I’d write a long reply, but I actually have a life. “Lighting master” didn’t refer to you (see first post) get over yourself. Why don’t you post a render so I can write a long post flaming your work. Know-it-all jerks like you are the reason I don’t post that often.
Grey cat out
My bad then, I apologize, I am a jerk! I misunderstood your point just as maybe you misunderstood mine when I asked about whether you were open to criticism at all. This is a discussion after-all. The tone of your post was very dismissive. Since the first part of that post was in response to me I assumed the later bit was as well. If I somehow misunderstood you then I will gladly apologize.
And in fairness, I would love your feedback on any render of mine. I already provided a link to a recent work but if you want more here’s a few.
All I ever want is to get better. To get better requires criticism and challenging of old ways of thinking.
I will edit my last post, as I’d typically not go down such a route but I felt I was being attacked for no reason. Please do accept my apologies. Hopefully we can put this behind us.
As stated in a previous post…..Below is an example of a recent lighting study I’ve conducted in Bryce. The challenge, was to create a scenario where the scene is lit almost exclusively with indirect lighting. No tricks, no gimmick, just straight lighting. The room has six sides but light can only enter from one side. My study was to manually bounce the available light in a plausible way and to capture the scene backlit. It is all calculated by the eye, so it is far from accurate. My only hope is that it is generally plausible.
The model is by Jack Tomalin called Deco. Sent from DS to Bryce 7.1 via the bridge. The room started off completely black.
Wancow is of the opinion that after I add a few characters I will wish for more light. I am inclined to disagree, but I cant be sure until I test it out which is what I have cooking at home right now. Soon I will have two more renders with a character to compare. What will turn out to be better? Who knows? For me it is all about making sure the whole thing makes logical sense so any lights I add to my scene are necessary. I’m not going to use all sorts of wizardry on a human and forget everything else.
Could this render be better? Yes, absolutely. But it would probably require more sophisticated tools such as full GI or an unbiased renderer, both options I turned down purposefully for the sake of training myself to think about light in logical ways.
The other two renders are of an outdoor scenario called the Volcanic Archipelago. I have developed a light system not so different than Dreamlight has done, but my rig is for Bryce. It is called EGDLS (EarthGlow Dome Light Strategy). It makes difficult and complex scenes easy to illuminate and cover all of the bases with decent render times. DreamLight and I are more alike than different
Feedback positive or negative, is greatly appreciated. Thanks for your time