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Post Your Renders - #4: A New Hope
Posted: 01 February 2013 12:47 AM   [ Ignore ]   [ # 691 ]
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Nothing beats a nice cow in a crystal!
I bought the mini sub for one reason; To give my lo-rez MU Workers a nice SciFi Utility Cart vehicle.
I like it a lot.

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Posted: 01 February 2013 10:44 PM   [ Ignore ]   [ # 692 ]
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Extending the crystal motif…

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Posted: 02 February 2013 06:48 PM   [ Ignore ]   [ # 693 ]
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Experimenting with a texture map I call “crushed sapphires” and different lights. I’m thinking it might look nice covering V4 - or it might not - only one way to find out!

On the off chance that any of you like the texture, I am happy to share it out somewhere. It is 2048x2048, tileable and 6.4 MB in size.

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sapphire_column_and_linear_light_3.png
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- Garstor
Australian-Canadian currently trapped in Texas (maintaining sanity with doses of Carrara, LightWave and PhotoShop)

My 3D art Flickr page for final or near-final images
My 3D art Flickr page for work-in-progress or experiments

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Posted: 02 February 2013 07:12 PM   [ Ignore ]   [ # 694 ]
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Garstor - 02 February 2013 06:48 PM

Experimenting with a texture map I call “crushed sapphires” and different lights. I’m thinking it might look nice covering V4 - or it might not - only one way to find out!

On the off chance that any of you like the texture, I am happy to share it out somewhere. It is 2048x2048, tileable and 6.4 MB in size.


Looks good Garstor! I’ve got a ShareCG account in case I make something people like and I haven’t used components from something I don’t have the rights to distribute. Um- if that makes sense. confused

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 02 February 2013 07:15 PM   [ Ignore ]   [ # 695 ]
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brianorca - 01 February 2013 10:44 PM

Extending the crystal motif…


Like the whale! Is that some kind of porpoise in the crystal or a baby Orca?

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 02 February 2013 07:24 PM   [ Ignore ]   [ # 696 ]
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evilproducer - 02 February 2013 07:12 PM

Looks good Garstor! I’ve got a ShareCG account in case I make something people like and I haven’t used components from something I don’t have the rights to distribute. Um- if that makes sense. confused

I signed up for ShareCG many moons ago - but I don’t really wander over to that part of the intertubes.

The thought occurred to me to create another Set on Flickr for texture maps. I’m totally gobsmacked every time that I play with PhotoShop and Filter Forge ... imagine what would result if I actually knew what I was doing! cool smile

Here’s V4 in the default pose. I only edited the Global Shader to include “crushed sapphires” and a normal map for it (thank-you again to Filter Forge). With a bit of love and attention, this might turn into something interesting…

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V4_crushed_sapphires.png
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- Garstor
Australian-Canadian currently trapped in Texas (maintaining sanity with doses of Carrara, LightWave and PhotoShop)

My 3D art Flickr page for final or near-final images
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Posted: 02 February 2013 07:51 PM   [ Ignore ]   [ # 697 ]
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Garstor - 02 February 2013 07:24 PM
evilproducer - 02 February 2013 07:12 PM

Looks good Garstor! I’ve got a ShareCG account in case I make something people like and I haven’t used components from something I don’t have the rights to distribute. Um- if that makes sense. confused

I signed up for ShareCG many moons ago - but I don’t really wander over to that part of the intertubes.

The thought occurred to me to create another Set on Flickr for texture maps. I’m totally gobsmacked every time that I play with PhotoShop and Filter Forge ... imagine what would result if I actually knew what I was doing! cool smile

Here’s V4 in the default pose. I only edited the Global Shader to include “crushed sapphires” and a normal map for it (thank-you again to Filter Forge). With a bit of love and attention, this might turn into something interesting…


If there’s translucency or transparency you could put a backlight behind her, or even within.

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Posted: 02 February 2013 07:58 PM   [ Ignore ]   [ # 698 ]
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evilproducer - 02 February 2013 07:51 PM

If there’s translucency or transparency you could put a backlight behind her, or even within.

That would probably be extremely cool! Noted for a future scene.

What popped into my head was a reclining pose on a big block of marble…as an art gallery display. I might be able to come up with some interesting lighting options that way. Of course, this probably commits me to building more art models to display on the walls! smile

At the moment, I have a big vertex cube to act as a room. I’ll play a bit more and then see if there is anything worth displaying here.

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- Garstor
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My 3D art Flickr page for final or near-final images
My 3D art Flickr page for work-in-progress or experiments

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Posted: 02 February 2013 08:01 PM   [ Ignore ]   [ # 699 ]
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evilproducer - 02 February 2013 07:15 PM

Like the whale! Is that some kind of porpoise in the crystal or a baby Orca?

It’s a commerson dolphin. Lives near S. America and swims at 33 knots. I like watching the ones at Sea World because they are so active. (Think of a two year old kid on sugar. zoom zoom!)

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Posted: 02 February 2013 09:09 PM   [ Ignore ]   [ # 700 ]
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Here is the rough basics of the art gallery idea. The lighting is just a 3x3 Grid Replicator of spots, plus one other spot focused on V4.

Full indirect lighting is on, so the walls have a chocolate hue even though they are actually still the default grey. I am finding it a challenge to control the IDL this way, but I think having light bouncing around will be necessary.

I need to model actual light sources for the ceiling and create some hanging art for the walls. I also thought about trying to create some brass posts with that red, crushed velvet “rope” you sometimes see in banks and such to form queues…that might be a challenge in itself.

Included a close-up to show off the “crushed sapphire” texture…which also shows off some needed work with the pose. smile

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test_2.pngtest_3.png
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- Garstor
Australian-Canadian currently trapped in Texas (maintaining sanity with doses of Carrara, LightWave and PhotoShop)

My 3D art Flickr page for final or near-final images
My 3D art Flickr page for work-in-progress or experiments

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Posted: 02 February 2013 09:20 PM   [ Ignore ]   [ # 701 ]
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Garstor - 02 February 2013 09:09 PM

Here is the rough basics of the art gallery idea. The lighting is just a 3x3 Grid Replicator of spots, plus one other spot focused on V4.

Full indirect lighting is on, so the walls have a chocolate hue even though they are actually still the default grey. I am finding it a challenge to control the IDL this way, but I think having light bouncing around will be necessary.

I need to model actual light sources for the ceiling and create some hanging art for the walls. I also thought about trying to create some brass posts with that red, crushed velvet “rope” you sometimes see in banks and such to form queues…that might be a challenge in itself.

Included a close-up to show off the “crushed sapphire” texture…which also shows off some needed work with the pose. smile


I think you’re going to need some highlight and shininess for your sapphire shader.


There are ways of controlling the color bleed. There was a thread in the new forums last fall (I think) about this very topic. I don’t recall the name of the thread.

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 02 February 2013 09:28 PM   [ Ignore ]   [ # 702 ]
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evilproducer - 02 February 2013 09:20 PM

I think you’re going to need some highlight and shininess for your sapphire shader.

There are ways of controlling the color bleed. There was a thread in the new forums last fall (I think) about this very topic. I don’t recall the name of the thread.

Some extra sparkle on it would be nice! I’ll try playing with that tomorrow.

Gonna get some reading done before coma-city (nearly through another excellent book by Bart Ehrman).

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- Garstor
Australian-Canadian currently trapped in Texas (maintaining sanity with doses of Carrara, LightWave and PhotoShop)

My 3D art Flickr page for final or near-final images
My 3D art Flickr page for work-in-progress or experiments

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Posted: 03 February 2013 01:57 AM   [ Ignore ]   [ # 703 ]
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Yeah, I’m guessing that EP was referring to the somewhat loss of shape and depth due to the bump. This is a very cool effect, Garstor. Creatures designed to blend in would have that lack of sheen - just like what you have. But when you get neat results like this… natural tendency is going to be to play around with it.

For instance, I wonder how it would look to duplicate what you have in the color channel into the glow channel and darken the glow to keep it from looking like a light bulb. Or perhaps, inverting the color altogether for the glow and/or color… so many possibilities. Very exciting.

Also, I really like your studio.

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Posted: 03 February 2013 04:36 AM   [ Ignore ]   [ # 704 ]
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Just happened upon this expression while messing with my new version of Rosie (V4) in C8.1 Pro 64
I finally rebuilt her from a fresh V4. She was always based on an older one, before some of V4s updates, and before I followed 3dage and Rogue Pilot’s finding on power loading issues. Anyways, the new version looks a lot more like my Rosie - and now has much better expression capabilities and other great enhancements. I still haven’t applied my new hair textures to this one, and she’ll be getting tweak in Shaders as well. But here she is:

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Posted: 03 February 2013 05:28 AM   [ Ignore ]   [ # 705 ]
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Dartanbeck - 03 February 2013 04:36 AM

Just happened upon this expression while messing with my new version of Rosie (V4)

My jaw. It is dropped.

I love both images - there is so much going on even in in the first one with only a black background! The second image in downright playful.

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- Garstor
Australian-Canadian currently trapped in Texas (maintaining sanity with doses of Carrara, LightWave and PhotoShop)

My 3D art Flickr page for final or near-final images
My 3D art Flickr page for work-in-progress or experiments

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