This was one of the first TUTS I watched when I decided to dive into modeling the human figure. Geeks at play and another one I watched ass well.
I have never been bothered by ANY tuts being Application specific! The polygons are made to same same maybe just called something else in HEX as opposed to MAYA!
I wish DAZ would keep up with hex.
I use QUADS exclusively. and sometimes it hard to not be temped to cut a quad into 2 tris.
BUT my final application I texture and render in is of course Carrara and I have found that if you have a tri somewhere surrounded with quad, and you go to SMOOTH IT the tris sort of mess up your texture maps