Hey Dart, a couple thoughts on the hair, just from what you mentioned.
You mentioned in-scattering. Are you using transparency with the alpha? That may be redundant. Try just translucency and the alphas instead.
I set alpha to ‘none’ when I switched to Transparency. By that time, I gave up on making it faster and went for better - which is why I added the translucency and reflection.
The other possibility that jumps out at me is the light cone. Do you have the Light Through Transparency option selected? If so, disable it. Rendering the light cone with shadows should look good without the huge hit in render times.
Big time. Whenever I use light cones, I’m just looking for the effect. If I need to use ‘Light through Trans’ I limit what is affected by that light - that hair never gets hit by such things.
About Carrara’s cool effects and filters, they are cool, but some of them are dog slow because they’re not multi-threaded. Especially the post render filters. Sometimes it’s faster, more reliable, and maybe better quality if you learn how to do them in post production- Especially if it’s an animation. I think you’ve mentioned Sony Vegas, and I don’t know what it can do, so maybe you’re limited as to what you can do for post-work.
Possibly. But when I’m talking about the hair, it is slow even in an otherwise empty scene - which is why I’m finally trying to optimize it. The Carrara effect possibilities may slow down the render times, but it’s not an obstacle, like that hair is.
I love what you did for the eyes in your still shot and I think you did a really great job of getting the velvet look on the long gloves/sleeves. I gotta be honest though, the shape of the hair is nice, but the texture looks kind of clay-like. You may be over-thinking it trying to get it perfect.
Thanks for this. I spent a lot of time on the eyes. The Cornea and eye surface took a quite a bit of trying to find the happy medium between alpha and the Highlight/Shininess ratios and settings. I don’t use much reflection, but some. Most of the effect is via Highlight/Shininess, while not making them too invisible - so the effect shows up.
I bet I am way over-thinking that hair. I don’t even want perfect. I just want it to look okay compared to Victoria 4 Rosie. The texture maps on Rosie are a snug 1000 x 1000 and the face map is even smaller. I’m not going for digital still excellence - since I think she looks great at the lower resolutions - especially in animations. If I could just get that hair to work, I’d be happy.
Thanks for your help. If you think of anything, please let me know.