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samples of my renders - by cosmo
Posted: 09 October 2012 05:52 PM   [ Ignore ]   [ # 316 ]
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another nice canyon image smile what do you think?

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Autumn_DAZ_STUDIO.jpg
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Posted: 09 October 2012 06:06 PM   [ Ignore ]   [ # 317 ]
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Dude that looks good, BUT for me (woods type person see the trees all the time) if any of your tree props have roots the roots should be shown at the base more. With this image (rocks exposed) we can see the topsoil is not very deep so the trees would have the roots (at least at the Base) exposed. That would make the image much more real to my eyes.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 09 October 2012 06:22 PM   [ Ignore ]   [ # 318 ]
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Jaderail - 09 October 2012 06:06 PM

Dude that looks good, BUT for me (woods type person see the trees all the time) if any of your tree props have roots the roots should be shown at the base more. With this image (rocks exposed) we can see the topsoil is not very deep so the trees would have the roots (at least at the Base) exposed. That would make the image much more real to my eyes.

unfortunatelly the haven`t roots, that is the reason why I put some of Lisas dead bushes or some rocks in front of some the trees smile

but on birch trees (I have some in front of my house) you not necassarely see roots even you have some foliage on the ground smile

 Signature  Samples of my renders by cosmo


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Posted: 09 October 2012 08:01 PM   [ Ignore ]   [ # 319 ]
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Well my brother, you did not hide the bases of most of the trees. They are just pop here we are. And I’m trying to tell you a secret about real life, all trees Birch or not will run roots along the ground in Shallow dirt areas. The small plant roots in but as it grows it spreads and hunts deeper places to anchor it’s roots. Then the Roots are above ground because the tree just needs a good hold to the ground. I live in the boon docks and hiked and camped all my life. I’m just telling you this to help your art get to that it looks real place. Not to be a butt head.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 10 October 2012 10:08 AM   [ Ignore ]   [ # 320 ]
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Jaderail - 09 October 2012 08:01 PM

Well my brother, you did not hide the bases of most of the trees. They are just pop here we are. And I’m trying to tell you a secret about real life, all trees Birch or not will run roots along the ground in Shallow dirt areas. The small plant roots in but as it grows it spreads and hunts deeper places to anchor it’s roots. Then the Roots are above ground because the tree just needs a good hold to the ground. I live in the boon docks and hiked and camped all my life. I’m just telling you this to help your art get to that it looks real place. Not to be a butt head.

okay I got you. here are two new renders, hope they are better smile

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AUTUMN_NEW_DAZ_STUDIO.jpgAUTUMN_-_ON_A_MISTY_DAY.jpg
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Samples of my renders by cosmo


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Posted: 12 October 2012 12:17 PM   [ Ignore ]   [ # 321 ]
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my first ds4.5 64bit Pro render. Just a testrender. With this scene I wanted to see how slow ds4,5 will get if I move the viewport. the result. not very slow. so it seems I become convinced regarding to the new ds4.5

unfortunatelly I had to scale the size of the image down for uploading (filesize). original size is 1600 to 900

all items in this scene are 3d objects. the image is rendered with uberEnvironmentLight 2 and a distant light with raytraced shadow. shadow softness 7%

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ds_4_autumn_core_small.JPG
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Samples of my renders by cosmo


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Posted: 12 October 2012 12:58 PM   [ Ignore ]   [ # 322 ]
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Looking Good, also my friend the file size is 2000x2000 now. The Forums are working up to that size.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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Posted: 12 October 2012 02:00 PM   [ Ignore ]   [ # 323 ]
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yeah jader, was at sending pm`s. here comes the original size

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ds_4_autumn_core.jpg
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Samples of my renders by cosmo


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Posted: 13 October 2012 04:13 PM   [ Ignore ]   [ # 324 ]
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My V4 character Dixe as sud division version rendered in DS4.5 Pro 64 Bit.

click for larger image. image size is height 1600 width 1000 high resolution

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DX_DS4.5_subD_version_daz_studio_render_.jpg
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Samples of my renders by cosmo


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Posted: 14 October 2012 05:58 AM   [ Ignore ]   [ # 325 ]
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the hunter, a little image I have made with a self created M4 character. The clothes are from veteran war dog but textures are made by me.

all plants in this image are 3D objects, except the green ones in the far back.

rendered with just one distant light and raytraced shadow, shadow softness at 11% light intensity at 120% (white)

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the_hunter_nn_-_org.jpg
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Samples of my renders by cosmo


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Posted: 17 October 2012 07:09 PM   [ Ignore ]   [ # 326 ]
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Fantastic Render Thread! Stunning Renders and awesome character work!

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Posted: 18 October 2012 07:30 AM   [ Ignore ]   [ # 327 ]
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Razor 42 - 17 October 2012 07:09 PM

Fantastic Render Thread! Stunning Renders and awesome character work!

Many thanks for the comment and the compliment smile but there are many others doing much better stuff smile

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Samples of my renders by cosmo


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Posted: 21 October 2012 06:59 PM   [ Ignore ]   [ # 328 ]
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some rock star renders smile

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dx_rock_star_2.jpgdx_rock_star_1.jpg
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Samples of my renders by cosmo


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Posted: 22 October 2012 12:19 PM   [ Ignore ]   [ # 329 ]
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black leather

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Samples of my renders by cosmo


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Posted: 22 October 2012 12:36 PM   [ Ignore ]   [ # 330 ]
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Cosmo you are rocking these renders. Love ‘em.

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Exile, Drows Walk: A Tale of Jaderail starts here. Free pulp fiction at its Fantasy best, Updated 2/3/14.
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