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Daz and Maya
Posted: 10 May 2013 07:21 PM   [ Ignore ]
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I downloaded Maya last night and started messing with it this morning. I wanted to share some of my findings and a few things I tried with you guys. First I exported The Mech Inforcer from Daz first and then imported it to Maya. I added some lighting and a camera. Shot (1) is one spot light, one point light, and one area light, all white lights. No camera adjustments and I hadn’t quite figured out the render engine yet.

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Posted: 10 May 2013 07:21 PM   [ Ignore ]   [ # 1 ]
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Shot (2) is the same lighting but the camera is imoprted from Daz as well, I backed out the camera and added a floor section from the Iron Fort.

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Posted: 10 May 2013 07:22 PM   [ Ignore ]   [ # 2 ]
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Shot (3) I added one of the signs from Urban Future and shrunk it down to see what the textures looked liks, added 2 directional lights and removed the other lights but messed up some of the render settings and couldn’t even see it.

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Posted: 10 May 2013 07:22 PM   [ Ignore ]   [ # 3 ]
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Shot (4) I really went through the render settings and figured out the ray-traced shadows, 3D production quality anti-aliasing and used most of the high settings that I understood.

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Posted: 10 May 2013 07:23 PM   [ Ignore ]   [ # 4 ]
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Shot (5) I changed one of the distant lights to light yellow, left the other one white, and removed the shadow from it so I only had one shadow on the wall.

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Posted: 10 May 2013 07:23 PM   [ Ignore ]   [ # 5 ]
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Shot (6) I changed one of the distant lights to simulate the sky and added some clouds and dust (not much).

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Posted: 10 May 2013 07:24 PM   [ Ignore ]   [ # 6 ]
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Shot (7) I removed the clouds and dust from the light (but you can still see some of the blue in the front of the gatling gun and on most of the edges.

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Posted: 10 May 2013 07:24 PM   [ Ignore ]   [ # 7 ]
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Shot (8) I moved the camera in and turned on the depth but got the focal distance wrong.

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Posted: 10 May 2013 07:25 PM   [ Ignore ]   [ # 8 ]
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Shot (9) I moved the camera and still didn’t realize my focal distance was wrong but got the mech’s right shoulder and the sign in focus.

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Posted: 10 May 2013 07:26 PM   [ Ignore ]   [ # 9 ]
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Shot (10) is the same shot just moved the camera in some more (still the same focal distance).

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Posted: 10 May 2013 07:30 PM   [ Ignore ]   [ # 10 ]
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Shot (11) I changed the focal distance and got the gun tips pretty close. I think I am going to continue learning on Maya for my renders and scenes. Thanks for checking it out!

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Posted: 11 May 2013 07:22 PM   [ Ignore ]   [ # 11 ]
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I figured out how to enable the mental ray rendering plug-in today in Maya. It took me most of the day to import all of the pieces of The Fort and he Shuttlestar from Daz and put them together in Maya. I added 2 cameras and turned on the indirect lighting physical sun and sky. I left the settings completely default for the physical sun and sky (there are tons of settings). I would say that the render settings for the mental ray in these shots are low/med-med as far as I can tell (there a sooooo many settings). The ray-traced shadows and ambient occlusion are on. After figuring out a few more issues I set up this shot so I could see how the position of the light would affect to the scene. It is amazing. The sun basically starts in shot 1 from behind you in the right fourth of the image and ends in shot 5 just to the ledt of the tower. Maya is awesome so far. The interface is layed out so well and Daz products are working perfectly as far as I can tell.

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Posted: 11 May 2013 07:24 PM   [ Ignore ]   [ # 12 ]
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Here is one more a bit closer to the shuttle.

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Posted: 11 May 2013 09:26 PM   [ Ignore ]   [ # 13 ]
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I like what you’ve done mxstylie.

I have often thought about trying to put Daz models into Maya.

Looks good

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Posted: 11 May 2013 10:35 PM   [ Ignore ]   [ # 14 ]
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Thanks tsarist. I appreciate the comment. So much more to learn ohh

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Posted: 13 May 2013 11:39 AM   [ Ignore ]   [ # 15 ]
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Messing with some city blocks yesterday. I won’t bore you with all 10 shots of this same scene. I am working on some clouds now with the 3D fluid containers. Hope to have some decent clouds later today. We’ll see.

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