The lighting is different because you’re now rendering 3D in Photoshop, and you’ll need to adjust textures, Opacity, lighting, and the render settings in photoshop. then render it.
The preview is pretty much open GL
Okay. I’ve done some noodling around with a newly created u3d file. And I’ve got multiple lights working. They all had to be repositioned in PS, but they are working. A bit of a learning curve here.
So, as I am understanding it, once you export from Daz to PSCS as a u3d file, I am able to:
Adjust the light positions and levels.
Move the 3D characters around the scene.
Reposition and re-size them.
Paint the character maps, if wanted.
And then render.
I am not able to:
Re-pose the characters, arms, legs, head angles and such.
Clothing and Hair adjustments, as in wind movement, those kinds of things.
And I assume I can’t take the u3d file back into Daz and have these new size and position adjustments hold up.
As in, maybe save the PS 3D layers to a new document and reopen in Daz. I don’t see a Save As command for u3d.
Also, the hair still renders more like plastic than hair. Not sure what I can do different here.
Again, maybe it’s the learning curve.
Seems like Bridge is still the ticket here.
Here is the two render versions I got. Same hair.
The background girl in the png 2d file imported.
The front girl is the u3D file rendered in PSCS6. ‘Figure its got to be me, because no one would except this as ‘good’.
I can render the girls in bald, and then paint the hair. But looking at the png version, it makes it pretty obvious the hair render can look really good.
(P.S. - leaving my desk for a bit, I’ll check back in later. Thanks)