Metallic / Shimmer Effect via Shader even possible? (e.g. Embroidery, Make Up, Skin/Scale, Peacock f
I am trying now for quite sometime to achieve the metallic effect you can have in Poser & DS
But I haven't been very successful.
I am talking about the glittering, shimmering effect like you have with stitchings/embroidery of clothes, the shimmering effect scaled skin can have or the shimmering glitter effect of make-up / Eye shadow, or the metallic appearance of an iris (e.g. cats, reptiles and so on) - and the metallic shimmer of a peacock feather.
Is this even possible?
I worked a lot with the natural functions such as cells - playing with size and brightnes.
But it only works so far and not any further - it's either too bright or too weak - or the cells are still with 1 % too big. And then there is the problem with the localization - it's not really possible to limit that to a certain location if you only want it e.g for the eye lids, lips, or the spots on a dress where the embroidery is located.
I tried with creating new shading domains - but the Vertex Room only let's you work on a "unmorphed" mesh so it's very hard to "match" the zone correctly to the applied texture and morphed mesh.