Okay, time for part 2, hopefully the hair is somewhat less “papery” looking this time, lol.
I took the easy way out for the sake of render time and used a darker texture along with some morph editing to help hide the flaws a bit better though
I actually like all three of your latest posts. Your images always pop. Great color combinations and a healthy amount of contrast. Not to mention, I’m a Mulberry fan.
and from me Pirate king song
nothing fancy but it DID render at 1fps with two fully clothed Genesis figures (took about 4hours)
had issues on my original a day ago, kept getting “an error has occurred” after 4 frames but this one with the two figures saved seperately and nla clips reapplied (accidently put the same one on both!) worked fine! so a bit of a puzzle.
A Space ship I’ve been working on in Hexagon.
Tried to make it look like Dr. Zarkov’s from the old Flash Gordon serials.
I’m not sure what I’m going to do with it. Was more of a modeling exercise than anything else.
That looks awesome. The only thing you’re missing is the strings!
Ha! I knew I forgot something.
They used strings!!! I that was all for real. Another piece of my childhood shattered.
This is how they really flew the rocket.
And once again, my childhood is lying in pieces at your feet. Why oh why would you do such a thing. How many disillusioned senior citizens have to suffer for your horrible need to grind the fantastic dreams of their youth to dust.
and from me Pirate king song
nothing fancy but it DID render at 1fps with two fully clothed Genesis figures (took about 4hours)
had issues on my original a day ago, kept getting “an error has occurred” after 4 frames but this one with the two figures saved seperately and nla clips reapplied (accidently put the same one on both!) worked fine! so a bit of a puzzle.
If that’s a composite, it’s pretty awesome. I’ve been looking at it for some time trying to figure it out.
It is indeed a composit, and thanks for the complement. I’m happy to know that my efforts were effective.
The background image of the crane was taken some years ago with a point-and-shoot camera, and is not particularly sharp. I had to match the sharpness of the rendered rocket to the background and make sure that the lighting looked correct.
The cables connecting the rocket to the crane hook were drawn in with Photoshop.
This was fun to do, although the severe distortion made it interesting to frame the shot. And the translucency of the lense made adjusting the lighting interesting as well. I’ve got plans to do something similar with a different scene, but I’m not sure when I’ll get to it.
Thanks for the compliments David and De3an, I’ve had plenty of practice rendering Mulberry, I’m willing to bet that 90% of my renders involve her somehow, lol.