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Post Your Renders - #4: A New Hope
Posted: 02 December 2012 10:27 PM   [ Ignore ]   [ # 406 ]
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Thought I put one in here. Did this many months ago.

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Posted: 03 December 2012 02:18 PM   [ Ignore ]   [ # 407 ]
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Very nice job. Makes me want to go to the lake. Except at this time of year the leaves are gone and everything has a dreary brown look. Once the snow sticks it’ll be back to looking scenic.

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 03 December 2012 05:13 PM   [ Ignore ]   [ # 408 ]
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Here’s a simple portrait style render I did today, I decided to just go ahead and upload it before I end up post-working it to death, lol long face

Never mind, post-working it to death now raspberry

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Posted: 03 December 2012 09:33 PM   [ Ignore ]   [ # 409 ]
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Robo2010 - 02 December 2012 10:27 PM

Thought I put one in here. Did this many months ago.

Lovely…

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Posted: 03 December 2012 09:57 PM   [ Ignore ]   [ # 410 ]
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Still working on this one, but I like how it’s turning out.

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-Kodiak3d

“I wonder what tomorrow has in mind for me, or am I even in its mind at all?”
- “Crystal Ball” by Styx

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Posted: 04 December 2012 09:18 AM   [ Ignore ]   [ # 411 ]
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Made withe Carrara8.5 beta without post-production smile

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Posted: 04 December 2012 11:22 AM   [ Ignore ]   [ # 412 ]
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Nice job everybody!

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 04 December 2012 02:07 PM   [ Ignore ]   [ # 413 ]
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Had the original idea for this back in 2010. Made a short animation and got caught up in doing other things.

Around Nov 8th 2012, I started anew on it. Created this in my spare time since then.

This is a mix of Carrara 8 and 8.5, Photoshop and Final Cut

http://youtu.be/8XiTOicm7J4


Other creative humor here
http://marcusrufus.blogspot.com

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Posted: 04 December 2012 06:57 PM   [ Ignore ]   [ # 414 ]
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Stephanie 5
The dynamic hair is on a skullcap I made myself.

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Posted: 05 December 2012 02:11 PM   [ Ignore ]   [ # 415 ]
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evilproducer - 01 December 2012 06:42 PM
dievans - 01 December 2012 06:15 PM

Thanks evilproducer! Here’s the original. Parts of the figure are way over exposed, and her face has some pretty deep shadow. I tried turning on AO and full raytracing, but it took 4 days to render and didn’t look appreciably better. Howie has this set up so brilliantly for quick, good looking renders out of the box - it’s probably just a matter of tweaking his fake GI lights. I also just imported the figure as an obj and didn’t try and tweak the surfaces, so I’m sure there’s some work that needs to be done there.


It does look a bit washed out. The AO will increase render times, and there may be other settings that you could adjust in the Render Room to speed things up as well. I really like the pose and the angle and framing of this. Even if you didn’t have the lighting issues you mentioned, I think I would still prefer the impressionistic look of you first posted.

For the lighting, something to try in the future would be to use a spotlight or spotlights positioned near, and aiming at the figure with the light restricted to the figure and set at low intensity to act as a fill light to soften the deep shadows. The spotlight(s) color should be set to be complimentary to the reflected light in the scene, such as the bounced light from the ground which would be greenish and the bounced light from the sky, which would be bluish.

Thanks for the advice - I’ll definitely try the spotlight trick. I think that would let me ratchet down the overall brightness quite a bit too. Now off to attempt a spaceship grin.

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Posted: 05 December 2012 06:30 PM   [ Ignore ]   [ # 416 ]
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I had problems getting this scene to look “deep” so I cut the range on the lights as they got further from the camera… The closest pair of shape lights are almost overhead, their range is 60ft. The middle pair of shapelights the range is 45ft. The final pair 30ft… Global Illumination is also contributing.

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320+ TUTORIALS for Carrara at CARRARA CAFE
C3DE - CARRARA 3D EXPO MAGAZINE - the showcase for Carrara Artists

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Posted: 05 December 2012 08:26 PM   [ Ignore ]   [ # 417 ]
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holly wetcircuit - 05 December 2012 06:30 PM

I had problems getting this scene to look “deep” so I cut the range on the lights as they got further from the camera… The closest pair of shape lights are almost overhead, their range is 60ft. The middle pair of shapelights the range is 45ft. The final pair 30ft… Global Illumination is also contributing.


Very nice as always! Your own design?

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 05 December 2012 08:33 PM   [ Ignore ]   [ # 418 ]
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evilproducer - 05 December 2012 08:26 PM


Very nice as always! Your own design?

No, I wish! It is actually here at DAZ. It is by Dreamlight. http://www.daz3d.com/shop/quantum-labs

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320+ TUTORIALS for Carrara at CARRARA CAFE
C3DE - CARRARA 3D EXPO MAGAZINE - the showcase for Carrara Artists

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Posted: 06 December 2012 08:00 PM   [ Ignore ]   [ # 419 ]
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This is a learning render for me. I played a lot with shaders and the glass reflection settings to get this how I wanted. I hope the render gets across the idea that I was shooting for.

In general I like how it came out but it looks ‘flat’ to me, lacking in depth and I clearly need to learn how to tweak specular and glossiness in Cararra better. I managed to make his clothing look non-plastic but I didn’t succeed in getting any specular highlights on anything.

Thanks to: holly wetcircuit, headwax, 3DAGE, JoeMama2000, and Evilproducer in the thread about not being able to load a scene. This is the scene I was trying to load, tweak, and render.

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Having trouble with clothing/props not showing in Daz 4.5? Take a look at this thread:

Thread in Nuts And Bolts forum

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Posted: 08 December 2012 09:48 PM   [ Ignore ]   [ # 420 ]
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Holly, that depth trick worked great - very effective and makes for a very cool render. Must remember that one.

Trying out World Machine and Carrara on this one.

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