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Post Your Renders - #4: A New Hope
Posted: 20 April 2013 08:55 AM   [ Ignore ]   [ # 1486 ]
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Garstor - 20 April 2013 08:51 AM

Wow…I took the high road and didn’t make a Mac comment…  tongue wink

A stable ten year old Mac comment. tongue wink

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 20 April 2013 11:30 AM   [ Ignore ]   [ # 1487 ]
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evilproducer - 20 April 2013 08:55 AM
Garstor - 20 April 2013 08:51 AM

Wow…I took the high road and didn’t make a Mac comment…  tongue wink

A stable ten year old Mac comment. tongue wink

Dude… That’s awesome!

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Dartanbeck @ Daz3d          Check out the Carrara Cafe          ►►►  Carrara Information Manual   ◄◄◄

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Posted: 20 April 2013 12:31 PM   [ Ignore ]   [ # 1488 ]
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Dartanbeck - 20 April 2013 11:30 AM
evilproducer - 20 April 2013 08:55 AM
Garstor - 20 April 2013 08:51 AM

Wow…I took the high road and didn’t make a Mac comment…  tongue wink

A stable ten year old Mac comment. tongue wink

Dude… That’s awesome!

Don’t encourage him! LOL

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- Garstor
Australian-Canadian currently trapped in Texas (maintaining sanity with doses of Carrara, LightWave and PhotoShop)

My 3D art Flickr page for final or near-final images
My 3D art Flickr page for work-in-progress or experiments

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Posted: 20 April 2013 01:04 PM   [ Ignore ]   [ # 1489 ]
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Speaking of encouragement…. Garstor, you really must post a Carrara render! I’ll shoot off another beta of my scene for you later if it will help!


Here’s a sample of my latest attempt. Improved, fleshed out Weeping Willow, procedural terrain texture with custom image maps added, improved cattails, improved procedural shader on the dam, etc. Still have to flesh out the rocks next to the dam.


Oh yeah, just for Dart, no postwork except to convert to .jpg.

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Fantasy_village2.jpg
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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 20 April 2013 01:21 PM   [ Ignore ]   [ # 1490 ]
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evilproducer - 20 April 2013 01:04 PM

Speaking of encouragement…. Garstor, you really must post a Carrara render! I’ll shoot off another beta of my scene for you later if it will help!

LIKE!

I will get a Carrara render posted in the near future—pennance for my LightWave sins!

But I need to get more DIM work done first.

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- Garstor
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Posted: 20 April 2013 07:22 PM   [ Ignore ]   [ # 1491 ]
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A homemade light dome test for my scene. Light dome replicates one distance light 50 times. There is one sunlight- hard shadows. No postwork.

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light_dome_test.jpg
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Posted: 20 April 2013 10:22 PM   [ Ignore ]   [ # 1492 ]
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Interesting…. I almost always try and fake GI with strategically placed lights. I’m testing a home brewed light dome to simulate reflected atmospheric light, such as Carrara’s Skylight option produces in the render settings. Normally I don’t see ashing, but in this render I do. I suspect I may have gone down a little too low on the replicated lights in the light dome and what I’m actually seeing isn’t photon artifacts, but rather shadows artifacts from the leaves of the tree. It’s just kind of interesting that it looks so much like GI ashing. See shaded areas in screen shot:

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Posted: 21 April 2013 01:02 AM   [ Ignore ]   [ # 1493 ]
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very interesting evil, it’s great to see you working this up!

here’s a few from me, : the first is K4’s mesh only (except for the socks) - I rearranged his mesh to give him some clothes as an experiment.

for the textures I used baker to export the uvees and used Fenric’s tree duplicate plugin for the multiple k4’s.
I also used Fenric’s unlock figure plugin to give me access to K4’s morphs.

the second is a carrara render printed out into a4 sections, so it’s about 90 cm by 120cm.
the carrara file is 2.1 gig.

its for a painting i’m working up for a show I’ve been invited to take part in later during the year. (the show is called “Nightmares”.

I’m using the Verdaccio technique - so this is just the beginning of the underpainting. (acrylic on linen)

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k4bodysuits3.jpgP3290019.jpgP4150118.jpg
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http://andrewfinnie.blogspot.com.au/

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Posted: 21 April 2013 05:02 AM   [ Ignore ]   [ # 1494 ]
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head wax - 21 April 2013 01:02 AM

the second is a carrara render printed out into a4 sections, so it’s about 90 cm by 120cm.
the carrara file is 2.1 gig.

its for a painting i’m working up for a show I’ve been invited to take part in later during the year. (the show is called “Nightmares”.

I’m using the Verdaccio technique - so this is just the beginning of the underpainting. (acrylic on linen)

Very neat! Reminicent of medaevil (I hate spelling that word…) artwork. I like it.

@EP: I’m not sure what you mean by “ashing” in that image—it looks pretty darn good to my eyes.

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- Garstor
Australian-Canadian currently trapped in Texas (maintaining sanity with doses of Carrara, LightWave and PhotoShop)

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Posted: 21 April 2013 06:56 AM   [ Ignore ]   [ # 1495 ]
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@Headwax: Should be very interesting when it’s all put together. You’ll have to post a snapshot when you’re done if it won’t violate any of the show’s conditions!


@Garstor: If you look at the shaded area of the big building, you’ll notice blotchy areas or noise. You can get that in images that use GI. It’s more noticeable in darker areas. From what I’ve read, it can be due to a couple factors related to the virtual photons. Either not enough of them, or too low of a lighting quality, interpolation on (or off), the chicken entrails are wrong…. You name it. The effect is called ashing because of the gray ash-like look.


Since I didn’t use GI, lowered the light count down on my light dome, and I didn’t use soft shadows on my primary sunlight, I suspect I inadvertently carried my simulation of GI too far. I think the blotchies are actually softish shadow artifacts from the tree leaves due to lowering the light count down on the dome a bit too much.


Here’s the final product. I did re-render it with soft shadows enabled to see what effect it had. Not much. I also noticed that when I open it in Photoshop, the gamma in the image looks darker than when it was rendering.

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Fantasy_village3.jpg
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Posted: 21 April 2013 07:29 AM   [ Ignore ]   [ # 1496 ]
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evilproducer - 21 April 2013 06:56 AM

@Garstor: If you look at the shaded area of the big building, you’ll notice blotchy areas or noise. You can get that in images that use GI. It’s more noticeable in darker areas. From what I’ve read, it can be due to a couple factors related to the virtual photons. Either not enough of them, or too low of a lighting quality, interpolation on (or off), the chicken entrails are wrong…. You name it. The effect is called ashing because of the gray ash-like look.

Alright, I do see the blotchy noise…but to my eyes, it is just dirt on the wall surface. It really does not take away from the image.

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Posted: 21 April 2013 08:14 AM   [ Ignore ]   [ # 1497 ]
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Garstor - 21 April 2013 07:29 AM
evilproducer - 21 April 2013 06:56 AM

@Garstor: If you look at the shaded area of the big building, you’ll notice blotchy areas or noise. You can get that in images that use GI. It’s more noticeable in darker areas. From what I’ve read, it can be due to a couple factors related to the virtual photons. Either not enough of them, or too low of a lighting quality, interpolation on (or off), the chicken entrails are wrong…. You name it. The effect is called ashing because of the gray ash-like look.

Alright, I do see the blotchy noise…but to my eyes, it is just dirt on the wall surface. It really does not take away from the image.


Yeah, I’m not too worried about it. I just thought that it was interesting and weird since I didn’t use GI, until I thought about the likely cause.

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Posted: 21 April 2013 10:43 AM   [ Ignore ]   [ # 1498 ]
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Here’s one of my render attempts on an “elderly” person (yes, it’s supposed to be Sheogorath from Elder Scrolls).

While the face looks nicely “elderly”, I can’t still figure out how to get the hands and ears looking somewhat older and not so baby smooth. It’s as if Carrara ignores the texture map details here.

Well, overall I am pleased with his face and hair ^^

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Posted: 21 April 2013 11:08 AM   [ Ignore ]   [ # 1499 ]
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Rhiana - 21 April 2013 10:43 AM

Here’s one of my render attempts on an “elderly” person (yes, it’s supposed to be Sheogorath from Elder Scrolls).

I’m not familiar with the character but I do like the regal and distinguished look.

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Posted: 21 April 2013 11:33 AM   [ Ignore ]   [ # 1500 ]
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Thank you Garstor. He’s a character from a game series called Elder Scrolls (Morrowind, Skyrim and so on). He’s the Mad God and Patron of the crazy people grin
If they ever are going to make a movie I hope they ask Sean Connery doing him.


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