Actually,, DAZ weight map tool is still big mistery for me.
I know,, divide weight map is difficult thing ,, (As Richard said,, sum ofl weight map for each rigs need to “1”,)
but we can set value when use “Fill selected Faces” ,, so I tried some test.
1,, I set two child bone , Rbone and Lbone for neck (Parent) bone.
2,, I want to divide weight about joint area poligons (or vertices?)
3 I select joint area poligons only (has been setted as face group to select easy)
then fill weight “0.5 50 %” for Rbone (Y rotation)
4 after that,, keep selection, then select Lbone.
Fill select Faces “0.5 50 %” for Lbone (Y rotation) (Edit)
5 it seems work well,, but when I select Rbone again,, the weight map which I colored are removed.
6 I think,, if I need to set more low value. so that try again same steps,
but Fill select Faces “0.3 30 %”, for Rbone (Y rotation)
then change Bone to Lbone,, Fill select Faces “0.3 30%”
7 But,,, after I select Rbone again,, then check weight map Y rotation ,, it has been removed to zero ^^;
8 Next challenge I Fill select Faces “1, 100 %” for Rbone (Y rotation)
then change bone to Lbone,, then Fill select Faces “0.5, 50 %”
9 Yes,, it worked,,, so I think,, when divide weight for children bone which have same parent node,,
first I need to fill color with 100, then color another bone as I like,,,
but,, it seems difficult,, eg,,if I want to set color for Rbone 0.3 , Lbone 0.3
then keep 0.4 weight for parent bone,,
I may try,, first fill Rbone 1, then fill Lbone 0.3.
it may color weight Rbone 0.7, Lbone 0.3
but after that if I color for Parent 0.4,, I do not think it work as I expected,,,
(I did not check it, but I can not belive,,
we can divide color for same rotation,, r-bone 0.3 L-bone 0.3, and parent neck bone 0.4.
Can we do it? or I need to try another tool? eg simple weight map brush etc.
but I do not think “sensitivity” means the weight value.
anyway,, now I can divide for two child bone 50 , 50 about Y rotation.
(I have not coloered weight for paent bone ,,still.)
but It seems too difficult work for me,, to adjust and smooth both weight map,
keep both value when I rotate both node at same time.
and after I color weight for Y rotaiton,, I simply try copy and paste,
keep same selection,, but,,,,,, it can not copy and paste well for X rotation, and Z rotation,,
I think,, if the same poligons are colored for two node,, the copy and paste way can not work well.
only 100% colored (or coloered weight for one bone) can copy and paste well.
So I needed to do same steps for other X rotation, and Z rotation too.
DAZ show me the tutorial about new tools for weight-map ,,
now there are too many option,, I can not grab it clear,,,
I do not hope,, they work perfect,, but just want to know,,How daz plan to use these many tools for weigtht map.
why User can not see the documents?
Richard,, please ask DAZ,,, ^^; I just want to study tool usage of aprication,
which I play with daz shop items ^^;
do I say wrong thing ? how do you think? I am wrong and noizy complain user for DAZ? ^^;