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Best Practice for Exporting Carrara Files to Poser? Poser 2014 equals the Death of Carrara?
Posted: 09 May 2013 06:32 PM   [ Ignore ]   [ # 31 ]
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Dartanbeck wroteth

snip…

AnyFX is illustrated a small bit in the Dogwaffle videos. But when you start to dig into what else it does is where you start to find the magic. It is a digital grading filter pack with many types of grading from colors and their hues to blurs and sharpens, various ways to change where in the picture the effects do what… hard to explain but much easier to see and get used to once you start playing with it.

I saw an Adobe Elements combo pack - PS and Premier. It was really cheap - what exactly is “Elements”?

snip….

Thanks, I’ll check it out.!

PS elements is the super cut down version of Photoshop.
Not ever having the “real” PS I don’t know what I am missing of course. In fact the only people I “know” of that have PS have a pirated copy or have an academic copy. In OZ it costs around 800 bucks.

PS elements does what I want. It’s advantage is that you don’t get lost in having so many choices. The only thing I would like is a distortion mesh/lattice which it doesn’t have. Also it’s mask layers are unwieldy so I tend to just make a copy of a layer and work on that and avoid mask layers. I Have PS elements 7 and 10, I can’t really see much great improvement in 10, it might be slightly quicker but I doubt it.

Most plugins seem to work in Elements.

cheers from ‘ere smile

 

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Posted: 09 May 2013 06:37 PM   [ Ignore ]   [ # 32 ]
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Jay_NOLA - 09 May 2013 06:12 PM

Obj is what I’ll export as into Poser in most cases.

My copy Poser Pro 2010 & Poser Pro 2012 both do one thing that Carrara doesn’t do and I’m very glad that Carrara doesn’t do and that is crash very often.  I got sick of using 2010 and almost never use it and my 2012 I think I’ve only used about 6 times because of the crashing.

I also don’t like working with Poser’s lights.  I can light a scene 10 times quicker in Daz Studio and about 5-8 times quicker in Carrara.

Poser does have some things built into it that you need to have a separate plugin for Carrara to do, that I would like to see Carrara be able to do.

Smith Micro I think tends to sell Poser as more of a plugin for other 3D apps.  Smith Micro actually was giving Poser Pro 2012 away with Lightwave last year for example.

I’ll most likely end up buying Poser just because Smith Micro is making the program integrate even more closely with the other software they make and it will be easier to bring something into Poser first before bringing it into one of the other program.  Poser has for me just become a plugin for other programs I use.

The next big release Smith Micro has planned this year is Manga Studio 5 EX.  They totally rewrote all the code I understand and I think they are planning release to go with the Comic Con in California.

I’ve used Hex and found it to not like my computer that much.  A few things like the ability to create 3D text doesn’t work right on my system.

For NPR with Carrara the Parchment plugin is another good plugin to use I’ve found.

http://www.digitalcarversguild.com/plugin.php?ProductId=9

The free sand plugin might be worth checking out too.

One thing I have noticed is that very little exists in the way of English tutorials on doing NPR renders in Carrara, most of the sites I saw that had any info on doing this were in Japanese.  The few English tutorials just covered very basic explanation of doing a NPR.  So maybe what is needed is some good tutorials on NPR and more tutorials on using plugins like Parchment, YAToon,

(Right now I’m trying to translate and go through a Tooning tutorial I found for Carrara on a Japanese site that covered a lot of stuff.)


ManStan,
YAToon is at the Carrara Cafe all the version of it that were made of it can be downloaded.  I definitely agree with your post on Carrara & Poser.

Thanks Jay-Nola. I was looking at trying to export the whole scene - without lights and cameras.
Yes, it’s a good point about the NPR renderer. It’s pretty miss and hit for me .
I’ll check out the parchment plugin - I hadn’t really given it a second thought.
Poser doesn’t crash at all for me. Windows 7. I just use it for clothing room or fixing up sphere fall off zones after using X dresser.
The transfer rigging feature hasn’t been my favourite yet wink mainly cause x dresser does everything I want.

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Posted: 09 May 2013 06:38 PM   [ Ignore ]   [ # 33 ]
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ManStan - 09 May 2013 06:15 AM

Poser causing the demise of carrara is like the Edsel causing the demise of the Corvette.
Poser is for figures, carrara is for everything.

For cell shaded toon style it’s hard to beat YAtoon. If you can find it. Not sure where it is being hosted right now.

In order for Poser to be competition for carrara you would have to add Vue and wings3d to it. Maybe even iclone.

Head wax. Spend some time using the plant generator. Also check DAZ’s realistic leaves for the plant generator. Howie can’t do any more with it then you can, he just knows how to. wink

None the less, for the cost, I’d spend the money on animate 2 and the clothing control plugin for Studio before I spent it on Poser. I’d rather expand the tools I have then add another to learn to use.

thanks I have played with yatoon previously. I was under the impression there was no Carrara 8 version? Maybe one has been released that I missed?

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Posted: 09 May 2013 06:41 PM   [ Ignore ]   [ # 34 ]
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wendy♥catz - 09 May 2013 09:50 AM

you can always stick your image in the backdrop to set up and render your scene,
then render with alpha so you can add it as a crisp sharp layer afterwards (in Gimp in my case) or in Photo$hop.

Hi Wendy smile So you would do this for what reason? To get reflections happening?

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Posted: 09 May 2013 06:44 PM   [ Ignore ]   [ # 35 ]
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evilproducer - 09 May 2013 12:33 PM

It’s not entirely the presets fault. You have to have an idea of what you want to do, and the patience to do it. I wanted to make a weeping willow tree. I looked at the willow preset and fiddled with it and could get close to what I wanted, but not quite. So I tried the Burr Oak preset (which looks great BTW, if you swap in a better texture of the trunk) and was able to get the shape I wanted. It was then fairly simple to swap the oak leaves for willow leaves.

great render evil, you’ve done a grande job on those trees.
time for a tutorial eh wink

 

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Posted: 09 May 2013 07:00 PM   [ Ignore ]   [ # 36 ]
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Kevin wrote

snip

Even experienced users have posted nonsense in some posts I dug through recently. I just shake my head

snip

Yes, I’ve been shaking my head as well. It’s a terrible thing to have to put up with. wink


It’s good to know that Carrara has such a wonderful plant editor.

I hadn’t realised it was so good.

The hard part for me is understanding where everyone hides their renders of the plants they make in it.

I see Dart doing some amazing stuff, Evill too, and obviously Howie’s work via Wedny often, but where are all the other renders that people do of the plants they make???

Are they shy? Or am I missing a secret thread somewhere that holds all these wonderful plants?

I’m really keen to see them and I am not being sarcastic.

For example:

What I am interested in as gnarly roots. Now so far the most successful way I have seen this is to turn one tree over and use it as the roots for another. I’d be interested in other methods for doing this with the plant editor.


I’m also interested in simulating trees like those illustrated by Arthur Rackham

https://www.google.com.au/search?q=rackham+trees&hl=en&tbm=isch&tbo=u&source=univ&sa=X&ei=KEWMUYWoMu2SiAeq-oHYAQ&ved=0CC4QsAQ&biw=1318&bih=624

If you can advise me how to do this Kevin, Man Stan (or anyone) I would appreciate it.

 

 

 

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Posted: 09 May 2013 11:16 PM   [ Ignore ]   [ # 37 ]
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head wax - 09 May 2013 07:00 PM

Kevin wrote

snip

Even experienced users have posted nonsense in some posts I dug through recently. I just shake my head

snip

Yes, I’ve been shaking my head as well. It’s a terrible thing to have to put up with. wink


It’s good to know that Carrara has such a wonderful plant editor.

I hadn’t realised it was so good.

The hard part for me is understanding where everyone hides their renders of the plants they make in it.

I see Dart doing some amazing stuff, Evill too, and obviously Howie’s work via Wedny often, but where are all the other renders that people do of the plants they make???

Are they shy? Or am I missing a secret thread somewhere that holds all these wonderful plants?

I’m really keen to see them and I am not being sarcastic.

For example:

What I am interested in as gnarly roots. Now so far the most successful way I have seen this is to turn one tree over and use it as the roots for another. I’d be interested in other methods for doing this with the plant editor.


I’m also interested in simulating trees like those illustrated by Arthur Rackham

https://www.google.com.au/search?q=rackham+trees&hl=en&tbm=isch&tbo=u&source=univ&sa=X&ei=KEWMUYWoMu2SiAeq-oHYAQ&ved=0CC4QsAQ&biw=1318&bih=624

If you can advise me how to do this Kevin, Man Stan (or anyone) I would appreciate it.

 

 

Stan has played with the plant editor more than I ever have, but this was done after 25 minutes of experimenting… I used Ramified and shuffle to finally get here. Needs more work and I need to look at the manual again but I gotta go back to bed.

 

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Posted: 09 May 2013 11:43 PM   [ Ignore ]   [ # 38 ]
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thanks Kevin, looks like a good start!
interesting to see where it goes.

cheers wink

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Posted: 10 May 2013 03:32 AM   [ Ignore ]   [ # 39 ]
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I do not think I will buy Poser 2014 - the only reason why I still have Poser 2012 is only because of the Cloth Room so I can make nice wing poses for my Swidhelm Dragons (they use dynamic cloth membranes…)
And I really have used Poser a very long time, until Carrara came along and solved many many problems I had with Poser.

Like daz Studio, Poser has some nice features and surely do some nice shader effects I would love to see in Carrara, too - but the over all GUI and handling just sucks eggs (sorry) and the whole window library setup is one clunky pain in the backside of my eyes. Not to mention the inflexible posing.

Nope. I will stick to Carrara
Vertex room allows me to manipulate meshes - take stuff away or adding stuff (try doing that in Poser ^^)

Vertex room allows me to create completely new shading domains to add more detail and dynamic to my figures/props (Try doing that in Poser…)

Shader room - far better organized and easier to use than this material room of Poser, which reminds me more of Filter-Forge - just not as good

Hair generator - far better and flexible than the hair room in Poser (I tried and felt as if I had my fingers broken afterwards)

Grouping, Posing & Moving in the Assembly Room is far more flexible and easier to do - Poser lacks accuracy and that whole wheel thing gets on my nerves. And you
can’t move single limbs in Poser as good and easy as in Carrara. And I love being able to remove restraints - Poser doesn’t really have that!

Plant Generator - I dunno if Poser has something like that. I doubt it or I would have seen it…
Terrain Generator that can use normal and height maps - not in Poser :D

Render Options far more advanced and detailed (the whole Light stuff, GI and so on) than in Poser and you can do render passes - in Poser you cannot really do much and you need to buy advanced render options from RDNA to do render passes.

And the over all organized GUI of Carrara is so nice and tidy. I like the tree structure of my scene content
I love to have seperate rooms for everything without having the feeling that my screen gets crammed with tons of GUI menu I am not needing

And importing various file formats (just wish I could import CD4 stuff) to create new Carrara Objects is also very sweet.
I tried that with poser - much more work, much more annoying because of texturing and shading.

Nope Nope.. I stay with Carrara. It’s by far the best software for my needs because it allows me far more than just “using a doll-house and the ready-made content as it comes”

 

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Posted: 10 May 2013 10:17 AM   [ Ignore ]   [ # 40 ]
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head wax - 09 May 2013 06:32 PM

Dartanbeck wroteth

snip…

AnyFX is illustrated a small bit in the Dogwaffle videos. But when you start to dig into what else it does is where you start to find the magic. It is a digital grading filter pack with many types of grading from colors and their hues to blurs and sharpens, various ways to change where in the picture the effects do what… hard to explain but much easier to see and get used to once you start playing with it.

I saw an Adobe Elements combo pack - PS and Premier. It was really cheap - what exactly is “Elements”?

snip….

Thanks, I’ll check it out.!

PS elements is the super cut down version of Photoshop.
Not ever having the “real” PS I don’t know what I am missing of course. In fact the only people I “know” of that have PS have a pirated copy or have an academic copy. In OZ it costs around 800 bucks.

PS elements does what I want. It’s advantage is that you don’t get lost in having so many choices. The only thing I would like is a distortion mesh/lattice which it doesn’t have. Also it’s mask layers are unwieldy so I tend to just make a copy of a layer and work on that and avoid mask layers. I Have PS elements 7 and 10, I can’t really see much great improvement in 10, it might be slightly quicker but I doubt it.

Most plugins seem to work in Elements.

cheers from ‘ere smile

Cool, So…
You already own what can cure your Photoshop woes. And that is Dogwaffle!
We are both still new to it. So we still have a lot to learn. But I know that it can be used to create a lattice selection, and from there, once you have made a selection in Dogwaffle, the sky is no longer even a limit to what you can do with a Dogwaffle selection. Once you get better at using blue screen, green screen, magic pink, and drop magenta layer techniques, your masking woes with certainly disappear. What I’ve figured out so far, is that you add a new layer, and then right click in the layer’s icon in the layers list and select Fill layer with Magic Pink. Now right click on the layer icon in the top of the tools palette, and select Set Mode for this Layer > Magic Pink (or whichever fill you’ve used)
Now you have a fully transparent layer - and anything you put into that layer that doesn’t resemble magic pink, will be opaque. It’s like… the only way I know of to go completely opaque in Dogwaffle - which is really, really cool, once you get used to doing it this way - because Add, Subtract, Multiply, Divide, etc., are all really cool options for your masks as well.
Man… I just bought a pair of Sony earbuds that are rocking my world. The bass response and just overall sound is enormously cool! I which I could e-mail you some that you could stash into your MyDocs folder! lol

Maybe, since Dan Ritchie was so successful at allowing us to paint and sculpt on our computers with such a robust system, maybe he could find a way to make digital ear bud file really work! lol

We must find a way for you to view and enjoy those video tuts… we really do.

In the meantime, keep asking for specifics… somebody’s got to know, right? wink

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Posted: 10 May 2013 10:19 AM   [ Ignore ]   [ # 41 ]
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head wax - 09 May 2013 06:38 PM
ManStan - 09 May 2013 06:15 AM

Poser causing the demise of carrara is like the Edsel causing the demise of the Corvette.
Poser is for figures, carrara is for everything.

For cell shaded toon style it’s hard to beat YAtoon. If you can find it. Not sure where it is being hosted right now.

In order for Poser to be competition for carrara you would have to add Vue and wings3d to it. Maybe even iclone.

Head wax. Spend some time using the plant generator. Also check DAZ’s realistic leaves for the plant generator. Howie can’t do any more with it then you can, he just knows how to. wink

None the less, for the cost, I’d spend the money on animate 2 and the clothing control plugin for Studio before I spent it on Poser. I’d rather expand the tools I have then add another to learn to use.

thanks I have played with yatoon previously. I was under the impression there was no Carrara 8 version? Maybe one has been released that I missed?

Yes. It’s at Carrara Cafe wink

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Posted: 10 May 2013 10:24 AM   [ Ignore ]   [ # 42 ]
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head wax - 09 May 2013 06:41 PM
wendy♥catz - 09 May 2013 09:50 AM

you can always stick your image in the backdrop to set up and render your scene,
then render with alpha so you can add it as a crisp sharp layer afterwards (in Gimp in my case) or in Photo$hop.

Hi Wendy smile So you would do this for what reason? To get reflections happening?

No. The alpha render would omit the backdrop or background, I think. Leaving you with a crisp render of your scene objects to perform solid post work to. Very much like what movie houses do with green screen, blue screen, magic pink and drop magenta.

I also believe that such results would be a better outcome, and easier on your nerves, than to try to get your scenes from Carrara into Poser for some sort of better render. But my opinion there is entirely biased and might be best ignored! lol

Don’t get me wrong. I loved Poser. But its shortcomings are what drove me to find Carrara - but we’re talking Poser 5. A lot has happened since then!

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Posted: 10 May 2013 10:39 AM   [ Ignore ]   [ # 43 ]
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head wax - 09 May 2013 07:00 PM

Kevin wrote

snip

Even experienced users have posted nonsense in some posts I dug through recently. I just shake my head

snip


I see Dart doing some amazing stuff, Evill too, and obviously Howie’s work via Wedny often, but where are all the other renders that people do of the plants they make???

Are they shy? Or am I missing a secret thread somewhere that holds all these wonderful plants?

I’m really keen to see them and I am not being sarcastic.

 

 

Darn. I love it when you get sarcastic!
The same day that I was experimenting with using the plant editor to create gnarly root systems to be then turned upside-down and matched up with the trunk of a specific tree, someone else did so and posted his results in the Post Your renders - A New Hope(now replaced with a new thread - but can be found a few pages down), and since, I believe EvilProducer has been experimenting with that as well.
In my kit, I include trees/shrubs that are leafless, that can dub as dead or not leaved out yet, and deadwood. I’ve also made some berry clusters and included a blue version for you to play with. In my personal collection, I’ve made a wild blueberry - which uses those exact berries that I include.
In the small sampling below, I took these shots by request. But I feel that you loose a lot by individualizing the plants. Especially as I’ve intended for a “Woodlands” product, where nature has been doing its own thing. Here’s a few of them :

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Posted: 10 May 2013 10:41 AM   [ Ignore ]   [ # 44 ]
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that is the idea though Dart
replace the slightly inferior pixilated rendered BG with the original in post
but keep the lighting, reflections whatever or even just use it as a reference setting up your scene.

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Posted: 10 May 2013 10:43 AM   [ Ignore ]   [ # 45 ]
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head wax - 09 May 2013 11:43 PM

thanks Kevin, looks like a good start!
interesting to see where it goes.

cheers wink

Agreed!
Kevin that is one cool. gnarly ol’ tree you’ve got going on there!
For those who don’t know this:
The plant editor view that Kevin’s shot displays, is not showing what he may, or may not have for leaves or the fine branches - nor does it show the shader’s results. Like the terrain shaders, Plant shaders are incredibly fun to tweak. But I have to hand it to the Daz3d devs for the additions they’ve come up with for this plant editor. Fantastic!

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