Hi!!! I have problems to build a shader matching a screen old tv… as the shader has to be ok on a hand’s shape, not a flat surface, but giving the feel of “jumping” out of a tv screen… it seems that an off grey, xith some reflections, don’t seems convincing..
thank you for any ideas!!!
Celmar, it is likely I don’t understand precisely what you need, so let me try something and see if this is in the direction of what you want.
I created a curved surface (shown below) by dropping a vertex sphere into a scene and increasing the object definition to 100. I then selected a region along the equator of the sphere (approximately the shape of a TV screen), inverted the selection, and clicked “delete” leaving the curved surface. Going into “UV Editing Mode”, I selected “Box Face” so that the mapping occurs equally across the curved surface. This will handle any distortion effects in displaying something on the screen.
You can then drag the surface over your TV frame, and drop a shader that provides reflection and texture (AVI?).
Is this close to what you are looking for?
Click thumbnail to see full-size image