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Genesis fish/mermaid? When do we see the genesis leg to fish tale morph appear?
Posted: 14 May 2013 12:08 AM   [ Ignore ]
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Genesis fish/mermaid?
When do we see the genesis leg to fish tale morph appear?

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Posted: 14 May 2013 12:01 PM   [ Ignore ]   [ # 1 ]
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creativemodelsbe - 14 May 2013 12:08 AM

Genesis fish/mermaid?
When do we see the genesis leg to fish tale morph appear?

Oh yes! I’d die for such product. I think the best tail so far is Water Nymph from Smay: http://www.daz3d.com/water-nymph-for-v4 It co.uld be bundled with these hairstyles from Valea - Misty Veil (http://www.daz3d.com/misty-veil-hair) and Sea Nymph (http://www.daz3d.com/sea-nymph-hair) - and her Summer Character and Hair package: http://www.daz3d.com/summer-character-and-hair It mi.ght go along with some clothing like http://www.daz3d.com/fairytale-dress-for-genesis The p.roblem is, current tails are not only difficult to conform, but also rather expensive. The deal simply does not calculate.

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Posted: 14 May 2013 12:03 PM   [ Ignore ]   [ # 2 ]
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If a Genesis Mertail is made it will be a Geograft figure not a morph, you can’t morph a pair of legs into a single mertail.  There is a V4 mertail that probably could be made to work on Genesis with a little effort.

http://www.daz3d.com/water-nymph-for-v4

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Posted: 14 May 2013 02:55 PM   [ Ignore ]   [ # 3 ]
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Yes, please! Although, I’m more interested in the same principle for a serpentine tail. Did purchase the Gorgon, which is for Genesis, but the section at the hips was a lot fatter than expected (more so than on the promotional images) and I was really looking for something sleek and, well… Mermaid-like - except minus fins!

I’ve got a suspicion that it’s because it folded the Genesis legs up, in the same way as versions on Second Life do to achieve the same effect. Hiding the feet becomes an issue at that point, which makes it bulkier. Just a suspicion, though.

If you don’t mind painting on fins (or adding if you have them as props), the Gorgon might work for a mermaid, however.

http://www.daz3d.com/the-gorgon
http://www.daz3d.com/gorgon-xtreme

Would also like a variety of tails which can be fitted to a humanoid figure’s spine (both with and without barbs/forks/spikes, because some people like those and others, like me, just want a slender tail) without hiding the legs, to help achieve a properly demonic look. Especially if such products came with a variety of different skins/textures, just in case the default one didn’t match up with your character’s existing one.

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Posted: 14 May 2013 11:46 PM   [ Ignore ]   [ # 4 ]
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jestmart - 14 May 2013 12:03 PM

If a Genesis Mertail is made it will be a Geograft figure not a morph, you can’t morph a pair of legs into a single mertail.  There is a V4 mertail that probably could be made to work on Genesis with a little effort.

http://www.daz3d.com/water-nymph-for-v4

why not, you can morph genesis in a cube.

Genesis is the shapeshifter remember?
Mec4d did this in a quick zbrush video…
so it’s possible
that you can morph the legs in a tail without geograft…

it’s up to daz to show us this.

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Posted: 15 May 2013 05:41 AM   [ Ignore ]   [ # 5 ]
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The problem with morphing a leg into a tail is that the other leg is left over - and will account for some of the skin that goes from the waist to the top of the remaining leg/tail. For a stationary setup that can be worked with, but making the result posable would be very hard (at best). Much more sensible to use geografting to replace both legs with a single tail.

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Posted: 15 May 2013 07:15 AM   [ Ignore ]   [ # 6 ]
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Would it be possible to morph each leg into conforming halves of a single tail? Lengthy hemispheres which ‘snap’ together?

Don’t know if that would work in Daz Studio or Genesis, but it’s how I’d approach an engineering problem like that in Second Life - albeit of an architectural nature.

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Posted: 15 May 2013 07:25 AM   [ Ignore ]   [ # 7 ]
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It somehow seems far easier to use an add on tail, as has been done in the past with mertails. The gen 4 ones are literally clothing items and you conform then to the figure and make the legs and feet invisible. Geogratfing I understand does a similar thing only more seamlessly.

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Posted: 15 May 2013 10:26 AM   [ Ignore ]   [ # 8 ]
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This is a pet peeve of mine that so many DS users don’t really no what a morph is.  A morph is simply the pushing and and pulling of the vertices that define the polygons that make up the shape of a model.  A morph cannot add or subtract vertices, trying to merge the legs would require merging vertices which is effectively the same as subtracting them.

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Posted: 16 May 2013 06:08 AM   [ Ignore ]   [ # 9 ]
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They should at least provide us Genesis users with unimeshes for Lost Realms. In my humble opinion, Lost Realms is not as realistic as Sea Nymph, but I probably could deal with it provided it conformed well.

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Posted: 17 May 2013 12:08 AM   [ Ignore ]   [ # 10 ]
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Richard Haseltine - 15 May 2013 05:41 AM

The problem with morphing a leg into a tail is that the other leg is left over - and will account for some of the skin that goes from the waist to the top of the remaining leg/tail. For a stationary setup that can be worked with, but making the result posable would be very hard (at best). Much more sensible to use geografting to replace both legs with a single tail.

ow, that’s a disappointment reading.

this will invalidate the whole idea behind the genesis as mesh shape shifter. long face

if we just put a new tale on the mesh with geografting, we might as well could stay with just the 4th generation of figures.


is it not possible to only at the tale bones in the figure?  why not morph both legs in 1 tale?
or make one leg so small, that you can hide it in the other what will be the tale.

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Posted: 17 May 2013 12:26 AM   [ Ignore ]   [ # 11 ]
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creativemodelsbe - 17 May 2013 12:08 AM
Richard Haseltine - 15 May 2013 05:41 AM

The problem with morphing a leg into a tail is that the other leg is left over - and will account for some of the skin that goes from the waist to the top of the remaining leg/tail. For a stationary setup that can be worked with, but making the result posable would be very hard (at best). Much more sensible to use geografting to replace both legs with a single tail.

ow, that’s a disappointment reading.

this will invalidate the whole idea behind the genesis as mesh shape shifter. long face

if we just put a new tale on the mesh with geografting, we might as well could stay with just the 4th generation of figures.


is it not possible to only at the tale bones in the figure?  why not morph both legs in 1 tale?
or make one leg so small, that you can hide it in the other what will be the tale.

No…it doesn’t invalidate it and with geografting in the mix you can adapt the base shape in many ways.

 

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Posted: 18 May 2013 03:04 AM   [ Ignore ]   [ # 12 ]
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Taking into consideration the way this thread evolves with many far more experienced members talking about the details, I suppose the easiest and most straight-forward way is to include support for Genesis in any of the existing tails. Which one would you like to have unimeshed first? My vote goes for Smay’s Water Nymph for V4 :D.

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Posted: 19 May 2013 06:38 AM   [ Ignore ]   [ # 13 ]
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Well.. it’s not a single tail, but it’s the closest ‘native’ Genesis mer-person atm.
http://www.daz3d.com/from-the-deep-aquatic-genesis

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Posted: 19 May 2013 02:39 PM   [ Ignore ]   [ # 14 ]
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Vaskania - 19 May 2013 06:38 AM

Well.. it’s not a single tail, but it’s the closest ‘native’ Genesis mer-person atm.
http://www.daz3d.com/from-the-deep-aquatic-genesis

Thanks! Unfortunately, it doesn’t help me much, though I think people may find it useful for swamp renders.

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