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Post Your Renders - #4: A New Hope
Posted: 04 November 2012 12:58 AM   [ Ignore ]   [ # 331 ]
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Thought id throw this in here:
Bg starfield done in bryce 6.3 and modified in photoshop.
Nebulae is a apophysis fractal render heavily smudged in photoshop.
Planet is a default sphere with spherical fog and with a free nasa venus planet texture modified
in the shader room of c7.
Final render in carrara7 standard

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Posted: 06 November 2012 02:59 PM   [ Ignore ]   [ # 332 ]
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Daz Genesis figure in a Miata in Carrara

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Posted: 06 November 2012 03:00 PM   [ Ignore ]   [ # 333 ]
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Utility Truck in Carrara

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Posted: 06 November 2012 03:01 PM   [ Ignore ]   [ # 334 ]
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Antennas on a building rooftop in Carrara

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Posted: 06 November 2012 05:58 PM   [ Ignore ]   [ # 335 ]
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@A3DLover: Nice job on the space scene.


@gotwalt: Are you using a shadow catcher for your composited scenes? If not, it might help you integrate the added 3D elements to the background plate.


For anybody that’s interested and might not know, the shadow catcher is a shader function. To create a shadow catcher, go to the shader room, select Create Master Shader from the Edit menu. Then when the shader window comes up, select the Lighting Models pulldown menu and select the shadow catcher. You can select a couple options from there. When it’s set up, apply it to whatever object you want.


The shadow catcher will appear invisible, but it will mask any objects behind it, it doesn’t catch reflections, it can be tricky to use with Global illumination and the color in the color channel seems to have an effect on the hue of the shadows. You can use it with alphas for later compositing, or you can use an image or whatever in the scene background or backdrop as well.


I’ve uploaded a couple screen captures and a couple sample images.

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 06 November 2012 06:29 PM   [ Ignore ]   [ # 336 ]
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@A3D

Beautiful colors.  Very nice pic. grin

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-Kodiak3d

“I wonder what tomorrow has in mind for me, or am I even in its mind at all?”
- “Crystal Ball” by Styx

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Posted: 07 November 2012 10:42 PM   [ Ignore ]   [ # 337 ]
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Just playing around with an old Stonemason set smile

I needed a new desktop background, lol.

*Added some trees and lowered the resolution for the sake of render time.

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Posted: 08 November 2012 11:06 PM   [ Ignore ]   [ # 338 ]
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Putting my bimbo through Crazy Talk….

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320+ TUTORIALS for Carrara at CARRARA CAFE
C3DE - CARRARA 3D EXPO MAGAZINE - the showcase for Carrara Artists

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Posted: 09 November 2012 12:25 AM   [ Ignore ]   [ # 339 ]
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Koukotsu - 07 November 2012 10:42 PM

Just playing around with an old Stonemason set smile

I needed a new desktop background, lol.

*Added some trees and lowered the resolution for the sake of render time.

For some reason this made me think of the Madonna lyrics:

“Don’t just stand there, let’s get to it
Strike a pose, there’s nothing to it

Vogue, vogue, vogue, vogue

LOL

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-Dean

DAZ Gallery: http://www.daz3d.com/gallery/#users/1922/

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Posted: 09 November 2012 05:55 AM   [ Ignore ]   [ # 340 ]
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Koukotsu, how did you do the lighting in that?  It’s very nice.

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-Kodiak3d

“I wonder what tomorrow has in mind for me, or am I even in its mind at all?”
- “Crystal Ball” by Styx

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Posted: 09 November 2012 11:19 AM   [ Ignore ]   [ # 341 ]
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de3an - 09 November 2012 12:25 AM
Koukotsu - 07 November 2012 10:42 PM

Just playing around with an old Stonemason set smile

I needed a new desktop background, lol.

*Added some trees and lowered the resolution for the sake of render time.

For some reason this made me think of the Madonna lyrics:

“Don’t just stand there, let’s get to it
Strike a pose, there’s nothing to it

Vogue, vogue, vogue, vogue

LOL

Ha ha, that’s Aiko for you; it’s what she does, lol cool smile

Koukotsu, how did you do the lighting in that?  It’s very nice.

It’s very simple actually, just a sunlight+realistic sky, 45% white ambient light, and “ambient occlusion only” ticked in the global illumination settings with an occlusion radius of 18inches. (I almost always use the “small” scene scale)

Then, I used Photoshop to stack the image in 2 layers, blurred the top layer around 8.5%, changed it’s blend mode from the layer style options to “screen” and dropped the opacity of that blurred layer to 50%. It’s like adding a cheesy little bloom layer, lol.

I did increase the brightness quite a bit for both layers to give it a more sunny look.

 

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Posted: 10 November 2012 05:37 AM   [ Ignore ]   [ # 342 ]
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just setting up atmos and lighting for indoor/outdoor scenes

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Posted: 15 November 2012 08:44 AM   [ Ignore ]   [ # 343 ]
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added more bounce lights and blurred reflections, testing the shaders editor as well

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Posted: 15 November 2012 10:17 PM   [ Ignore ]   [ # 344 ]
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magaremoto - 10 November 2012 05:37 AM

just setting up atmos and lighting for indoor/outdoor scenes

Nice, I particularly enjoy that dim/evening looking atmosphere.

Wow things have really slowed down around here blank stare

I always intend to create more purposeful, meaningful renders, but I end up rendering Aiko standing there just doing nothing in particular, lol.

I’ll probably save this character and import her into a larger scene that attempts to tell a bit of a “story” eventually, but who knows cool smirk

 

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Posted: 16 November 2012 01:02 AM   [ Ignore ]   [ # 345 ]
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cute - can i pat her tum tum

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