I really wanted to do for this guy. If I can ever figure it out, I suppose I can just release them later as an add-on for him, right? LOL!