Thanks evilproducer! Here’s the original. Parts of the figure are way over exposed, and her face has some pretty deep shadow. I tried turning on AO and full raytracing, but it took 4 days to render and didn’t look appreciably better. Howie has this set up so brilliantly for quick, good looking renders out of the box - it’s probably just a matter of tweaking his fake GI lights. I also just imported the figure as an obj and didn’t try and tweak the surfaces, so I’m sure there’s some work that needs to be done there.
CarltonMartin, that’s quite beautiful, especially the big version. That subtle texture on the snow is really nice. Can I ask where you got those snowy trees?
Thanks evilproducer! Here’s the original. Parts of the figure are way over exposed, and her face has some pretty deep shadow. I tried turning on AO and full raytracing, but it took 4 days to render and didn’t look appreciably better. Howie has this set up so brilliantly for quick, good looking renders out of the box - it’s probably just a matter of tweaking his fake GI lights. I also just imported the figure as an obj and didn’t try and tweak the surfaces, so I’m sure there’s some work that needs to be done there.
It does look a bit washed out. The AO will increase render times, and there may be other settings that you could adjust in the Render Room to speed things up as well. I really like the pose and the angle and framing of this. Even if you didn’t have the lighting issues you mentioned, I think I would still prefer the impressionistic look of you first posted.
For the lighting, something to try in the future would be to use a spotlight or spotlights positioned near, and aiming at the figure with the light restricted to the figure and set at low intensity to act as a fill light to soften the deep shadows. The spotlight(s) color should be set to be complimentary to the reflected light in the scene, such as the bounced light from the ground which would be greenish and the bounced light from the sky, which would be bluish.
CarltonMartin, that’s quite beautiful, especially the big version. That subtle texture on the snow is really nice. Can I ask where you got those snowy trees?
I think he used Howie’s Snow scene which came with Carrara. I can’t remember if it was a separate installer or not. I use the trees all the time in other scenes, they’re really nice.
Here is my first attempt at a spaceship render with engine exhaust or whatever. I had to much glow but this is only my 4th or 5th render with Cararra so far. Thank you to EvilProducer and I think 3DAGE who gave me pointers in my thread about Anything Glows.
CarltonMartin, that’s quite beautiful, especially the big version. That subtle texture on the snow is really nice. Can I ask where you got those snowy trees?
I think he used Howie’s Snow scene which came with Carrara. I can’t remember if it was a separate installer or not. I use the trees all the time in other scenes, they’re really nice.
Yes, it started with that. Lots of editing and adding…and thanks for the “beautiful.”
Here is my first attempt at a spaceship render with engine exhaust or whatever. I had to much glow but this is only my 4th or 5th render with Cararra so far. Thank you to EvilProducer and I think 3DAGE who gave me pointers in my thread about Anything Glows.
That’s pretty darn good (I suspect the forum size limits do not do it justice).
I have a friend who is begging me to do spaceship scenes—I find it difficult to put together a full-size space ship though…my creativity keeps crumbling apart. But repeat, repeat, repeat and it will eventually get there. I do want to try out the suggestions from this thread on engine/thruster lighting though.
Was the 3D Aura used or the 3D Light sphere? Whatever was used, I would back it off a bit as it overpowers the rest of the image.Otherwise you’re off to a good start.
Was the 3D Aura used or the 3D Light sphere? Whatever was used, I would back it off a bit as it overpowers the rest of the image.Otherwise you’re off to a good start.
I used a bulb and yeah, the glow I put on it was too much.
Space seems to be the theme lately, so here’s one I did of the Event Horizon, from the movie of the same name. I didn’t model this one, or work on the shaders-yet. The star field was added in Photoshop.
Space seems to be the theme lately, so here’s one I did of the Event Horizon, from the movie of the same name. I didn’t model this one, or work on the shaders-yet. The star field was added in Photoshop.
Nice!
I tried a basic model—an attempt to show glowing engine exhaust. It sucked.
I used the Vanguard model I bought here at DAZ and used that as my example.
I inserted a bulb and positioned it within the engine nozzle. Remember, the hot point of the light is where it’s emitted. I then made my adjustments to the light. The color was set to compliment the glow channel and I reduced the range from 400 ft to 4 ft with a 20% falloff. I then added a 3D light sphere under the light’s effects tab. If you need to resize the window to get a bigger preview, just grab the lower right corner and drag to your desired size. Next I added the lens flare. I did a spot render to see how I liked the effect and duplicated the bulb light and dragged the duplicate to the other engine nozzle.
I’m including screen caps, but you will have to play around with it a bit as each scene is different and each model is different. Also note that the lens flare scale settings may have to be keyframed lower if the ship flies away from the camera in an animation because the lens flare will stay the same size otherwise.