I downloaded Maya last night and started messing with it this morning. I wanted to share some of my findings and a few things I tried with you guys. First I exported The Mech Inforcer from Daz first and then imported it to Maya. I added some lighting and a camera. Shot (1) is one spot light, one point light, and one area light, all white lights. No camera adjustments and I hadn’t quite figured out the render engine yet.
Shot (3) I added one of the signs from Urban Future and shrunk it down to see what the textures looked liks, added 2 directional lights and removed the other lights but messed up some of the render settings and couldn’t even see it.
I figured out how to enable the mental ray rendering plug-in today in Maya. It took me most of the day to import all of the pieces of The Fort and he Shuttlestar from Daz and put them together in Maya. I added 2 cameras and turned on the indirect lighting physical sun and sky. I left the settings completely default for the physical sun and sky (there are tons of settings). I would say that the render settings for the mental ray in these shots are low/med-med as far as I can tell (there a sooooo many settings). The ray-traced shadows and ambient occlusion are on. After figuring out a few more issues I set up this shot so I could see how the position of the light would affect to the scene. It is amazing. The sun basically starts in shot 1 from behind you in the right fourth of the image and ends in shot 5 just to the ledt of the tower. Maya is awesome so far. The interface is layed out so well and Daz products are working perfectly as far as I can tell.
Messing with some city blocks yesterday. I won’t bore you with all 10 shots of this same scene. I am working on some clouds now with the 3D fluid containers. Hope to have some decent clouds later today. We’ll see.