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Best Practice for Exporting Carrara Files to Poser? Poser 2014 equals the Death of Carrara?
Posted: 10 May 2013 10:46 AM   [ Ignore ]   [ # 46 ]
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on this subject
http://www.daz3d.com/forums/viewthread/21860/
someone PLEEEEEEEASE help me here!
I am at the moment after many different attempts in the NPR settings and alpha settings rendering TWO image series for my animation
a NPR one and a photorealistic one with alpha, alpha only to marry together on a plane in the diffuse and alpha texture channels in front of my BG!!!

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Posted: 10 May 2013 10:49 AM   [ Ignore ]   [ # 47 ]
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Rhiana - 10 May 2013 03:32 AM

I do not think I will buy Poser 2014 - the only reason why I still have Poser 2012 is only because of the Cloth Room so I can make nice wing poses for my Swidhelm Dragons (they use dynamic cloth membranes…)
And I really have used Poser a very long time, until Carrara came along and solved many many problems I had with Poser.

Like daz Studio, Poser has some nice features and surely do some nice shader effects I would love to see in Carrara, too - but the over all GUI and handling just sucks eggs (sorry) and the whole window library setup is one clunky pain in the backside of my eyes. Not to mention the inflexible posing.

Nope. I will stick to Carrara
Vertex room allows me to manipulate meshes - take stuff away or adding stuff (try doing that in Poser ^^)

Vertex room allows me to create completely new shading domains to add more detail and dynamic to my figures/props (Try doing that in Poser…)

Shader room - far better organized and easier to use than this material room of Poser, which reminds me more of Filter-Forge - just not as good

Hair generator - far better and flexible than the hair room in Poser (I tried and felt as if I had my fingers broken afterwards)

Grouping, Posing & Moving in the Assembly Room is far more flexible and easier to do - Poser lacks accuracy and that whole wheel thing gets on my nerves. And you
can’t move single limbs in Poser as good and easy as in Carrara. And I love being able to remove restraints - Poser doesn’t really have that!

Plant Generator - I dunno if Poser has something like that. I doubt it or I would have seen it…
Terrain Generator that can use normal and height maps - not in Poser :D

Render Options far more advanced and detailed (the whole Light stuff, GI and so on) than in Poser and you can do render passes - in Poser you cannot really do much and you need to buy advanced render options from RDNA to do render passes.

And the over all organized GUI of Carrara is so nice and tidy. I like the tree structure of my scene content
I love to have seperate rooms for everything without having the feeling that my screen gets crammed with tons of GUI menu I am not needing

And importing various file formats (just wish I could import CD4 stuff) to create new Carrara Objects is also very sweet.
I tried that with poser - much more work, much more annoying because of texturing and shading.

Nope Nope.. I stay with Carrara. It’s by far the best software for my needs because it allows me far more than just “using a doll-house and the ready-made content as it comes”

 

I’m totally with Rhiana on this. I’ve looked at the features list, and the much cheaper version of Poser includes everything I’d want - cloth room and walk designer. Plus I like the versatility of saving poses and animated poses into PZ2 format. Fenric’s PZ2 exporter works perfectly in conjunction with Poser. But Poser allows me to save a pose for just the hand, just the head, just the torso parts, etc.,
But I find that the really cheap version of Poser 7 is just fine for this! smile

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Posted: 10 May 2013 11:02 AM   [ Ignore ]   [ # 48 ]
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wendy♥catz - 10 May 2013 10:46 AM

on this subject
http://www.daz3d.com/forums/viewthread/21860/
someone PLEEEEEEEASE help me here!
I am at the moment after many different attempts in the NPR settings and alpha settings rendering TWO image series for my animation
a NPR one and a photorealistic one with alpha, alpha only to marry together on a plane in the diffuse and alpha texture channels in front of my BG!!!

Tried what little I could think of ATM blank stare
Wish I had more…

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Posted: 10 May 2013 11:11 AM   [ Ignore ]   [ # 49 ]
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Dartanbeck - 10 May 2013 10:49 AM
Rhiana - 10 May 2013 03:32 AM

I do not think I will buy Poser 2014 - the only reason why I still have Poser 2012 is only because of the Cloth Room so I can make nice wing poses for my Swidhelm Dragons (they use dynamic cloth membranes…) <Snippy snip - to save on space>

Nope Nope.. I stay with Carrara. It’s by far the best software for my needs because it allows me far more than just “using a doll-house and the ready-made content as it comes”

 

I’m totally with Rhiana on this. I’ve looked at the features list, and the much cheaper version of Poser includes everything I’d want - cloth room and walk designer. Plus I like the versatility of saving poses and animated poses into PZ2 format. Fenric’s PZ2 exporter works perfectly in conjunction with Poser. But Poser allows me to save a pose for just the hand, just the head, just the torso parts, etc.,
But I find that the really cheap version of Poser 7 is just fine for this! smile

It seems that the only reason to go Pro with Poser is if you want to create products - even if only for your own use. But if you just want to use products that you buy, I believe that the cheaper version does it all - please correct me if this is not true. But there is a huge price difference. At a glance, all of the features I wanted were checked in the cheaper column. smile

For me, Carrara lighting just makes sense, with the exception of shape lights - that I’ve just not played with much. I’ll have to look deeper into those because I’m definitely not seeing the word: “Shape” the same way as the light seems to.

But in Carrara, I can grab the light and do what I want with it - and it’s totally simple for me to estimate the outcome from my real-world experiences and the settings I apply, and direction, etc.,

This image (that I show far too much - but I really like it) uses no post… not even the fade off around the edges of the background. It’s all spot lights with and without cone effects.

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Posted: 10 May 2013 11:21 AM   [ Ignore ]   [ # 50 ]
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It just looks very Toon-like to me. And this is just what “I” have done. You could refine this all the more to your liking.
Instead of real world here… I played and shot a render… over and over for nearly a whole day. I was on a kick from watching Cripeman’s Dedication to Frank Frazetta and wanted to do something around that sort of style - as I’ve always been a Frazetta fan. Even the fog like effects come from the cone lighting FX. No fog was used either. But placing a super strong series of lights with heavy cones way the heck up in the air, and applying a lot of falloff on the cone’s FX, as with the angle and distance of the light… I have since been playing around a lot with falloffs. I have before - but this image started a whole new concept for me - as it works better than NPR for me - and having eight rendering cores - Photorealistic is the fastest choice of engines. Can’t wait to build my new workstation and make this one into a node! smile Until then, heck… Carrara renders pretty fast on just two or four cores! So I’m a happy camper. FYI - eight cores is a huge, noticeable difference in everything. Windows itself is just overcome with glee - but Carrara is still thanking me - to this day! smile

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Posted: 10 May 2013 08:23 PM   [ Ignore ]   [ # 51 ]
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Dartanbeck - 10 May 2013 10:39 AM
head wax - 09 May 2013 07:00 PM

Kevin wrote

snip

Even experienced users have posted nonsense in some posts I dug through recently. I just shake my head

snip


I see Dart doing some amazing stuff, Evill too, and obviously Howie’s work via Wedny often, but where are all the other renders that people do of the plants they make???

Are they shy? Or am I missing a secret thread somewhere that holds all these wonderful plants?

I’m really keen to see them and I am not being sarcastic.

 

 

Darn. I love it when you get sarcastic!
The same day that I was experimenting with using the plant editor to create gnarly root systems to be then turned upside-down and matched up with the trunk of a specific tree, someone else did so and posted his results in the Post Your renders - A New Hope(now replaced with a new thread - but can be found a few pages down), and since, I believe EvilProducer has been experimenting with that as well.
In my kit, I include trees/shrubs that are leafless, that can dub as dead or not leaved out yet, and deadwood. I’ve also made some berry clusters and included a blue version for you to play with. In my personal collection, I’ve made a wild blueberry - which uses those exact berries that I include.
In the small sampling below, I took these shots by request. But I feel that you loose a lot by individualizing the plants. Especially as I’ve intended for a “Woodlands” product, where nature has been doing its own thing. Here’s a few of them :

Great work, really like the one with the red fruits. Looking forward to seeing this in action smile
Thanks for explaining the other stuff too smile

 

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Posted: 10 May 2013 09:02 PM   [ Ignore ]   [ # 52 ]
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Dartanbeck - 10 May 2013 11:11 AM
Dartanbeck - 10 May 2013 10:49 AM
Rhiana - 10 May 2013 03:32 AM

I do not think I will buy Poser 2014 - the only reason why I still have Poser 2012 is only because of the Cloth Room so I can make nice wing poses for my Swidhelm Dragons (they use dynamic cloth membranes…) <Snippy snip - to save on space>

Nope Nope.. I stay with Carrara. It’s by far the best software for my needs because it allows me far more than just “using a doll-house and the ready-made content as it comes”

 

I’m totally with Rhiana on this. I’ve looked at the features list, and the much cheaper version of Poser includes everything I’d want - cloth room and walk designer. Plus I like the versatility of saving poses and animated poses into PZ2 format. Fenric’s PZ2 exporter works perfectly in conjunction with Poser. But Poser allows me to save a pose for just the hand, just the head, just the torso parts, etc.,
But I find that the really cheap version of Poser 7 is just fine for this! smile

It seems that the only reason to go Pro with Poser is if you want to create products - even if only for your own use. But if you just want to use products that you buy, I believe that the cheaper version does it all - please correct me if this is not true. But there is a huge price difference. At a glance, all of the features I wanted were checked in the cheaper column. smile

For me, Carrara lighting just makes sense, with the exception of shape lights - that I’ve just not played with much. I’ll have to look deeper into those because I’m definitely not seeing the word: “Shape” the same way as the light seems to.

But in Carrara, I can grab the light and do what I want with it - and it’s totally simple for me to estimate the outcome from my real-world experiences and the settings I apply, and direction, etc.,

This image (that I show far too much - but I really like it) uses no post… not even the fade off around the edges of the background. It’s all spot lights with and without cone effects.

Hey that’s a great render smile
Now let’s see Poser 2014 for me has moph injection.
It has a clothing conformer which if it works better than 2012 will be very good.
If it works like the one in 2012 it willbe a pita.
It has a shrink fit room. Bothing you can’t do in Carrara, it also has sag etc for clothes - also nothing you can’t do In carrara.
It also has the new renderers which I find interesting for my work. (so does Poser 10 I guess).
The new physics engine interets me only how I can utilise it for making stills.
Of coure there are forces atc for making curtains flap. I think they are in Poser 7? They are quite easy to use.
I think it’s because Poser comes with an up to date manual. Maybe the Carrara 7 manual tells us how to use the new bullet phyisics?
I;m not sure that I have been able to find that chapter though. smile

Heh, in short,  if you use Content then Poser 2014 offers/promises a new “improved” way of taking it from one figure to another.

I’m pretty devout towards making this my career (illustrator) so I am prepared to spend the upgrade price, no worries smile

sorry be back Monday, I promised someone I would have a few different styles of illustration to show them by yesterday which Is why I have been frantically trying to get up to scratch in some of this software….

cheers from ere smile

PS- I’m not saying you can’t get other software to do what 2014 is promising. X dresser is good and they have a product which will transfer mophs. You need a license for each figure you want to fir clothes too. But you need poser to adjust the falloff zones. You can’t do it in Carrara, only hide the way ward polys.

 

 

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Posted: 10 May 2013 10:05 PM   [ Ignore ]   [ # 53 ]
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Wow… cool. I’m going to look a lot further into it (Poser - up and coming version)
Thanks for highlighting what you like - or might like. Sounds like a tool I might want to add to my growing collection - as with Adobe Elements. Geeze HW, you sure have a knack for opening my eyes to new things! Thanks, man!

I doubt anything will put Carrara out of work for me… but I’m enthused about Carrara because it’s what works for me. That doesn’t mean that I’ll remain vigilant to it no matter what happens. I certainly love what I know about the cool people that are working on it. But if Carrara were to become a dead horse because of bad business decisions, or whatever, and something else, like a new version of Poser, would rise above to become the better tool for me… there’s really nothing stopping me from switching.

But I truly think that I’ll still like Carrara better for my animation rendering - as I’ve now become one with how I like to work with Carrara - and it just talks so sweet to me right back. I was just making a point - is all. I’m still going to look really hard at the new Poser - and will be considering purchasing it. If so, it will likely be because I know a way that I can use it to benefit my animation renders - which it sounds like it would - just with what you were talking about. CR2 clothing works in Carrara, so does the PZ2 animated pose file (or static) - which can be powerfully used if the other features you’ve mentioned could be somehow made into either a CR2, PZ2, or some other file that will work within Carrara.

Perhaps our super-cool developers will talk with Smith-Micro and adopt a new Poser bridge for Carrara - now that would be sweet!

Holy cow - by doing something like that - you could automatically give many people nearly everything they’ve ever wanted out of Carrara - I did say nearly…

Could you imagine a Carrara Poser bridge? Yeah… I can! Wow. I might have to look hard at some code and see if I can rearrange enough of it to make something like that work!

Fenric?

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Posted: 11 May 2013 08:54 AM   [ Ignore ]   [ # 54 ]
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One point which is of some importance, at least to me, is that the Transposer function which was very useful fo transferring animations (including dynamis clothes) from Poser to Carrara 8 is no more available, unless I missed something. As on the other hand animations between Daz Studio and Bryce do seem to have quite a lot of limitation… do we need to wait until DAZ buy Poser and solve the issues?

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Posted: 11 May 2013 12:06 PM   [ Ignore ]   [ # 55 ]
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Head Wax, check this out!
If you get bored reading, be sure to scroll down to the demo videos and stuff. All they need is a content implementation system and they’ll have the world!

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Posted: 11 May 2013 12:59 PM   [ Ignore ]   [ # 56 ]
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HI Mouron smile

Carrara doesn’t need transposer to load poser figures, clothing, animations or poses.

As for Poser dynamic cloth, there’s a free Python script called “Dyn2morph” (or something like that) which will convert the dynamic cloth simulation, into a series of morphs which allow you to load that scene into carrara to render.

Daz Studio’s “optitex” clothing simulation can also be “baked” as animation,. and opened in Carrara 8.5 beta.


For anyone struggling with the basics of using Bullet Physics in Carrara,. here’s my basic starter (PDF)

https://dl.dropboxusercontent.com/u/7907045/First_step_Physics_C8.pdf

Getting back to the subject of this thread…

I own Poser 6, 7, 8, 9, and 2012, and I’ll probably buy 2014,. but not because it’s the death of Carrara. or even making carrara feel slightly poorly.
because it’s a useful addition to all the other 3D software I use.

 

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Posted: 11 May 2013 02:09 PM   [ Ignore ]   [ # 57 ]
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Thanks for your answer,
With what I have… including the documentation, Transposer is required for dynamic clothing transfer, but does not exist fot Carrara 8. However where can I find the Dyn2morph you suggested? I did not tried with Daz Dynamic, as it takes too long to drape, Poser is faster.

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Posted: 11 May 2013 02:59 PM   [ Ignore ]   [ # 58 ]
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Mouron - 11 May 2013 02:09 PM

Thanks for your answer,
With what I have… including the documentation, Transposer is required for dynamic clothing transfer, but does not exist fot Carrara 8. However where can I find the Dyn2morph you suggested? I did not tried with Daz Dynamic, as it takes too long to drape, Poser is faster.

Even if you had Transposer- which as 3Dage said is no longer needed- it wouldn’t transfer Dynamic clothing into Carrara as Dynaimic clothing. It would probably convert the animation of the dynamic cloth in Poser to animated morphs, which is what the plugin 3Dage suggests you use, does. Sorry I don’t have link for it. Try Google maybe?

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I find it somewhat liberating not to be encumbered by accuracy.

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Posted: 11 May 2013 03:40 PM   [ Ignore ]   [ # 59 ]
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evilproducer - 11 May 2013 02:59 PM
Mouron - 11 May 2013 02:09 PM

Thanks for your answer,
With what I have… including the documentation, Transposer is required for dynamic clothing transfer, but does not exist fot Carrara 8. However where can I find the Dyn2morph you suggested? I did not tried with Daz Dynamic, as it takes too long to drape, Poser is faster.

Even if you had Transposer- which as 3Dage said is no longer needed- it wouldn’t transfer Dynamic clothing into Carrara as Dynaimic clothing. It would probably convert the animation of the dynamic cloth in Poser to animated morphs, which is what the plugin 3Dage suggests you use, does. Sorry I don’t have link for it. Try Google maybe?

Over at Carrara Cafe links and info:

http://carraracafe.com/import-poser-dynamic-cloth-into-carrara/

 

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Posted: 11 May 2013 04:32 PM   [ Ignore ]   [ # 60 ]
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Dartanbeck - 11 May 2013 12:06 PM

Head Wax, check this out!
If you get bored reading, be sure to scroll down to the demo videos and stuff. All they need is a content implementation system and they’ll have the world!

thanks smile
looks handy!
great vid tooo!

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