After "Save modifed assets" ,may I need to save duf as scene subset again?
1 I made obj , and improt it daz stuido.
2 saved it as duf figure and prop .named it as "blendman.duf" , set product name, vendor name,, and it saved dsf in data too.
3 when export obj to ds,, ds often loose pivot point. anyway,, I use joint editor, to modify it.
so that load the prop by click blenderman.duf.
4 I have changed start point 0,0,0 already, then now I hope to modify end point. (it is just for test)
5 Now the end point is (0, 50, 0)
6 I translate end point to (0,80,0) (there is no meanig about 80, just do it)
7 of course I know, I need to "memorized selected node rigging" to freeze current posiotn. pic2
8 Ok,, I did it,, now the prop must change the end points positon of the node.pic3
9 yes,, I know,, I can use save modified assets. if I say I save it as figure and prop again,
you may say "why? You need not save it as figure and prop again, you can save modified assets"
do not you?
10 lets do "save modifeid assets" yes I believe my dsf change. It is OK. . then I click accept.
11 clear scene, and open new. then reflesh my content library.
12 try to load the prop again,, then how you do it? I believe I need to serch and click "blendman.duf"
when I saved the prop as "figure and prop." there is no way to load the modified prop.
13 So I load it,, but when I click prop by joint editor tool,, the end point do not keep my modification.
it return the end positon value which I saved prop at first time
OK I can use restore figure. it may called the end point positon saved as dsf in data.
but why it change my saved status?
14 these mistake often happen when I tweak something and "save modified assets".
I must saved modified assets, and change the dsf in data,,
But I need to load the dsf by saved duf (subset), and duf load the value when which saved .
15 so that,,after save modfied assets, I think I need to save the prop as new duf (subset) again,
to load corectly.
is it wrong? (I know there are several cases,, but when I tweak rig,, I think so)