I tend to share swordkensia’s confusion about the D|S to Carrara connection…
I’m not a D|S user, haven’t been in a very long time, so I’m not up to speed on the relative merits of the two applications. But I’m having a hard time figuring out why people who use D|S would have a need to move to Carrara. Off the top the only thing I can think of is the cloth simulator that Carrara doesn’t yet have. And maybe some of the built in content libraries (shaders, scenes, objects, etc.) that Carrara does have that I don’t think D|S has. But does Carrara really have that much that D|S doesn’t??
But it seems like D|S also has a lot of features that Carrara doesn’t have, which might make people go in the reverse direction (Carrara to D|S Pro). And since they are working now on integrating some of the D|S features into C8.5, it’s pretty clear that Carrara is somewhat behind in those and other areas. And heck, they even developed a D|S Pro, which didn’t exist before. Why would they need two “Pro” apps?
Although a D|S to Carrara integration does seem to bode fairly well for Carrara’s future, if indeed that’s the purpose. I mean, why would they spend development time on integration if Carrara was going bye bye soon? Unless this new format is really more directed at being able to integrate DAZ content and applications with external applications like Blender, so that they’d open up that huge market to DAZ content. Which makes a lot more sense to me. Maybe integration with Carrara is just a by product of that effort.
As a matter of fact, that’s one thing that has baffled me…why doesn’t DAZ at least assist in developing a file interchange format for its content and scenes with external apps? There’s a lot of Blender users out there who would love it, not to mention all the other 3D apps out there. Although, I’m sure it’s a lot easier said than done, and I’m guessing the rigging methodologies in the apps are very difficult to interchange.
Anyway, my personal guess is Carrara doesn’t have much longer to live. And when 8.5 comes out next year, I think most people are going to be very, very, underwhelmed. Cloth won’t be in a usable state for another couple years I’m guessing, and there are just far to many features that it doesn’t have that the competitors do. Heck, even Blender’s getting to a point where it’s blowing the shorts off most competitors, especially with some of the wizz-bang features that hobbyists love to play with so much (smoke, flames, physics, etc.). When the content bridge is made into Blender, and you can do scenes like you do in Carrara and D|S, I think the song is over for Carrara.
Although the wildcard in that theory is whether Blender internals are written to be able to handle the huge poly count objects and scenes that Carrara and D|S can generate, and can handle very efficiently. If Blender bogs down with Carrara scenes, or freezes completely, then it’s a different ballgame. But if that’s not an issue, anybody who sells 3D software has to deal with the realization that there’s a ton of free 3D software out there, and when it comes to free vs. paid, it’s a real tough sell to get people to chose to pay. You have to be pretty serious about it, and willing to drop hundreds of $$, which people don’t do on something they’re only gonna play with for a few weeks and then move on.
So, we’ll see. But IMO, it’s not looking good. Personally, my only interest in new Carrara releases are for the future cloth simulator that can be used with content. Other than that, there just ain’t much reason to use Carrara. So like so much other software, I’ll keep it updated, and keep checking its status, but it’s of limited use until (and if) the cloth gets done.
And BTW, I want to give a bit of a rant…
Just saw an old (I think) interview with some DAZ guys, and one of them commented about how they chose to include Bullet in C8. They did it to satisfy their customers’ desires, wasn’t their first choice though.
That really tweaked me.
Why? Because customers don’t know the ins and outs of integrating any external software with any DAZ software. All we know is we want physics, we want it now, and the quickest and cheapest way that we knew to get it was to grab an already developed and free module and plug it in. Did we know that it couldn’t handle over 100k polygons or whatever? No. Did we know it wasn’t the best choice? No.
So pointing at your customers and saying we did it for you, wasn’t our first choice, but we listened to you, is pretty poor sportsmanship if you ask me. I remember them asking, and I agreed, use the quick and easy free option. Because let’s face it, Carrara was already 10 or 15 years behind the times in that regard, and it seemed crazy to start a 5+ year project to build a cloth sim from scratch. But what we didn’t hear was “oh, but the way, are you sure, because it has such and such limitations?...”
Anyway, we’ll see what happens. But I have extremely low expectations, so at least it won’t take much to make me pleasantly surprised.