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ISO: Alien Starship Bridge
Posted: 08 May 2013 01:34 PM   [ Ignore ]
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I am aware of the freebie Antares Bridge and the various Star Fleet looking bridges on Content Paradise.
I need something to be used by an alien race.

Any suggestions?


-MJ

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Posted: 08 May 2013 02:30 PM   [ Ignore ]   [ # 1 ]
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It really depends on the look you are trying to achieve.

Sector 15 is a great set. http://www.daz3d.com/sector-15

Commander: http://www.daz3d.com/commander

Stonemason’s store has great options for kitbashing: http://www.daz3d.com/stonemason

You might be able to kitbash something from Davorama’s store: http://www.daz3d.com/davorama-1?limit=60

 

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Posted: 08 May 2013 08:36 PM   [ Ignore ]   [ # 2 ]
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TimG - 08 May 2013 02:30 PM

You might be able to kitbash something from Davorama’s store: http://www.daz3d.com/davorama-1?limit=60

 

Actually, Davo’s Z-mech from the-site-that-shall-not-be-linked has a very inhuman feel to it. Unfortunately, the one actual control panel looks very human.

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Posted: 08 May 2013 08:41 PM   [ Ignore ]   [ # 3 ]
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These look interesting with some texturing

http://www.renderosity.com/mod/bcs/tekknika-quantum-drive-tubes/62532/

These are a little more 50’s sci-fi-ish.

http://www.runtimedna.com/ZeroPrice/?page=6

 

And these are just offbeat

http://thefantasiesattic.net/attic/freebies/index.php?main_page=index&cPath=24&zenid=cfd191c2804541e4c3555c2f799f1931

 

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Posted: 08 May 2013 11:38 PM   [ Ignore ]   [ # 4 ]
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Sorry to be so cryptic. The TOS DOESN’T say that I can’t name the site, just that I can’t link to it. Just trying to be humorous.

Its Renderotica. If you have problems with porn or BDSM, don’t go there. If you don’t care for it, but are willing to put up with it for the sake of some detailed sci-fi models, check it out.

Between Daz, Renderotica and this site:

http://www.powerfusion3d.com/

this is pretty much everything from Davo that is still available. MOST of his stuff that isn’t available has been replaced by something better anyway.

If you throw the center object in my picture above together with some consoles from the SFCS equipment pack http://www.powerfusion3d.com/S.F.C.S.-Equip.-Pack-1.html
it would make a good station for a centauroid alien.

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Posted: 09 May 2013 01:03 AM   [ Ignore ]   [ # 5 ]
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Have you considered holographic interfaces?

http://www.renderosity.com/mod/freestuff/details.php?item_id=70338

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Posted: 09 May 2013 07:27 AM   [ Ignore ]   [ # 6 ]
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What do you guys think about the L1 Interior on Rendo?  The bridge is actually for a “Flying Saucer” type ship and i like the circular-ness of the room.  Do you think that works ok for an “alien” bridge?  I would just add a Command Chair and i think i would add a large view screen to cover up the windows.

-MJ

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Posted: 09 May 2013 09:37 AM   [ Ignore ]   [ # 7 ]
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Maybe I’m misunderstanding, but to me, that looks exactly like what I thought you were trying to avoid.

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Posted: 09 May 2013 09:44 AM   [ Ignore ]   [ # 8 ]
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pwiecek - 09 May 2013 09:37 AM

Maybe I’m misunderstanding, but to me, that looks exactly like what I thought you were trying to avoid.

I concur. That’s the Jupiter2 type.

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Posted: 09 May 2013 10:20 AM   [ Ignore ]   [ # 9 ]
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Well the ship is a Flying Saucer.  Im trying to imagine what a bridge would look like for that type of ship for an alien species.
What i like about it, is it doesnt have the typical bridge props.  For example, that Gyro-thingie in the middle of the ship.  I kinda see that as some of type of navigational control instead of the typical “stations” seen in most bridges.

I went to look at Mars Attacks and from the control room there, it has a similar kinda look to it.  Of course i would add more alien looking props to it, but i thought this might be a good start?

I also noticed on the gallery pics for that ship, there are a number of alien renders. Not a single Lost In Space render.  Which to me, added to fact that this kinda works as an alien ship and not necessarily a Human UFO.

I take it you disagree?


-MJ

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Posted: 09 May 2013 12:35 PM   [ Ignore ]   [ # 10 ]
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I look at the astrogator and I think of 2 things. Lost in Space (of course) and Forbidden Planet. When I think ‘Alien Looking’ I think of more organic things. Maybe that’s a prejudice or maybe its the only way I can think of to differentiate them from something that could develop from human technology.

Here are some ships that try to convey alien technology and my thoughts on them:

Farscape Moya: Very organic looking. Asymmetric corridors and doors. Large, flat, uncluttered floors ruin the effect a little.
Farscape Talyn: Moya’s offspring, much less organic and more manufactured.

Next Generation/DS 9 Klingon ships: Cramped, gritty & uncomfortable, but they look manufactured
Romulan & Andorian ships could just as well be future versions of present technology

Battlestar Galactica Cylon Basestar (Modern): Very minimalist but manufactured, even though the show’s characters claim they’re organic.

Stargate Movie & SG-1: They went for an Egyptian/Eric Von Danekin Chariots of the Gods look for this
Stargate Pegasus: I think they tried to make the Egyptian stuff from SG-1 look futuristic. They used a lot of triangles rather than rectangles.
Stargate Pegasus Hive: Back to the organic look.

The Day the Earth Stood Still (Original): Very minimalist, but still could be a futuristic outgrowth of present human technology. When Michael Rennie uses it, it gives a distinct impression of verbal or psychic control.

The Puppeteers (from Larry Niven’s books) are described as having technology that looks ‘melted’ due to their aversion to sharp edges. I think the Z-mech stuff above fits this description.

In the end, I guess it came down to what I thought YOU meant by alien.

 

 

 

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Posted: 09 May 2013 01:02 PM   [ Ignore ]   [ # 11 ]
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Got you!

When i think of alien, i tend to think of “Different but Same”. Meaning they would still need the same things functionally, but how they use or implement that need “should” be different.  Thats why when i saw that “Astrogator” (which i have no idea what this was on Lost In Space), I said, “Hmmmmm maybe this can be their navigational and/or weapons control”.

I felt overall, it looks like a flying saucer kinda bridge and the only thing that was missing was the need of whomever was “running” the ship a place to bark orders “from”... hence the added Command Chair idea.

But overall, I felt the interior looked “different” than a typical “Star Fleet” kinda bridge, and with some added alien-looking props, this would make for a decent UFO bridge. 


-MJ

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Posted: 10 May 2013 01:19 AM   [ Ignore ]   [ # 12 ]
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Here is a snapshot of the thumbnails for an old (2003) set of props called Slave 0. They’re pretty rough, but they scream “alien” to me.

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Posted: 10 May 2013 12:24 PM   [ Ignore ]   [ # 13 ]
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MJ007 - 09 May 2013 10:20 AM

Well the ship is a Flying Saucer.  Im trying to imagine what a bridge would look like for that type of ship for an alien species.
What i like about it, is it doesnt have the typical bridge props.  For example, that Gyro-thingie in the middle of the ship.  I kinda see that as some of type of navigational control instead of the typical “stations” seen in most bridges.

I went to look at Mars Attacks and from the control room there, it has a similar kinda look to it.  Of course i would add more alien looking props to it, but i thought this might be a good start?

I also noticed on the gallery pics for that ship, there are a number of alien renders. Not a single Lost In Space render.  Which to me, added to fact that this kinda works as an alien ship and not necessarily a Human UFO.

I take it you disagree?


-MJ

Well, as a “Lost in Space” fan, yeah. I downloaded that and it is what it is.
Certainly one can kitbash and make something else but usually it’s a lot less work just to make something else.
As to the lack of published fanart ... that should be screaming I would think. Be careful what you do with their stuff.

There’s certainly nothing ‘unique’ to have a cylinder table stand with a domed top ...
Same goes for a basic cylinder ufo ...
btw - if you haven’t bought yet, unless the .lwo turns out better [haven’t checked that yet] I don’t think you’ll be happy with the holes on the top. I’m not.

 

 

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Posted: 10 May 2013 02:27 PM   [ Ignore ]   [ # 14 ]
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For me, I like to start with a set as my base, and then build on top of that.  To me, thats much easier than building a complete base from scratch.

Well, for my story, you will NEVER see the exterior of THIS ship.  I am using a completely different ship for the exterior.  So, I dont think most people will even “catch” the interior being from this ship especially with the alien props I plan to add to the interior.


Thats interesting with the damaged hull.  The product description doesnt mention this and none of the Gallery images show this either.


-MJ

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Posted: 10 May 2013 02:58 PM   [ Ignore ]   [ # 15 ]
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MJ007 - 10 May 2013 02:27 PM

For me, I like to start with a set as my base, and then build on top of that.  To me, thats much easier than building a complete base from scratch.

Well, for my story, you will NEVER see the exterior of THIS ship.  I am using a completely different ship for the exterior.  So, I dont think most people will even “catch” the interior being from this ship especially with the alien props I plan to add to the interior.


Thats interesting with the damaged hull.  The product description doesnt mention this and none of the Gallery images show this either.


-MJ

No they don’t mention it. Rendered in D/S4.5. Both .cr files do this.

Sounds interesting! Have fun putting it all together wink

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