Surface Problem, hard to explain, see attached pic
Ok, so I'm trying to be a good little trooper and get with the D/S 4 program but seem to be constantly having problems. Most of them I don't write about here, I either come up with a work around, or change my idea of what "right" is, but this time I'm really scratching my head.
In making the feet fit properly in the shoes in the picture below I've had to tweak the toes a bit. But it seems that the toenail is disappearing into the toe! I'm not even sure how that's possible but I see it happening.
Foot on left has toes turned upward a bit so as not to be embedded in shoe. I made toenails black for ease of viewing the effect. Notice the toenail on the big toe. Looks almost like toenail was painted and is now chipping off, but if you watch the toe while twiddling the dial you can see it going into the toe.
Foot on right is normal as long as you define normal as toes embedded in shoe.
All of this is with the ToeBigUp-Down, and ToesSmallUp-Down. When trying to use the regular "Bend" that affects all toes a satisfactory position can not be attained without toes poking through some part of the shoe.
And for what it's worth this is v4 and the shoes are PVC-GearD_Shoes (I think by Bat Lab, but I could be wrong).
Anyway, I'm not sure I'm even looking for an answer, because it's hard to imagine what could be done about it, but if you have any ideas I'll give them a try.